Player Matchup

Merlin
Merlin
Bidilbo
Merlin
Level 26
God Stats
1W - 2L
1,177 SR
Queue Stats
14W - 14L
1,427 Elo+
Party 2
Izanami
Izanami
Neliths
Izanami
Level 56
God Stats
2W - 1L
1,695 SR
Queue Stats
5W - 6L
1,472 Elo+
Party 2
Tiamat
Tiamat
Tradshadow
Tiamat
Level 45
God Stats
1W - 3L
1,265 SR
Queue Stats
14W - 17L
1,418 Elo+
Party 2
Gilgamesh
Gilgamesh
Viriuss
Gilgamesh
Level 119
God Stats
3W - 9L
1,311 SR
Queue Stats
643W - 599L
1,540 Elo+
Solo
Ares
Ares
creecreep99
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,228 Elo+
Party 2
Team Averages
Level 55
1,390 SR
1,417 Elo+

VS

Team Averages
Level 41
1,357 SR
1,379 Elo+
Zhong Kui
Zhong Kui
Arietis4
Zhong Kui
Level 65
God Stats
1W - 2L
1,290 SR
Queue Stats
294W - 316L
1,400 Elo+
Party 3
Ullr
Ullr
CarEloin
Ullr
Level 38
God Stats
0W - 4L
1,102 SR
Queue Stats
114W - 136L
1,365 Elo+
Party 1
Cerberus
Cerberus
DarkslayerCZ
Cerberus
Level 38
God Stats
21W - 33L
1,454 SR
Queue Stats
118W - 141L
1,361 Elo+
Party 1
Cthulhu
Cthulhu
Lechat29
Cthulhu
Level 20
God Stats
21W - 26L
1,465 SR
Queue Stats
38W - 52L
1,355 Elo+
Party 3
Thanatos
Thanatos
NikoHelpAHH
Thanatos
Level 44
God Stats
42W - 49L
1,476 SR
Queue Stats
401W - 437L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bidilbo
Merlin
20
5 / 2 / 4
13,588
566
11,148
11,934
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Neliths
Izanami
18
4 / 1 / 5
11,843
493
9,377
11,101
6,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Tradshadow
Tiamat
18
3 / 2 / 5
11,507
479
11,015
11,647
8,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Viriuss
Gilgamesh
20
9 / 1 / 5
14,523
605
19,411
23,141
21,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
0 / 1 / 10
9,877
412
5,465
13,231
11,553
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arietis4
Zhong Kui
18
1 / 4 / 4
11,394
475
14,619
14,630
10,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
16
0 / 2 / 2
9,810
409
3,603
11,324
4,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
DarkslayerCZ
Cerberus
15
0 / 5 / 1
9,674
403
5,044
15,396
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Lechat29
Cthulhu
16
0 / 6 / 1
9,515
396
11,957
19,874
15,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
NikoHelpAHH
Thanatos
20
6 / 4 / 0
12,196
508
10,420
17,529
7,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
21
Kills
7
7
Deaths
21
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Arietis4
Zhong Kui
1
4
4
0.75
W
Merlin
Bidilbo
Merlin
5
2
4
3.5
L
Ullr
0
2
2
0.5
L
Cerberus
DarkslayerCZ
Cerberus
0
5
1
0.1
L
Cthulhu
Lechat29
Cthulhu
0
6
1
0.08
W
Izanami
Neliths
Izanami
4
1
5
6.5
L
Thanatos
NikoHelpAHH
Thanatos
6
4
0
1.5
W
Tiamat
Tradshadow
Tiamat
3
2
5
2.75
W
Gilgamesh
Viriuss
Gilgamesh
9
1
5
11.5
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,416
Damage
45,643
71,054
Taken
78,753
52,925
Mitigated
50,872
16,003
Healing
30,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Arietis4
Zhong Kui
14,619
932
0
5,036
14,630
10,443
550
6,752
7,358
86,150
0
W
Merlin
Bidilbo
Merlin
11,148
709
0
1,371
11,934
4,819
3,064
2,451
9,458
114,131
0
L
Ullr
3,603
2,468
0
3,341
11,324
4,310
1,133
2,747
8,355
0
70,866
L
Cerberus
DarkslayerCZ
Cerberus
5,044
56
0
2,638
15,396
13,783
245
4,976
10,298
36,109
0
L
Cthulhu
Lechat29
Cthulhu
11,957
1,257
258
3,777
19,874
15,090
131
6,150
13,538
53,743
0
W
Izanami
Neliths
Izanami
9,377
5,684
0
1,899
11,101
6,397
3,294
3,606
7,445
0
90,333
L
Thanatos
NikoHelpAHH
Thanatos
10,420
3,283
0
15,070
17,529
7,246
0
5,625
11,576
0
93,673
W
Tiamat
Tradshadow
Tiamat
11,015
978
0
4,523
11,647
8,854
1,963
6,205
5,417
71,566
0
W
Gilgamesh
Viriuss
Gilgamesh
19,411
6,218
0
5,794
23,141
21,302
858
11,119
10,953
0
90,575
W
5,465
803
0
2,416
13,231
11,553
320
7,045
6,161
31,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,338
Gold Earned
52,589
671
Minions Killed
625
0
Camps Cleared
0
2,330,218
Distance Traveled
2,178,548
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,394
475
177
7
0
421,447
2
W
Merlin
13,588
566
193
8
0
448,004
0
L
Ullr
9,810
409
150
6
0
417,380
1
L
Cerberus
9,674
403
62
3
0
415,737
1
L
Cthulhu
9,515
396
78
3
0
405,823
5
W
Izanami
11,843
493
166
7
0
418,057
4
L
Thanatos
12,196
508
158
7
0
518,161
1
W
Tiamat
11,507
479
117
5
0
486,524
7
W
Gilgamesh
14,523
605
164
7
0
470,378
4
W
Ares
9,877
412
31
1
0
507,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role