Player Matchup

Scylla
Scylla
LordSamosa
Scylla
Level 113
God Stats
5W - 8L
1,714 SR
Queue Stats
332W - 308L
1,559 Elo+
Party 1
Gilgamesh
Gilgamesh
Toffee531
Gilgamesh
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 62L
1,562 Elo+
Party 1
Pele
Pele
WallAmI
Pele
Level 105
God Stats
6W - 6L
1,980 SR
Queue Stats
396W - 381L
1,582 Elo+
Party 1
Team Averages
Level 107
1,731 SR
1,568 Elo+

VS

Team Averages
Level 76
1,612 SR
1,546 Elo+
Sobek
Sobek
BardzoOkejAdam
Sobek
Level 89
God Stats
1W - 0L
1,346 SR
Queue Stats
26W - 20L
1,546 Elo+
Party 2
Persephone
Persephone
Venarim
Persephone
Level 67
God Stats
1W - 3L
1,620 SR
Queue Stats
26W - 20L
1,546 Elo+
Party 2
Danzaburou
Danzaburou
ViVicchi
Danzaburou
Level 73
God Stats
8W - 1L
1,869 SR
Queue Stats
26W - 20L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LordSamosa
Scylla
12
3 / 2 / 5
9,269
662
7,865
8,721
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Toffee531
Gilgamesh
11
3 / 7 / 5
8,947
639
8,012
13,862
9,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
WallAmI
Pele
13
4 / 4 / 3
9,699
693
10,102
13,703
5,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 8
9,561
683
5,265
17,296
17,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
Venarim
Persephone
14
8 / 2 / 4
11,138
796
20,578
6,593
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ViVicchi
Danzaburou
14
4 / 3 / 7
10,543
753
5,511
9,515
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
10
Kills
13
13
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
5
8
1
L
Scylla
LordSamosa
Scylla
3
2
5
2.75
L
Gilgamesh
Toffee531
Gilgamesh
3
7
5
0.79
W
Persephone
Venarim
Persephone
8
2
4
5
W
Danzaburou
ViVicchi
Danzaburou
4
3
7
2.5
L
Pele
WallAmI
Pele
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,979
Damage
31,354
36,286
Taken
33,404
17,914
Mitigated
23,478
4,294
Healing
10,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,265
736
0
4,955
17,296
17,607
201
4,628
12,366
14,021
0
L
Scylla
LordSamosa
Scylla
7,865
1,014
0
1,026
8,721
3,132
319
7,743
978
38,325
0
L
Gilgamesh
Toffee531
Gilgamesh
8,012
2,540
0
35
13,862
9,648
957
8,870
4,992
0
15,090
W
Persephone
Venarim
Persephone
20,578
355
0
2,302
6,593
2,254
622
706
5,793
59,721
0
W
Danzaburou
ViVicchi
Danzaburou
5,511
2,443
219
2,897
9,515
3,617
2,643
2,301
7,032
0
56,606
L
Pele
WallAmI
Pele
10,102
1,869
0
3,233
13,703
5,134
100
9,266
4,437
0
39,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,915
Gold Earned
31,242
141
Minions Killed
169
0
Camps Cleared
0
793,678
Distance Traveled
797,551
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,561
683
17
1
0
276,324
1
L
Scylla
9,269
662
73
5
0
253,883
6
L
Gilgamesh
8,947
639
13
1
0
249,319
4
W
Persephone
11,138
796
79
6
0
260,301
1
W
Danzaburou
10,543
753
73
5
0
260,926
0
L
Pele
9,699
693
55
4
0
290,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role