Player Matchup

Sol
Sol
FORBOWDEN
Sol
Level 156
God Stats
8W - 11L
1,311 SR
Queue Stats
733W - 618L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
HeyImSalt
Gilgamesh
Level 144
God Stats
95W - 51L
1,709 SR
Queue Stats
860W - 644L
1,588 Elo+
Party 2
Artemis
Artemis
Jimmylee456
Artemis
Level 122
God Stats
20W - 9L
1,398 SR
Queue Stats
2,149W - 1,410L
1,589 Elo+
Party 2
Team Averages
Level 141
1,473 SR
1,573 Elo+

VS

Team Averages
Level 57
1,595 SR
1,380 Elo+
Skadi
Skadi
Dontae Loops
Skadi
Level 123
God Stats
6W - 8L
1,727 SR
Queue Stats
76W - 80L
1,451 Elo+
Party 1
Ra
Ra
NeXuGabino
Ra
Level 16
God Stats
1W - 2L
1,835 SR
Queue Stats
23W - 28L
1,409 Elo+
Solo
Bakasura
Bakasura
ol Bands lo
Bakasura
Level 31
God Stats
0W - 3L
1,225 SR
Queue Stats
21W - 36L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
7,590
759
5,834
4,216
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
HeyImSalt
Gilgamesh
11
6 / 2 / 6
8,264
826
7,409
10,202
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Jimmylee456
Artemis
10
3 / 0 / 6
7,428
743
5,402
4,789
1,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,295
630
5,527
6,879
1,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 7 / 0
6,559
656
2,999
8,481
2,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ol Bands lo
Bakasura
8
0 / 2 / 2
5,944
594
997
5,430
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
3
0
7
6.5
W
Gilgamesh
HeyImSalt
Gilgamesh
6
2
6
4.5
W
Artemis
Jimmylee456
Artemis
3
0
6
6
L
1
7
0
0.14
L
Bakasura
ol Bands lo
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,645
Damage
9,523
19,207
Taken
20,790
10,562
Mitigated
6,602
4,491
Healing
2,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,527
2,071
0
125
6,879
1,986
0
2,210
4,495
0
24,000
W
5,834
119
0
818
4,216
1,038
1,170
795
3,421
25,808
0
W
Gilgamesh
HeyImSalt
Gilgamesh
7,409
1,687
0
1,170
10,202
7,822
0
1,561
8,641
0
26,207
W
Artemis
Jimmylee456
Artemis
5,402
710
1,212
1,291
4,789
1,702
1,794
781
4,008
0
27,421
L
2,999
293
676
1,360
8,481
2,502
0
2,004
6,277
25,167
0
L
Bakasura
ol Bands lo
Bakasura
997
837
0
331
5,430
2,114
0
1,118
4,180
0
5,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,282
Gold Earned
18,798
119
Minions Killed
100
0
Camps Cleared
0
585,785
Distance Traveled
504,445
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,295
630
37
4
0
157,453
1
W
Sol
7,590
759
48
5
0
211,089
0
W
Gilgamesh
8,264
826
31
3
0
179,483
1
W
Artemis
7,428
743
40
4
0
195,213
5
L
Ra
6,559
656
45
5
0
160,603
1
L
Bakasura
5,944
594
18
2
0
186,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role