Player Matchup

Skadi
Skadi
Brachiwjvd
Skadi
Level 27
God Stats
2W - 1L
1,708 SR
Queue Stats
27W - 35L
1,429 Elo+
Solo
Cabrakan
Cabrakan
DonBoricua92
Cabrakan
Level 86
God Stats
14W - 26L
1,346 SR
Queue Stats
91W - 125L
1,357 Elo+
Party 1
Achilles
Achilles
Squish7319
Achilles
Level 100
God Stats
0W - 4L
1,181 SR
Queue Stats
82W - 132L
1,337 Elo+
Party 1
Ah Puch
Ah Puch
Whitechapel1886
Ah Puch
Level 84
God Stats
1W - 5L
1,356 SR
Queue Stats
111W - 142L
1,469 Elo+
Party 1
Pele
Pele
xxxOmi98
Pele
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
114W - 154L
1,349 Elo+
Party 1
Team Averages
Level 77
1,418 SR
1,388 Elo+

VS

Team Averages
Level 116
1,593 SR
1,522 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Royal_Wrld
Erlang Shen
Level 145
God Stats
7W - 7L
1,733 SR
Queue Stats
94W - 86L
1,596 Elo+
Party 2
Danzaburou
Danzaburou
eduaxs12300
Danzaburou
Level 143
God Stats
1W - 0L
1,731 SR
Queue Stats
37W - 33L
1,512 Elo+
Solo
Scylla
Scylla
imaginewarding
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
2 / 6 / 4
7,176
718
5,866
12,003
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
DonBoricua92
Cabrakan
12
1 / 8 / 2
6,837
684
1,939
12,674
8,630
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
Squish7319
Achilles
12
2 / 8 / 3
7,023
702
4,417
14,661
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 4 / 5
7,761
776
12,802
8,360
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
12
1 / 7 / 3
6,850
685
2,626
10,705
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 3 / 11
9,918
992
14,103
8,246
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
 
Bacchus
14
2 / 3 / 17
8,682
868
7,292
12,233
10,466
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
Royal_Wrld
Erlang Shen
15
8 / 1 / 13
10,363
1,036
14,028
10,195
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
eduaxs12300
Danzaburou
15
3 / 0 / 7
9,092
909
3,877
4,363
1,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
13 / 2 / 10
10,882
1,088
12,627
6,198
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
91
9
Kills
33
33
Deaths
9
17
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
3
11
4.17
W
Bacchus
 
Bacchus
2
3
17
3.5
L
Skadi
2
6
4
0.67
L
Cabrakan
DonBoricua92
Cabrakan
1
8
2
0.25
W
Erlang Shen
Royal_Wrld
Erlang Shen
8
1
13
14.5
L
Achilles
Squish7319
Achilles
2
8
3
0.44
L
3
4
5
1.38
W
Danzaburou
eduaxs12300
Danzaburou
3
0
7
6.5
W
13
2
10
9
L
Pele
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,650
Damage
51,927
58,403
Taken
41,235
28,725
Mitigated
22,845
3,952
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,103
6,473
0
1,941
8,246
2,701
1,443
2,990
5,181
36,785
0
W
Bacchus
 
Bacchus
7,292
172
326
1,424
12,233
10,466
136
4,475
7,689
19,380
0
L
Skadi
5,866
2,479
0
385
12,003
3,915
260
8,251
3,752
0
18,739
L
Cabrakan
DonBoricua92
Cabrakan
1,939
355
159
1,326
12,674
8,630
0
6,597
6,077
9,678
0
W
Erlang Shen
Royal_Wrld
Erlang Shen
14,028
7,438
0
2,716
10,195
5,732
1,123
4,431
5,709
0
28,684
L
Achilles
Squish7319
Achilles
4,417
622
0
1,238
14,661
9,550
0
10,005
4,656
0
13,589
L
12,802
245
0
543
8,360
2,970
2
4,362
3,998
32,575
0
W
Danzaburou
eduaxs12300
Danzaburou
3,877
1,023
0
2,550
4,363
1,772
760
1,853
2,510
0
29,108
W
12,627
2,232
0
1,242
6,198
2,174
576
1,570
4,578
27,902
0
L
Pele
2,626
405
0
301
10,705
3,660
0
5,058
5,647
0
9,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,647
Gold Earned
48,937
138
Minions Killed
249
4
Camps Cleared
12
814,407
Distance Traveled
1,001,626
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,918
992
53
5
4
190,306
1
W
Bacchus
8,682
868
21
2
3
189,231
1
L
Skadi
7,176
718
19
2
1
160,031
1
L
Cabrakan
6,837
684
22
2
0
153,071
0
W
Erlang Shen
10,363
1,036
40
4
3
228,722
0
L
Achilles
7,023
702
20
2
1
138,732
0
L
Ah Puch
7,761
776
52
5
2
181,093
0
W
Danzaburou
9,092
909
81
8
0
192,201
3
W
Scylla
10,882
1,088
54
5
2
201,166
1
L
Pele
6,850
685
25
3
0
181,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role