Player Matchup

Merlin
Merlin
LawlessLeg
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,534 Elo+
Party 1
Neith
Neith
Merrillvas
Neith
Level 7
God Stats
2W - 1L
1,791 SR
Queue Stats
7W - 5L
1,717 Elo+
Party 1
Cthulhu
Cthulhu
Naktara
Cthulhu
Level 16
God Stats
1W - 3L
1,313 SR
Queue Stats
4W - 6L
1,487 Elo+
Party 1
Pele
Pele
OrangeShark003
Pele
Level 25
God Stats
5W - 8L
1,336 SR
Queue Stats
46W - 53L
1,635 Elo+
Party 1
Hercules
Hercules
dragon2beman
Hercules
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,439 Elo+
Party 1
Team Averages
Level 30
1,488 SR
1,562 Elo+

VS

Team Averages
Level 25
1,541 SR
1,544 Elo+
Hercules
Hercules
King90793
Hercules
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 24L
1,612 Elo+
Solo
Persephone
Persephone
Noghusta
Persephone
Level 29
God Stats
7W - 5L
1,621 SR
Queue Stats
160W - 159L
1,567 Elo+
Party 2
Mercury
Mercury
TireAuBlanc
Mercury
Level 23
God Stats
4W - 3L
1,604 SR
Queue Stats
60W - 53L
1,548 Elo+
Party 2
Skadi
Skadi
elmo2909
Skadi
Level 27
God Stats
9W - 9L
1,444 SR
Queue Stats
153W - 177L
1,489 Elo+
Solo
Ymir
Ymir
reidloSllorT
Ymir
Level 36
God Stats
4W - 5L
1,538 SR
Queue Stats
136W - 123L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LawlessLeg
Merlin
14
1 / 13 / 2
9,368
375
10,608
18,010
8,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
16
2 / 6 / 6
10,403
416
8,732
12,889
6,295
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Naktara
Cthulhu
17
4 / 5 / 3
10,821
433
9,315
19,397
20,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 9 / 2
10,201
408
6,738
20,057
7,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
dragon2beman
Hercules
19
2 / 5 / 0
11,734
469
8,317
17,221
18,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
King90793
Hercules
19
9 / 2 / 18
13,793
552
19,937
26,960
31,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Persephone
Noghusta
Persephone
20
13 / 1 / 4
15,055
602
14,947
12,415
5,450
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
TireAuBlanc
Mercury
19
4 / 5 / 7
12,504
500
9,867
23,296
9,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
elmo2909
Skadi
20
8 / 3 / 4
14,907
596
17,180
14,968
6,277
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 0 / 5
16,248
650
8,003
9,962
13,119
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
11
Kills
38
38
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hercules
King90793
Hercules
9
2
18
9
L
Merlin
LawlessLeg
Merlin
1
13
2
0.15
L
Neith
2
6
6
0.83
L
Cthulhu
Naktara
Cthulhu
4
5
3
1.1
W
Persephone
Noghusta
Persephone
13
1
4
15
L
2
9
2
0.33
W
Mercury
TireAuBlanc
Mercury
4
5
7
1.5
L
Hercules
dragon2beman
Hercules
2
5
0
0.4
W
Skadi
elmo2909
Skadi
8
3
4
3.33
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,710
Damage
69,934
87,574
Taken
87,601
61,288
Mitigated
66,115
13,770
Healing
33,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
King90793
Hercules
19,937
4,129
0
11,613
26,960
31,390
982
9,547
16,837
0
57,856
L
Merlin
LawlessLeg
Merlin
10,608
2,099
0
1,220
18,010
8,237
0
6,973
10,737
47,332
0
L
Neith
8,732
5,550
0
2,165
12,889
6,295
0
331
12,522
0
44,561
L
Cthulhu
Naktara
Cthulhu
9,315
891
625
1,576
19,397
20,409
0
2,189
17,120
32,664
0
W
Persephone
Noghusta
Persephone
14,947
970
138
5,066
12,415
5,450
2,755
2,297
9,753
100,926
0
L
6,738
2,368
0
4,770
20,057
7,694
0
4,007
15,916
0
48,652
W
Mercury
TireAuBlanc
Mercury
9,867
4,242
0
8,016
23,296
9,879
348
2,616
20,506
0
108,536
L
Hercules
dragon2beman
Hercules
8,317
2,269
0
3,414
17,221
18,653
0
8,491
8,329
0
60,504
W
Skadi
elmo2909
Skadi
17,180
7,802
0
4,070
14,968
6,277
2,923
3,185
11,743
0
114,698
W
8,003
2,533
0
4,482
9,962
13,119
1,768
1,256
8,379
119,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,527
Gold Earned
72,507
444
Minions Killed
852
0
Camps Cleared
0
2,152,166
Distance Traveled
2,307,333
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,793
552
56
2
0
517,693
1
L
Merlin
9,368
375
98
4
0
387,279
5
L
Neith
10,403
416
92
4
0
451,206
3
L
Cthulhu
10,821
433
42
2
0
422,279
1
W
Persephone
15,055
602
196
8
0
475,801
5
L
Pele
10,201
408
79
3
0
476,637
8
W
Mercury
12,504
500
151
6
0
481,123
2
L
Hercules
11,734
469
133
5
0
414,765
4
W
Skadi
14,907
596
173
7
0
442,373
0
W
Ymir
16,248
650
276
11
0
390,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role