Player Matchup

Nemesis
Nemesis
ChekeOne
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Khepri
Khepri
PhoenixFlare2000
Khepri
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Souyia
Chang'e
Level 4
God Stats
37W - 32L
1,500 SR
Queue Stats
191W - 192L
1,305 Elo+
Solo
Hou Yi
Hou Yi
el3piernas9
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 97L
1,373 Elo+
Solo
Tiamat
Tiamat
maxiiuu7432
Tiamat
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,246 Elo+
Solo
Team Averages
Level 9
1,500 SR
1,385 Elo+

VS

Team Averages
Level 13
1,484 SR
1,234 Elo+
Medusa
Medusa
GUIESEPPE
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,195 Elo+
Party 1
Pele
Pele
OffendedBear
Pele
Level 28
God Stats
18W - 10L
1,605 SR
Queue Stats
155W - 189L
1,345 Elo+
Party 1
Baron Samedi
Baron Samedi
OrionCP
Baron Samedi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 132L
1,146 Elo+
Solo
Cthulhu
Cthulhu
Zibrex
Cthulhu
Level 5
God Stats
2W - 4L
1,501 SR
Queue Stats
3W - 6L
1,402 Elo+
Party 1
Ymir
Ymir
kukui kofi
Ymir
Level 7
God Stats
0W - 2L
1,315 SR
Queue Stats
0W - 4L
1,083 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChekeOne
Nemesis
18
11 / 3 / 11
12,240
556
10,139
11,977
5,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 4 / 20
9,976
453
7,282
14,389
6,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
Souyia
Chang'e
19
9 / 1 / 7
12,342
561
12,288
16,733
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
18
18 / 0 / 16
12,373
562
23,057
14,380
5,675
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
9
1 / 5 / 2
7,830
356
459
4,840
2,132
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GUIESEPPE
Medusa
13
3 / 10 / 1
9,212
419
11,665
14,859
4,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 7 / 4
8,297
377
5,798
14,092
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
OrionCP
Baron Samedi
16
3 / 8 / 0
10,757
489
5,245
14,039
5,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
Zibrex
Cthulhu
12
5 / 9 / 1
8,572
390
11,438
20,720
8,014
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 11 / 2
7,060
321
5,532
17,397
6,708
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
19
43
Kills
11
13
Deaths
45
56
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ChekeOne
Nemesis
11
3
11
5.5
L
Medusa
GUIESEPPE
Medusa
3
10
1
0.35
L
0
7
4
0.29
L
Baron Samedi
OrionCP
Baron Samedi
3
8
0
0.38
W
4
4
20
3.5
W
Chang'e
Souyia
Chang'e
9
1
7
12.5
L
Cthulhu
Zibrex
Cthulhu
5
9
1
0.61
W
Hou Yi
18
0
16
26
L
0
11
2
0.09
W
Tiamat
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,225
Damage
39,678
62,319
Taken
81,107
27,584
Mitigated
29,563
25,106
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ChekeOne
Nemesis
10,139
4,937
0
3,761
11,977
5,846
2,498
2,747
9,200
0
68,929
L
Medusa
GUIESEPPE
Medusa
11,665
7,640
0
0
14,859
4,857
381
5,944
8,915
0
43,472
L
5,798
1,798
0
2,544
14,092
4,264
385
3,977
10,115
0
42,992
L
Baron Samedi
OrionCP
Baron Samedi
5,245
1,192
0
2,828
14,039
5,720
859
3,384
10,655
61,257
0
W
7,282
1,318
0
2,000
14,389
6,113
148
7,734
6,572
19,373
0
W
Chang'e
Souyia
Chang'e
12,288
1,287
1,726
9,511
16,733
7,818
3,207
2,693
13,948
73,468
0
L
Cthulhu
Zibrex
Cthulhu
11,438
2,060
0
1,616
20,720
8,014
540
2,985
17,114
40,238
0
W
Hou Yi
23,057
13,502
0
7,691
14,380
5,675
4,333
6,944
7,234
0
63,598
L
5,532
1,468
0
300
17,397
6,708
574
2,967
14,279
17,673
0
W
Tiamat
459
240
0
417
4,840
2,132
174
1,662
3,150
6,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,761
Gold Earned
43,898
341
Minions Killed
312
0
Camps Cleared
0
1,676,628
Distance Traveled
1,768,946
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,240
556
85
4
0
374,539
0
L
Medusa
9,212
419
73
3
0
341,142
3
L
Pele
8,297
377
58
3
0
433,896
0
L
Baron Samedi
10,757
489
108
5
0
313,321
0
W
Khepri
9,976
453
24
1
0
443,592
6
W
Chang'e
12,342
561
134
6
0
343,420
3
L
Cthulhu
8,572
390
43
2
0
332,674
0
W
Hou Yi
12,373
562
86
4
0
387,812
0
L
Ymir
7,060
321
30
1
0
347,913
1
W
Tiamat
7,830
356
12
1
0
127,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role