Player Matchup

Cupid
Cupid
Angaheru
Cupid
Level 147
God Stats
0W - 1L
1,751 SR
Queue Stats
59W - 59L
1,592 Elo+
Solo
Chronos
Chronos
Drâk
Chronos
Level 125
God Stats
4W - 1L
1,847 SR
Queue Stats
178W - 133L
1,633 Elo+
Solo
Scylla
Scylla
ElLibertador
Scylla
Level 148
God Stats
4W - 3L
1,732 SR
Queue Stats
340W - 325L
1,626 Elo+
Solo
Cerberus
Cerberus
Tahrles
Cerberus
Level 126
God Stats
1W - 3L
1,380 SR
Queue Stats
266W - 284L
1,582 Elo+
Solo
Hel
Hel
Veiq
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 141
1,642 SR
1,587 Elo+

VS

Team Averages
Level 147
1,564 SR
1,651 Elo+
He Bo
He Bo
Demon4458
He Bo
Level 115
God Stats
2W - 1L
1,281 SR
Queue Stats
169W - 126L
1,592 Elo+
Solo
Achilles
Achilles
Jackson
Achilles
Level 157
God Stats
1W - 2L
1,776 SR
Queue Stats
285W - 245L
1,689 Elo+
Solo
Tyr
Tyr
Madafakiu
Tyr
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 74L
1,786 Elo+
Solo
Hel
Hel
RagnarIce42
Hel
Level 150
God Stats
2W - 0L
1,761 SR
Queue Stats
106W - 89L
1,688 Elo+
Solo
Bacchus
Bacchus
dontkillmeman
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Angaheru
Cupid
16
2 / 4 / 10
9,934
662
16,762
17,368
8,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Drâk
Chronos
17
3 / 4 / 10
10,198
680
16,686
15,351
9,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
19
7 / 4 / 4
11,629
775
18,644
12,685
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Tahrles
Cerberus
15
0 / 4 / 14
9,325
622
13,894
20,472
17,688
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hel
Veiq
Hel
16
2 / 4 / 10
9,597
640
10,510
16,324
14,876
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Demon4458
He Bo
18
5 / 3 / 11
11,343
756
17,899
17,595
8,445
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Jackson
Achilles
18
6 / 3 / 9
12,266
818
15,537
24,426
35,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 3 / 11
11,425
762
16,479
19,207
24,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 3 / 11
9,482
632
9,724
14,976
10,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
18
2 / 2 / 13
10,430
695
12,329
22,634
28,190
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
75
14
Kills
20
20
Deaths
14
48
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cupid
Angaheru
Cupid
2
4
10
1.75
W
He Bo
Demon4458
He Bo
5
3
11
3.5
L
Chronos
Drâk
Chronos
3
4
10
2
L
Scylla
7
4
4
2.25
W
Achilles
Jackson
Achilles
6
3
9
3.5
W
7
3
11
4.17
W
0
3
11
1.83
L
Cerberus
Tahrles
Cerberus
0
4
14
1.75
L
Hel
Veiq
Hel
2
4
10
1.75
W
Bacchus
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,496
Damage
71,968
82,200
Taken
98,838
57,071
Mitigated
106,540
43,990
Healing
48,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Angaheru
Cupid
16,762
8,652
3,270
5,531
17,368
8,962
1,142
7,370
9,940
0
33,824
W
He Bo
Demon4458
He Bo
17,899
716
2,809
5,004
17,595
8,445
2,190
14,203
3,158
54,493
0
L
Chronos
Drâk
Chronos
16,686
6,026
0
1,195
15,351
9,235
1,692
9,313
6,038
30,286
0
L
Scylla
18,644
1,656
598
1,508
12,685
6,310
773
6,970
5,715
36,855
0
W
Achilles
Jackson
Achilles
15,537
2,104
242
4,913
24,426
35,370
764
12,694
11,446
221
25,010
W
16,479
1,589
2,387
5,191
19,207
24,131
520
8,058
10,999
0
26,611
W
9,724
109
14,801
7,475
14,976
10,404
969
12,125
2,647
18,389
0
L
Cerberus
Tahrles
Cerberus
13,894
782
2,287
6,367
20,472
17,688
405
8,305
12,167
22,320
0
L
Hel
Veiq
Hel
10,510
163
14,427
8,807
16,324
14,876
372
8,069
8,101
17,782
0
W
Bacchus
12,329
732
2,483
3,420
22,634
28,190
518
11,497
10,854
19,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,683
Gold Earned
54,946
147
Minions Killed
134
0
Camps Cleared
0
1,402,275
Distance Traveled
1,438,671
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,934
662
18
1
0
278,165
2
W
He Bo
11,343
756
79
5
0
272,098
4
L
Chronos
10,198
680
40
3
0
266,041
5
L
Scylla
11,629
775
49
3
0
270,155
0
W
Achilles
12,266
818
16
1
0
278,540
1
W
Tyr
11,425
762
17
1
0
305,946
1
W
Hel
9,482
632
10
1
0
273,033
2
L
Cerberus
9,325
622
20
1
0
300,824
4
L
Hel
9,597
640
20
1
0
287,090
0
W
Bacchus
10,430
695
12
1
0
309,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role