Player Matchup

Chang'e
Chang'e
Silver III
DefuntSniper
Chang'e
Silver III
Level 137
God Stats
3W - 2L
1,304 SR
Queue Stats
57W - 62L
1,442 MMR
Party 1
Set
Set
Gold IV
IvanDJ95
Set
Gold IV
Level 128
God Stats
17W - 21L
1,432 SR
Queue Stats
259W - 263L
1,462 MMR
Solo
Fenrir
Fenrir
Bronze III
PE-Paul
Fenrir
Bronze III
Level 119
God Stats
23W - 29L
1,320 SR
Queue Stats
100W - 113L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
TheMadSniper0101
Danzaburou
Gold IV
Level 108
God Stats
5W - 2L
1,500 SR
Queue Stats
67W - 75L
1,378 MMR
Solo
Janus
Janus
Silver III
Wype
Janus
Silver III
Level 148
God Stats
5W - 5L
1,391 SR
Queue Stats
63W - 55L
1,482 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,390 SR
1,453 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,623 SR
1,455 MMR
Medusa
Medusa
Silver IV
Kerli_Lesher-XI
Medusa
Silver IV
Level 48
God Stats
2W - 3L
1,598 SR
Queue Stats
7W - 7L
1,445 MMR
Party 3
Artio
Artio
Gold I
LowtierHeroX
Artio
Gold I
Level 79
God Stats
6W - 3L
1,626 SR
Queue Stats
74W - 79L
1,553 MMR
Party 3
Scylla
Scylla
Gold V
SwaggaSensei
Scylla
Gold V
Level 108
God Stats
9W - 9L
1,536 SR
Queue Stats
352W - 342L
1,375 MMR
Solo
Da Ji
Da Ji
Bronze III
ThaAceWeebGuy
Da Ji
Bronze III
Level 126
God Stats
0W - 1L
1,684 SR
Queue Stats
2W - 5L
1,402 MMR
Party 2
King Arthur
King Arthur
Bronze III
XFriedegg
King Arthur
Bronze III
Level 144
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DefuntSniper
Chang'e
19
2 / 3 / 14
13,202
508
9,403
18,303
23,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 3 / 13
12,248
471
10,084
19,417
18,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
PE-Paul
Fenrir
20
7 / 4 / 12
14,341
552
11,254
22,994
12,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
TheMadSniper0101
Danzaburou
20
17 / 5 / 6
16,551
637
20,433
23,844
11,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Wype
Janus
18
0 / 4 / 10
12,553
483
12,527
13,332
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaCu ChulainnGilgameshTsukuyomiAphrodite

VS

Bans
ApolloSobekTiamatCupidAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 2
12,269
472
9,506
14,310
5,572
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 7 / 8
12,002
462
10,423
24,728
21,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
18
4 / 4 / 3
11,758
452
10,889
13,282
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 8 / 11
13,080
503
17,372
21,336
18,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
XFriedegg
King Arthur
20
4 / 4 / 4
13,502
519
10,190
20,992
19,790
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
47
29
Kills
19
19
Deaths
30
55
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DefuntSniper
Chang'e
2
3
14
3
W
3
3
13
3.17
L
4
7
2
0.71
L
2
7
8
0.86
W
Fenrir
PE-Paul
Fenrir
7
4
12
3.25
L
Scylla
4
4
3
1.38
L
5
8
11
1.31
W
Danzaburou
TheMadSniper0101
Danzaburou
17
5
6
4
W
Janus
Wype
Janus
0
4
10
1.25
L
King Arthur
XFriedegg
King Arthur
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,701
Damage
58,380
97,890
Taken
94,648
70,347
Mitigated
70,716
35,719
Healing
17,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DefuntSniper
Chang'e
9,403
741
6,237
7,238
18,303
23,753
2,189
3,167
15,048
71,667
0
W
10,084
4,623
0
4,641
19,417
18,532
1,881
2,816
16,561
0
70,677
L
9,506
3,827
0
2,368
14,310
5,572
1,768
1,820
12,465
0
60,748
L
10,423
1,361
1,353
7,275
24,728
21,643
413
6,331
18,222
46,658
0
W
Fenrir
PE-Paul
Fenrir
11,254
3,432
0
5,635
22,994
12,287
718
4,097
18,783
0
91,944
L
Scylla
10,889
481
0
2,483
13,282
4,750
136
2,981
10,276
71,012
0
L
17,372
4,191
0
1,678
21,336
18,961
0
3,380
17,856
0
89,408
W
Danzaburou
TheMadSniper0101
Danzaburou
20,433
11,960
0
10,545
23,844
11,074
6,741
6,729
16,985
0
129,756
W
Janus
Wype
Janus
12,527
918
0
1,423
13,332
4,701
2,668
3,909
9,201
83,718
0
L
King Arthur
XFriedegg
King Arthur
10,190
142
0
2,146
20,992
19,790
251
6,748
13,899
0
94,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,895
Gold Earned
62,611
648
Minions Killed
629
0
Camps Cleared
0
2,420,925
Distance Traveled
2,367,177
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,202
508
122
5
0
445,171
5
W
Set
12,248
471
84
3
0
477,446
4
L
Medusa
12,269
472
115
4
0
468,222
4
L
Artio
12,002
462
56
2
0
503,058
5
W
Fenrir
14,341
552
122
5
0
546,136
14
L
Scylla
11,758
452
137
5
0
458,389
2
L
Da Ji
13,080
503
125
5
0
454,034
9
W
Danzaburou
16,551
637
171
7
0
465,646
3
W
Janus
12,553
483
149
6
0
486,526
4
L
King Arthur
13,502
519
196
8
0
483,474
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role