Player Matchup

Cerberus
Cerberus
CrustyBoySauce
Cerberus
Level 48
God Stats
2W - 2L
1,666 SR
Queue Stats
192W - 234L
1,403 Elo+
Party 1
Fenrir
Fenrir
Pickle91510
Fenrir
Level 64
God Stats
7W - 15L
1,382 SR
Queue Stats
302W - 332L
1,397 Elo+
Party 1
Ra
Ra
Poncho327
Ra
Level 42
God Stats
25W - 28L
1,551 SR
Queue Stats
368W - 376L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
Saijjain
Sun Wukong
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,204 Elo+
Solo
Neith
Neith
adarius333
Neith
Level 27
God Stats
5W - 7L
1,565 SR
Queue Stats
5W - 12L
1,399 Elo+
Party 1
Team Averages
Level 46
1,533 SR
1,362 Elo+

VS

Team Averages
Level 69
1,519 SR
1,420 Elo+
Artemis
Artemis
ChocolateBallSak
Artemis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 95L
1,504 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CormacV2
Cu Chulainn
Level 45
God Stats
10W - 21L
1,449 SR
Queue Stats
169W - 190L
1,340 Elo+
Party 2
Yemoja
Yemoja
DVIN15
Yemoja
Level 47
God Stats
2W - 4L
1,345 SR
Queue Stats
54W - 75L
1,443 Elo+
Solo
Pele
Pele
Zoretta
Pele
Level 47
God Stats
46W - 59L
1,407 SR
Queue Stats
270W - 263L
1,414 Elo+
Solo
Hades
Hades
sadwhimsical
Hades
Level 101
God Stats
15W - 6L
1,892 SR
Queue Stats
365W - 394L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 7 / 3
5,473
456
3,603
12,877
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
11
3 / 4 / 2
6,354
530
6,142
9,268
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 3 / 0
6,645
554
3,887
8,581
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Saijjain
Sun Wukong
11
1 / 2 / 1
6,399
533
4,329
8,845
4,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
9
2 / 6 / 1
6,019
502
4,856
6,863
1,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 5
7,325
610
10,708
7,553
2,394
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
CormacV2
Cu Chulainn
11
1 / 3 / 3
6,529
544
5,720
9,372
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
DVIN15
Yemoja
10
2 / 2 / 9
6,371
531
5,284
6,516
2,879
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pele
Zoretta
Pele
14
7 / 0 / 4
7,969
664
5,284
7,958
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 1 / 3
7,302
609
7,506
8,297
4,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
7
Kills
22
22
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
W
Cu Chulainn
CormacV2
Cu Chulainn
1
3
3
0.83
L
Cerberus
0
7
3
0.21
W
Yemoja
DVIN15
Yemoja
2
2
9
3.25
L
Fenrir
3
4
2
1
L
1
3
0
0.33
L
Sun Wukong
Saijjain
Sun Wukong
1
2
1
0.75
W
Pele
Zoretta
Pele
7
0
4
9
L
Neith
2
6
1
0.42
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,817
Damage
34,502
46,434
Taken
39,696
17,250
Mitigated
17,715
11,357
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,708
7,528
0
3,327
7,553
2,394
1,792
1,402
6,151
0
33,763
W
Cu Chulainn
CormacV2
Cu Chulainn
5,720
1,954
0
2,215
9,372
5,334
866
0
9,372
1,345
31,825
L
Cerberus
3,603
656
0
2,797
12,877
5,551
0
3,596
9,281
17,697
0
W
Yemoja
DVIN15
Yemoja
5,284
1,145
1,461
465
6,516
2,879
928
2,201
4,315
17,471
0
L
Fenrir
6,142
1,811
0
2,391
9,268
3,095
350
1,406
7,862
0
27,073
L
3,887
265
82
3,729
8,581
2,862
440
5,955
2,626
38,504
0
L
Sun Wukong
Saijjain
Sun Wukong
4,329
1,166
0
2,089
8,845
4,290
740
351
8,494
0
35,284
W
Pele
Zoretta
Pele
5,284
1,538
202
4,126
7,958
2,632
128
610
7,290
0
48,818
L
Neith
4,856
1,537
0
269
6,863
1,452
0
1,688
5,175
0
25,285
W
7,506
889
84
4,503
8,297
4,476
856
2,907
5,078
39,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
35,496
311
Minions Killed
306
0
Camps Cleared
0
1,098,538
Distance Traveled
1,143,439
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,325
610
60
5
0
198,303
0
W
Cu Chulainn
6,529
544
59
5
0
239,724
2
L
Cerberus
5,473
456
57
5
0
220,502
2
W
Yemoja
6,371
531
28
2
0
187,520
1
L
Fenrir
6,354
530
68
6
0
239,267
1
L
Ra
6,645
554
83
7
0
213,974
3
L
Sun Wukong
6,399
533
61
5
0
238,769
0
W
Pele
7,969
664
92
8
0
284,683
5
L
Neith
6,019
502
42
4
0
186,026
0
W
Hades
7,302
609
67
6
0
233,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role