Player Matchup

Ymir
Ymir
DIESELBUBBA
Ymir
Level 24
God Stats
4W - 6L
1,481 SR
Queue Stats
85W - 86L
1,548 Elo+
Solo
Sol
Sol
Drakksal
Sol
Level 26
God Stats
0W - 2L
1,268 SR
Queue Stats
28W - 25L
1,530 Elo+
Solo
Fenrir
Fenrir
IonicZayzack172
Fenrir
Level 28
God Stats
8W - 2L
1,883 SR
Queue Stats
62W - 28L
1,798 Elo+
Solo
Artemis
Artemis
OP4Dk
Artemis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 135L
1,643 Elo+
Solo
Pele
Pele
pixxydusst
Pele
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
141W - 186L
1,519 Elo+
Solo
Team Averages
Level 26
1,527 SR
1,608 Elo+

VS

Team Averages
Level 17
1,637 SR
1,582 Elo+
Anubis
Anubis
 
Anubis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Reneebow126
Hel
Level 12
God Stats
5W - 10L
1,601 SR
Queue Stats
88W - 87L
1,480 Elo+
Solo
Hercules
Hercules
Silver Play9
Hercules
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 29L
1,479 Elo+
Solo
Awilix
Awilix
TomOnWelfare
Awilix
Level 29
God Stats
8W - 3L
1,749 SR
Queue Stats
123W - 102L
1,655 Elo+
Solo
Cupid
Cupid
TyDaChr
Cupid
Level 8
God Stats
14W - 15L
1,836 SR
Queue Stats
49W - 54L
1,796 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,561
507
1,139
5,461
1,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 2 / 0
3,387
376
251
1,207
186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 0
5,530
614
3,999
8,591
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
OP4Dk
Artemis
6
1 / 3 / 0
4,077
453
3,114
3,833
626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 0
4,164
463
1,071
6,281
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 0 / 2
5,967
663
3,203
1,878
936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 1 / 2
4,456
495
1,335
4,195
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Silver Play9
Hercules
10
1 / 0 / 2
5,292
588
3,026
4,790
2,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
10
6 / 2 / 0
5,981
665
5,468
4,850
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
TyDaChr
Cupid
9
2 / 0 / 3
5,134
570
4,003
3,947
1,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
12
12
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
2
4
L
0
2
1
0.25
L
0
2
0
0
L
2
3
0
0.67
L
Artemis
OP4Dk
Artemis
1
3
0
0.33
W
0
1
2
1
W
Hercules
Silver Play9
Hercules
1
0
2
2
W
Awilix
6
2
0
3
W
Cupid
TyDaChr
Cupid
2
0
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,574
Damage
17,035
25,373
Taken
19,660
6,952
Mitigated
6,932
9,158
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,203
100
0
1,130
1,878
936
0
251
1,627
36,964
0
L
1,139
349
0
1,856
5,461
1,885
0
1,079
4,382
14,886
0
L
251
71
0
25
1,207
186
0
1,082
125
3,191
0
L
3,999
1,595
0
4,080
8,591
2,649
0
0
8,266
0
21,073
L
Artemis
OP4Dk
Artemis
3,114
872
0
549
3,833
626
0
702
3,131
0
13,847
W
1,335
212
757
1,429
4,195
939
406
880
3,315
17,780
0
W
Hercules
Silver Play9
Hercules
3,026
879
0
2,595
4,790
2,436
0
0
4,790
0
18,002
W
Awilix
5,468
2,146
0
1,224
4,850
1,615
0
87
4,763
0
24,817
W
Cupid
TyDaChr
Cupid
4,003
1,503
660
2,205
3,947
1,006
924
172
3,775
0
23,780
L
1,071
169
0
2,648
6,281
1,606
0
1,675
4,606
0
17,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,719
Gold Earned
26,830
141
Minions Killed
250
0
Camps Cleared
0
661,597
Distance Traveled
834,116
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,967
663
77
9
0
146,803
4
L
Ymir
4,561
507
30
3
0
150,197
1
L
Sol
3,387
376
5
1
0
37,719
0
L
Fenrir
5,530
614
41
5
0
155,688
1
L
Artemis
4,077
453
30
3
0
148,284
3
W
Hel
4,456
495
32
4
0
163,149
1
W
Hercules
5,292
588
31
3
0
158,949
0
W
Awilix
5,981
665
58
6
0
211,326
1
W
Cupid
5,134
570
52
6
0
153,889
2
L
Pele
4,164
463
35
4
0
169,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role