Player Matchup

Baron Samedi
Baron Samedi
Cracky37
Baron Samedi
Level 116
God Stats
2W - 3L
1,178 SR
Queue Stats
361W - 345L
1,444 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Monk3yp1zza
Ah Muzen Cab
Level 46
God Stats
0W - 2L
1,277 SR
Queue Stats
9W - 11L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
VoilaMagick
Danzaburou
Level 85
God Stats
7W - 12L
1,649 SR
Queue Stats
716W - 683L
1,514 Elo+
Solo
Cthulhu
Cthulhu
WoahHeyBigZam
Cthulhu
Level 67
God Stats
6W - 7L
1,489 SR
Queue Stats
288W - 296L
1,451 Elo+
Party 1
Fafnir
Fafnir
diresharkdrake
Fafnir
Level 23
God Stats
0W - 2L
1,297 SR
Queue Stats
6W - 12L
1,395 Elo+
Solo
Team Averages
Level 67
1,378 SR
1,441 Elo+

VS

Team Averages
Level 93
1,672 SR
1,489 Elo+
Zeus
Zeus
Kutschka93
Zeus
Level 90
God Stats
8W - 1L
1,716 SR
Queue Stats
152W - 154L
1,516 Elo+
Solo
Nike
Nike
Loko Motivez
Nike
Level 48
God Stats
2W - 3L
1,587 SR
Queue Stats
166W - 186L
1,444 Elo+
Solo
Artio
Artio
TwigLookinAs
Artio
Level 52
God Stats
5W - 3L
1,564 SR
Queue Stats
412W - 391L
1,547 Elo+
Solo
Nemesis
Nemesis
US Army Woods
Nemesis
Level 147
God Stats
13W - 11L
1,590 SR
Queue Stats
549W - 518L
1,472 Elo+
Solo
Hel
Hel
llYukkilI
Hel
Level 126
God Stats
4W - 0L
1,901 SR
Queue Stats
302W - 312L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cracky37
Baron Samedi
15
1 / 7 / 7
9,069
756
15,525
17,798
12,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
Monk3yp1zza
Ah Muzen Cab
14
1 / 8 / 3
7,936
661
12,066
14,015
5,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
VoilaMagick
Danzaburou
17
4 / 8 / 3
9,549
796
16,338
16,101
6,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
13
1 / 11 / 2
8,295
691
7,713
22,866
9,477
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 9 / 5
8,715
726
8,062
17,725
18,398
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 12
11,861
988
30,393
11,983
7,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 4 / 23
10,763
897
9,306
17,263
19,496
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
7 / 0 / 28
11,033
919
11,450
21,801
21,484
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
17
11 / 3 / 16
11,889
991
13,210
24,050
15,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
6 / 2 / 25
10,443
870
13,252
18,697
17,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
147
10
Kills
43
43
Deaths
11
20
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Cracky37
Baron Samedi
1
7
7
0.64
W
16
2
12
11
W
3
4
23
3.63
L
Ah Muzen Cab
Monk3yp1zza
Ah Muzen Cab
1
8
3
0.31
W
7
0
28
21
W
Nemesis
11
3
16
6.33
L
Danzaburou
VoilaMagick
Danzaburou
4
8
3
0.69
L
Cthulhu
1
11
2
0.18
L
3
9
5
0.61
W
6
2
25
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,704
Damage
77,611
88,505
Taken
93,794
51,631
Mitigated
81,092
20,565
Healing
47,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Cracky37
Baron Samedi
15,525
1,066
3,519
6,318
17,798
12,488
0
12,337
5,461
29,579
0
W
30,393
4,394
1,830
1,762
11,983
7,252
1,028
4,036
7,947
49,262
0
W
9,306
1,188
0
0
17,263
19,496
508
4,293
12,970
306
17,162
L
Ah Muzen Cab
Monk3yp1zza
Ah Muzen Cab
12,066
4,759
663
2,521
14,015
5,195
0
10,040
3,975
0
23,721
W
11,450
1,696
6,251
6,807
21,801
21,484
1,524
7,374
14,427
23,709
0
W
Nemesis
13,210
5,690
755
6,040
24,050
15,818
346
5,830
18,220
0
26,323
L
Danzaburou
VoilaMagick
Danzaburou
16,338
5,515
1,322
1,892
16,101
6,073
0
10,933
5,168
0
29,872
L
Cthulhu
7,713
329
894
2,411
22,866
9,477
0
13,153
9,713
14,659
0
L
8,062
3,702
0
1,025
17,725
18,398
0
8,700
9,025
11,120
0
W
13,252
787
14,541
9,186
18,697
17,042
860
9,767
8,930
22,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
55,989
86
Minions Killed
147
0
Camps Cleared
0
824,382
Distance Traveled
1,108,239
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,069
756
21
2
0
177,626
1
W
Zeus
11,861
988
50
4
0
199,920
2
W
Nike
10,763
897
20
2
0
210,954
1
L
Ah Muzen Cab
7,936
661
20
2
0
176,919
0
W
Artio
11,033
919
28
2
0
242,029
1
W
Nemesis
11,889
991
27
2
0
210,249
1
L
Danzaburou
9,549
796
31
3
0
137,422
0
L
Cthulhu
8,295
691
10
1
0
147,796
1
L
Fafnir
8,715
726
4
0
0
184,619
0
W
Hel
10,443
870
22
2
0
245,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role