Player Matchup

Tiamat
Tiamat
Maki gamer3770
Tiamat
Level 8
God Stats
1W - 8L
1,062 SR
Queue Stats
2W - 20L
1,205 Elo+
Solo
Nox
Nox
MrToast1996
Nox
Level 27
God Stats
20W - 31L
1,402 SR
Queue Stats
287W - 390L
1,247 Elo+
Solo
Mercury
Mercury
sergispining
Mercury
Level 8
God Stats
3W - 6L
1,390 SR
Queue Stats
15W - 22L
1,230 Elo+
Solo
Team Averages
Level 14
1,285 SR
1,228 Elo+

VS

Team Averages
Level 82
1,532 SR
1,394 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
JiggsDinner-
Sobek
Level 27
God Stats
4W - 2L
1,473 SR
Queue Stats
24W - 19L
1,463 Elo+
Solo
Cupid
Cupid
Mayne C1
Cupid
Level 61
God Stats
2W - 0L
1,622 SR
Queue Stats
98W - 185L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
9,156
654
10,918
12,558
8,435
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
4 / 6 / 2
9,507
679
10,976
10,189
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
sergispining
Mercury
7
0 / 2 / 1
7,421
530
701
3,430
988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 1 / 6
11,146
796
11,852
10,265
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
3 / 2 / 11
10,777
770
4,531
20,520
22,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Mayne C1
Cupid
12
3 / 4 / 6
9,658
690
4,474
10,178
5,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
15
15
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
6
12
W
3
2
11
4.25
L
3
7
2
0.57
W
Cupid
Mayne C1
Cupid
3
4
6
1.5
L
4
6
2
0.83
L
Mercury
sergispining
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,595
Damage
20,857
26,177
Taken
40,963
13,688
Mitigated
32,843
4,202
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,852
3,049
1,312
3,304
10,265
5,150
3,171
5,378
4,887
67,043
0
W
4,531
383
0
8,168
20,520
22,270
0
10,386
10,134
15,278
0
L
10,918
1,196
114
2,906
12,558
8,435
55
8,993
3,565
27,933
0
W
Cupid
Mayne C1
Cupid
4,474
2,958
1,070
1,854
10,178
5,423
138
6,614
3,564
0
23,149
L
10,976
722
453
729
10,189
4,265
248
5,807
4,382
39,417
0
L
Mercury
sergispining
Mercury
701
0
0
0
3,430
988
0
1,599
1,831
0
4,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
31,581
103
Minions Killed
149
0
Camps Cleared
0
524,694
Distance Traveled
746,976
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,146
796
105
8
0
251,852
1
W
Sobek
10,777
770
12
1
0
281,053
2
L
Tiamat
9,156
654
30
2
0
194,434
0
W
Cupid
9,658
690
32
2
0
214,071
1
L
Nox
9,507
679
63
5
0
231,330
2
L
Mercury
7,421
530
10
1
0
98,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role