Player Matchup

Anubis
Anubis
Canchipawer
Anubis
Level 18
God Stats
17W - 21L
1,433 SR
Queue Stats
32W - 55L
1,276 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Magpie9704
Ah Muzen Cab
Level 63
God Stats
12W - 9L
1,364 SR
Queue Stats
112W - 192L
1,296 Elo+
Solo
Chaac
Chaac
albertoeldiablo
Chaac
Level 88
God Stats
4W - 8L
1,330 SR
Queue Stats
111W - 180L
1,327 Elo+
Party 1
Team Averages
Level 56
1,376 SR
1,299 Elo+

VS

Team Averages
Level 17
1,547 SR
1,304 Elo+
Cthulhu
Cthulhu
Abraham0504028
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,265 Elo+
Solo
Eset
Eset
Cindy_Acosta
Eset
Level 17
God Stats
1W - 4L
1,640 SR
Queue Stats
39W - 26L
1,609 Elo+
Solo
Anhur
Anhur
JuanShot702
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 4 / 12
12,617
701
10,610
11,899
4,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Magpie9704
Ah Muzen Cab
16
8 / 6 / 6
13,017
723
13,468
13,568
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 2 / 11
14,143
786
18,842
21,999
21,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 8
10,426
579
1,708
17,422
14,678
17
9 / 7 / 3
13,214
734
25,903
19,303
7,766
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 7 / 6
11,175
621
7,310
15,392
5,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
22
Kills
12
12
Deaths
22
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
8
8
0.5
W
Anubis
6
4
12
3
L
9
7
3
1.5
L
3
7
6
0.86
W
Ah Muzen Cab
Magpie9704
Ah Muzen Cab
8
6
6
1.83
W
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,920
Damage
34,921
47,466
Taken
52,117
30,187
Mitigated
27,907
19,335
Healing
7,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,708
82
0
0
17,422
14,678
12
4,031
13,391
9,601
0
W
Anubis
10,610
476
750
5,037
11,899
4,400
0
7,860
4,039
50,306
0
L
25,903
2,832
109
5,930
19,303
7,766
340
2,685
16,618
77,887
0
L
7,310
4,371
0
1,193
15,392
5,463
0
3,946
11,446
0
28,725
W
Ah Muzen Cab
Magpie9704
Ah Muzen Cab
13,468
5,761
255
1,983
13,568
4,592
2,288
8,057
5,511
0
59,663
W
18,842
4,768
1,509
9,801
21,999
21,195
377
12,111
9,888
0
59,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,777
Gold Earned
34,815
187
Minions Killed
165
0
Camps Cleared
0
920,155
Distance Traveled
831,130
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,426
579
22
1
0
260,524
9
W
Anubis
12,617
701
59
3
0
290,360
1
L
Eset
13,214
734
98
5
0
300,578
0
L
Anhur
11,175
621
45
3
0
270,028
1
W
Ah Muzen Cab
13,017
723
88
5
0
267,381
1
W
Chaac
14,143
786
40
2
0
362,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role