Player Matchup

Cernunnos
Cernunnos
General_Gurke44
Cernunnos
Level 42
God Stats
42W - 44L
1,544 SR
Queue Stats
424W - 505L
1,311 Elo+
Solo
Cthulhu
Cthulhu
HoodBabyJay12
Cthulhu
Level 47
God Stats
53W - 59L
1,485 SR
Queue Stats
180W - 168L
1,456 Elo+
Party 1
Hades
Hades
ShadyWhiteVan
Hades
Level 11
God Stats
2W - 3L
1,389 SR
Queue Stats
3W - 7L
1,281 Elo+
Party 1
Gilgamesh
Gilgamesh
VioletCinders
Gilgamesh
Level 105
God Stats
24W - 10L
1,709 SR
Queue Stats
319W - 288L
1,474 Elo+
Party 1
Hera
Hera
falicityat
Hera
Level 108
God Stats
20W - 11L
1,598 SR
Queue Stats
261W - 235L
1,444 Elo+
Party 1
Team Averages
Level 63
1,545 SR
1,393 Elo+

VS

Team Averages
Level 44
1,550 SR
1,396 Elo+
Skadi
Skadi
Memanator6458
Skadi
Level 14
God Stats
9W - 11L
1,752 SR
Queue Stats
133W - 162L
1,403 Elo+
Party 2
Sobek
Sobek
NotKary
Sobek
Level 32
God Stats
3W - 7L
1,500 SR
Queue Stats
230W - 305L
1,330 Elo+
Solo
Serqet
Serqet
RIP_Shamu_1979
Serqet
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 110L
1,471 Elo+
Solo
Nu Wa
Nu Wa
Saaxxon
Nu Wa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 146L
1,347 Elo+
Party 2
Nemesis
Nemesis
XxoKRAKENoxX
Nemesis
Level 39
God Stats
13W - 29L
1,497 SR
Queue Stats
13W - 30L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
General_Gurke44
Cernunnos
17
3 / 3 / 3
10,612
559
9,610
16,694
6,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
15
6 / 5 / 6
10,397
547
12,993
20,453
20,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 2
9,267
488
7,126
12,821
8,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
VioletCinders
Gilgamesh
20
11 / 1 / 2
11,717
617
14,001
15,076
10,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 2
9,927
522
6,997
7,980
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
8,636
455
13,671
11,658
4,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
NotKary
Sobek
11
2 / 5 / 3
7,768
409
3,436
17,265
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 5 / 1
8,216
432
3,253
13,163
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Saaxxon
Nu Wa
15
1 / 4 / 4
8,964
472
15,614
9,936
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
XxoKRAKENoxX
Nemesis
17
2 / 7 / 2
10,012
527
8,228
18,418
7,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
27
Kills
11
11
Deaths
27
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
General_Gurke44
Cernunnos
3
3
3
1.5
W
Cthulhu
6
5
6
1.8
L
4
6
2
0.83
L
Sobek
NotKary
Sobek
2
5
3
0.7
L
2
5
1
0.5
L
Nu Wa
Saaxxon
Nu Wa
1
4
4
0.75
W
4
1
2
5
W
Gilgamesh
VioletCinders
Gilgamesh
11
1
2
12
L
Nemesis
XxoKRAKENoxX
Nemesis
2
7
2
0.43
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,727
Damage
44,202
73,024
Taken
70,440
48,841
Mitigated
30,673
22,672
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
General_Gurke44
Cernunnos
9,610
5,332
414
7,580
16,694
6,467
3,599
2,998
13,696
0
76,054
W
Cthulhu
12,993
656
164
3,043
20,453
20,753
0
7,973
12,268
51,080
0
L
13,671
6,788
0
0
11,658
4,123
1,236
5,095
6,563
0
44,396
L
Sobek
NotKary
Sobek
3,436
394
0
4,633
17,265
11,484
0
8,055
9,210
12,552
0
L
3,253
877
0
2,872
13,163
3,897
0
2,405
10,758
0
35,539
L
Nu Wa
Saaxxon
Nu Wa
15,614
6,236
0
762
9,936
3,435
350
5,116
4,820
68,852
0
W
7,126
672
0
5,035
12,821
8,337
883
1,118
11,703
33,909
0
W
Gilgamesh
VioletCinders
Gilgamesh
14,001
3,584
0
5,542
15,076
10,079
1,857
3,473
11,603
0
95,367
L
Nemesis
XxoKRAKENoxX
Nemesis
8,228
5,279
0
4,682
18,418
7,734
752
6,445
11,973
0
63,020
W
6,997
1,187
0
894
7,980
3,205
569
3,488
4,430
62,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,920
Gold Earned
43,596
552
Minions Killed
357
0
Camps Cleared
0
1,664,919
Distance Traveled
1,567,154
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,612
559
142
7
0
312,118
0
W
Cthulhu
10,397
547
64
3
0
345,989
3
L
Skadi
8,636
455
55
3
0
297,050
2
L
Sobek
7,768
409
20
1
0
326,548
4
L
Serqet
8,216
432
57
3
0
333,232
1
L
Nu Wa
8,964
472
102
5
0
289,534
1
W
Hades
9,267
488
64
3
0
274,937
0
W
Gilgamesh
11,717
617
157
8
0
387,584
0
L
Nemesis
10,012
527
123
6
0
320,790
2
W
Hera
9,927
522
125
7
0
344,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role