Player Matchup

Terra
Terra
Platinum V
 
Terra
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
BigDaddyEli
Medusa
Platinum V
Level 144
God Stats
3W - 3L
1,727 SR
Queue Stats
30W - 25L
1,890 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
RiskyBigness
Gilgamesh
Gold V
Level 159
God Stats
0W - 1L
1,612 SR
Queue Stats
56W - 62L
1,409 MMR
Party 2
Janus
Janus
Gold III
RopeAndBleach
Janus
Gold III
Level 129
God Stats
6W - 7L
1,593 SR
Queue Stats
24W - 24L
1,656 MMR
Solo
Athena
Athena
Gold I
kingkhan147
Athena
Gold I
Level 108
God Stats
113W - 86L
1,650 SR
Queue Stats
620W - 598L
1,646 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,616 SR
1,620 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,525 SR
1,651 MMR
Fenrir
Fenrir
Platinum IV
BigBodyDan_
Fenrir
Platinum IV
Level 107
God Stats
2W - 2L
1,479 SR
Queue Stats
160W - 143L
1,627 MMR
Party 3
Kukulkan
Kukulkan
Platinum III
MeiaDaGucci
Kukulkan
Platinum III
Level 129
God Stats
18W - 15L
1,567 SR
Queue Stats
530W - 520L
1,672 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
SergioRatton
Cu Chulainn
Gold I
Level 156
God Stats
112W - 112L
1,583 SR
Queue Stats
478W - 481L
1,642 MMR
Party 1
Anhur
Anhur
Platinum II
Sgtferko
Anhur
Platinum II
Level 108
God Stats
14W - 18L
1,497 SR
Queue Stats
216W - 203L
1,685 MMR
Party 3
Ares
Ares
Silver I
irmaosGalax
Ares
Silver I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 4 / 0
9,281
464
5,331
16,868
15,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
17
0 / 4 / 0
10,698
535
3,638
12,990
4,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
RiskyBigness
Gilgamesh
16
0 / 4 / 0
9,367
468
15,519
19,284
16,972
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 0
9,500
475
11,161
10,020
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
13
0 / 5 / 2
7,931
397
10,512
22,153
8,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TsukuyomiDanzaburouNemesisSetApollo

VS

Bans
TiamatHeimdallrScyllaBastetCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
8 / 2 / 7
11,924
596
10,856
16,560
9,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
MeiaDaGucci
Kukulkan
19
5 / 0 / 8
12,349
617
16,700
8,419
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
SergioRatton
Cu Chulainn
16
0 / 0 / 9
10,645
532
10,778
22,929
17,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Sgtferko
Anhur
19
5 / 0 / 7
12,145
607
11,087
14,055
6,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 0 / 12
10,331
517
8,516
16,263
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
62
2
Kills
19
20
Deaths
2
2
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
0
0
W
Fenrir
8
2
7
5.75
L
Medusa
0
4
0
0
W
Kukulkan
MeiaDaGucci
Kukulkan
5
0
8
9
L
Gilgamesh
RiskyBigness
Gilgamesh
0
4
0
0
L
2
3
0
0.67
W
Cu Chulainn
SergioRatton
Cu Chulainn
0
0
9
4.5
W
Anhur
Sgtferko
Anhur
5
0
7
8.5
W
1
0
12
7
L
Athena
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,161
Damage
57,937
81,315
Taken
78,226
49,641
Mitigated
51,856
20,627
Healing
34,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,331
74
1,269
3,657
16,868
15,843
0
8,551
8,317
25,658
0
W
Fenrir
10,856
2,944
0
10,210
16,560
9,914
640
7,973
8,376
0
77,255
L
Medusa
3,638
1,943
0
4,477
12,990
4,566
5,552
1,130
11,860
0
81,810
W
Kukulkan
MeiaDaGucci
Kukulkan
16,700
2,099
0
3,121
8,419
4,139
1,145
3,947
4,346
107,203
0
L
Gilgamesh
RiskyBigness
Gilgamesh
15,519
2,722
0
3,393
19,284
16,972
88
5,676
13,608
0
64,188
L
11,161
336
0
1,059
10,020
4,012
0
3,586
6,434
82,690
0
W
Cu Chulainn
SergioRatton
Cu Chulainn
10,778
1,737
0
7,573
22,929
17,389
703
5,090
17,743
6,633
62,992
W
Anhur
Sgtferko
Anhur
11,087
4,471
0
8,156
14,055
6,541
3,286
4,417
9,587
0
103,553
W
8,516
232
0
5,652
16,263
13,873
528
7,282
8,886
28,816
0
L
Athena
10,512
1,736
0
6,772
22,153
8,248
440
8,093
14,060
48,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,777
Gold Earned
57,394
585
Minions Killed
601
0
Camps Cleared
0
1,880,797
Distance Traveled
2,049,812
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,281
464
44
2
0
334,752
5
W
Fenrir
11,924
596
118
6
0
454,122
4
L
Medusa
10,698
535
177
9
0
343,245
5
W
Kukulkan
12,349
617
178
9
0
412,493
4
L
Gilgamesh
9,367
468
121
6
0
349,559
2
L
Janus
9,500
475
149
7
0
396,292
8
W
Cu Chulainn
10,645
532
136
7
0
414,702
10
W
Anhur
12,145
607
139
7
0
358,462
3
W
Ares
10,331
517
30
2
0
410,033
2
L
Athena
7,931
397
94
5
0
456,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role