Player Matchup

Apollo
Apollo
Silver IV
ArtyJay242
Apollo
Silver IV
Level 106
God Stats
28W - 22L
1,488 SR
Queue Stats
354W - 379L
476 MMR
Party 2
Fafnir
Fafnir
Bronze I
Hero Obliviates
Fafnir
Bronze I
Level 121
God Stats
19W - 25L
1,511 SR
Queue Stats
657W - 679L
225 MMR
Party 2
Poseidon
Poseidon
Silver V
LiamandGreg
Poseidon
Silver V
Level 75
God Stats
19W - 15L
1,567 SR
Queue Stats
208W - 224L
488 MMR
Solo
Anhur
Anhur
Silver V
Soap1816
Anhur
Silver V
Level 62
God Stats
5W - 5L
1,452 SR
Queue Stats
40W - 52L
480 MMR
Solo
Sol
Sol
Bronze I
tshot70
Sol
Bronze I
Level 68
God Stats
1W - 3L
1,826 SR
Queue Stats
180W - 199L
314 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,569 SR
397 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,461 SR
400 MMR
Janus
Janus
Silver IV
KingBl3ck0ut
Janus
Silver IV
Level 71
God Stats
8W - 17L
1,456 SR
Queue Stats
232W - 243L
616 MMR
Party 1
Hou Yi
Hou Yi
Bronze II
MistyDevise
Hou Yi
Bronze II
Level 60
God Stats
2W - 7L
1,260 SR
Queue Stats
163W - 184L
163 MMR
Solo
Athena
Athena
Bronze I
Roger-Brigatti
Athena
Bronze I
Level 145
God Stats
7W - 7L
1,603 SR
Queue Stats
639W - 676L
429 MMR
Solo
Nemesis
Nemesis
Bronze I
YHB Diablo
Nemesis
Bronze I
Level 98
God Stats
19W - 25L
1,491 SR
Queue Stats
660W - 654L
326 MMR
Party 1
Chaac
Chaac
Silver V
timjordan64
Chaac
Silver V
Level 148
God Stats
17W - 11L
1,493 SR
Queue Stats
402W - 395L
465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ArtyJay242
Apollo
13
1 / 3 / 1
8,876
403
6,219
15,685
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 6 / 1
8,617
392
5,051
23,558
16,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
LiamandGreg
Poseidon
17
0 / 8 / 0
9,465
430
7,342
12,071
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Soap1816
Anhur
14
0 / 6 / 1
8,641
393
5,918
13,421
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
15
2 / 12 / 0
9,422
428
10,360
17,639
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
TiamatSetDanzaburouGilgameshCthulhu

VS

Bans
Nu WaCerberusPeleKing ArthurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 7
12,321
560
16,546
11,167
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
17
7 / 1 / 6
11,156
507
13,617
10,663
3,935
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 1 / 14
10,077
458
8,376
17,739
9,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
YHB Diablo
Nemesis
17
7 / 0 / 14
11,445
520
11,197
13,724
6,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
11 / 0 / 3
12,813
582
17,317
20,777
14,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
79
3
Kills
35
35
Deaths
3
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Apollo
ArtyJay242
Apollo
1
3
1
0.5
L
0
6
1
0.08
W
9
1
7
12.5
L
Poseidon
LiamandGreg
Poseidon
0
8
0
0
W
Hou Yi
7
1
6
10
W
1
1
14
8
L
Anhur
Soap1816
Anhur
0
6
1
0.08
W
Nemesis
YHB Diablo
Nemesis
7
0
14
14
W
11
0
3
12.5
L
Sol
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,890
Damage
67,053
82,374
Taken
74,070
34,386
Mitigated
39,308
12,123
Healing
27,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ArtyJay242
Apollo
6,219
3,182
0
2,103
15,685
5,277
0
3,750
11,797
0
45,844
L
5,051
581
0
3,987
23,558
16,027
90
8,843
14,565
26,253
0
W
16,546
1,012
675
5,399
11,167
4,831
1,765
5,611
5,542
86,064
0
L
Poseidon
LiamandGreg
Poseidon
7,342
380
0
550
12,071
2,956
0
0
12,071
59,844
0
W
Hou Yi
13,617
7,629
573
4,777
10,663
3,935
3,045
1,721
8,928
0
70,571
W
8,376
1,803
0
4,080
17,739
9,342
409
3,529
14,188
45,990
0
L
Anhur
Soap1816
Anhur
5,918
3,641
0
2,896
13,421
3,831
0
4,057
9,246
0
45,833
W
Nemesis
YHB Diablo
Nemesis
11,197
3,363
0
1,328
13,724
6,937
1,958
4,069
9,641
0
58,870
W
17,317
2,161
0
10,983
20,777
14,263
2,529
6,852
13,377
183
87,683
L
Sol
10,360
3,153
0
2,587
17,639
6,295
1,206
7,669
9,606
42,538
1,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,021
Gold Earned
57,812
403
Minions Killed
570
0
Camps Cleared
0
1,798,270
Distance Traveled
2,100,964
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,876
403
81
4
0
351,983
0
L
Fafnir
8,617
392
30
1
0
373,154
5
W
Janus
12,321
560
154
7
0
409,379
2
L
Poseidon
9,465
430
118
5
0
366,481
0
W
Hou Yi
11,156
507
111
5
0
334,250
3
W
Athena
10,077
458
76
3
0
437,745
5
L
Anhur
8,641
393
89
4
0
360,270
3
W
Nemesis
11,445
520
79
4
0
500,633
2
W
Chaac
12,813
582
150
7
0
418,957
9
L
Sol
9,422
428
85
4
0
346,382
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role