Player Matchup

Odin
Odin
Aeiuo
Odin
Level 27
God Stats
0W - 4L
1,109 SR
Queue Stats
91W - 111L
1,375 Elo+
Solo
Anubis
Anubis
DoomDoomDoomD
Anubis
Level 29
God Stats
9W - 30L
1,188 SR
Queue Stats
42W - 83L
1,163 Elo+
Solo
Ymir
Ymir
düdemeister
Ymir
Level 18
God Stats
26W - 18L
1,547 SR
Queue Stats
33W - 36L
1,380 Elo+
Solo
Set
Set
ferro2point0
Set
Level 6
God Stats
0W - 2L
1,254 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
hesoyamPWNZ
Chernobog
Level 18
God Stats
8W - 6L
1,373 SR
Queue Stats
99W - 98L
1,286 Elo+
Solo
Team Averages
Level 20
1,294 SR
1,341 Elo+

VS

Team Averages
Level 20
1,489 SR
1,398 Elo+
Sun Wukong
Sun Wukong
Dolopek
Sun Wukong
Level 21
God Stats
2W - 1L
1,649 SR
Queue Stats
4W - 5L
1,296 Elo+
Party 1
Bakasura
Bakasura
KSaX
Bakasura
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,398 Elo+
Party 1
Scylla
Scylla
Stijnelito03
Scylla
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Xinon909
Yemoja
Level 11
God Stats
2W - 0L
1,296 SR
Queue Stats
6W - 6L
1,296 Elo+
Party 1
Thor
Thor
shadowwing_911
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Aeiuo
Odin
16
1 / 7 / 4
10,450
402
8,254
18,833
18,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
14 / 6 / 2
14,120
543
25,162
20,210
11,445
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 4
9,096
350
3,436
7,873
6,216
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 8 / 3
11,518
443
9,181
22,695
9,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
hesoyamPWNZ
Chernobog
18
4 / 4 / 10
11,964
460
11,520
16,480
5,719
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dolopek
Sun Wukong
20
10 / 2 / 4
15,375
591
16,559
21,826
24,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
KSaX
Bakasura
20
13 / 2 / 3
17,839
686
26,861
23,893
13,954
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
19
0 / 7 / 4
13,010
500
8,228
14,971
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Xinon909
Yemoja
15
0 / 3 / 4
11,599
446
4,661
13,671
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 13 / 0
10,694
411
3,582
23,698
9,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
27
Kills
23
26
Deaths
27
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
Aeiuo
Odin
1
7
4
0.43
W
Sun Wukong
Dolopek
Sun Wukong
10
2
4
6
L
14
6
2
2.5
W
Bakasura
KSaX
Bakasura
13
2
3
7.25
W
Scylla
0
7
4
0.29
W
Yemoja
Xinon909
Yemoja
0
3
4
0.67
L
2
1
4
4
L
6
8
3
0.94
L
Chernobog
hesoyamPWNZ
Chernobog
4
4
10
2.25
W
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,553
Damage
59,891
86,091
Taken
98,059
51,366
Mitigated
59,611
23,212
Healing
24,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Aeiuo
Odin
8,254
2,534
0
4,331
18,833
18,898
149
1,206
16,233
183
33,924
W
Sun Wukong
Dolopek
Sun Wukong
16,559
4,550
0
1,104
21,826
24,420
2,403
2,729
18,372
0
73,977
L
25,162
829
0
8,697
20,210
11,445
2,169
4,443
14,392
99,120
0
W
Bakasura
KSaX
Bakasura
26,861
15,793
0
10,339
23,893
13,954
7,371
2,615
21,203
0
169,667
W
Scylla
8,228
494
0
3,193
14,971
4,508
2,652
7,379
7,592
68,801
0
W
Yemoja
Xinon909
Yemoja
4,661
1,495
6,118
1,918
13,671
7,690
478
9,702
3,944
20,809
0
L
3,436
532
0
1,389
7,873
6,216
0
2,046
5,337
14,868
0
L
9,181
4,836
734
2,947
22,695
9,088
0
2,827
19,237
0
73,887
L
Chernobog
hesoyamPWNZ
Chernobog
11,520
7,164
0
5,114
16,480
5,719
261
2,357
13,522
0
71,751
W
3,582
1,532
0
1,832
23,698
9,039
331
6,356
17,205
0
48,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,148
Gold Earned
68,517
449
Minions Killed
645
0
Camps Cleared
0
2,048,710
Distance Traveled
2,435,210
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,450
402
49
2
0
538,650
6
W
Sun Wukong
15,375
591
130
5
0
533,620
0
L
Anubis
14,120
543
147
6
0
393,775
0
W
Bakasura
17,839
686
265
10
0
598,921
0
W
Scylla
13,010
500
134
5
0
440,484
6
W
Yemoja
11,599
446
33
1
0
418,512
4
L
Ymir
9,096
350
29
1
0
308,012
3
L
Set
11,518
443
110
4
0
394,604
0
L
Chernobog
11,964
460
114
4
0
413,669
0
W
Thor
10,694
411
83
3
0
443,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role