Player Matchup

Neith
Neith
Eduardo_Soler
Neith
Level 29
God Stats
10W - 8L
1,502 SR
Queue Stats
99W - 118L
1,353 Elo+
Solo
Anubis
Anubis
TheSalamiTsunami
Anubis
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 10L
1,200 Elo+
Solo
Cerberus
Cerberus
Zvaltic
Cerberus
Level 25
God Stats
13W - 13L
1,494 SR
Queue Stats
41W - 40L
1,474 Elo+
Solo
Nemesis
Nemesis
hectomodevil
Nemesis
Level 29
God Stats
5W - 5L
1,336 SR
Queue Stats
141W - 135L
1,450 Elo+
Solo
Ra
Ra
tiemen1404
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,047 Elo+
Solo
Team Averages
Level 19
1,466 SR
1,305 Elo+

VS

Team Averages
Level 26
1,370 SR
1,335 Elo+
Skadi
Skadi
 
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Bibi_Swank
Persephone
Level 29
God Stats
4W - 9L
1,307 SR
Queue Stats
117W - 161L
1,349 Elo+
Solo
Nemesis
Nemesis
DBUS_Chem1cal
Nemesis
Level 18
God Stats
0W - 2L
1,264 SR
Queue Stats
2W - 7L
1,152 Elo+
Solo
Mercury
Mercury
MyPBJ
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,207 Elo+
Solo
King Arthur
King Arthur
eddy_23999
King Arthur
Level 30
God Stats
0W - 3L
1,278 SR
Queue Stats
235W - 257L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 3
9,606
534
12,893
10,076
3,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 5
8,472
471
4,222
9,268
4,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Zvaltic
Cerberus
15
3 / 3 / 6
9,364
520
11,243
11,599
6,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
hectomodevil
Nemesis
16
6 / 1 / 2
9,685
538
10,505
10,514
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 3 / 4
8,848
492
5,253
8,112
5,406
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
4 / 6 / 2
8,991
500
10,175
17,291
6,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Persephone
Bibi_Swank
Persephone
14
6 / 8 / 0
9,479
527
7,980
11,716
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
13
2 / 5 / 1
8,010
445
4,876
10,941
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
MyPBJ
Mercury
13
1 / 4 / 2
7,814
434
2,251
8,113
2,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
eddy_23999
King Arthur
14
2 / 4 / 2
8,575
476
8,749
19,539
11,433
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
26
Kills
15
16
Deaths
27
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
6
2
0.83
L
Persephone
Bibi_Swank
Persephone
6
8
0
0.75
L
Nemesis
2
5
1
0.5
W
10
3
3
3.83
L
Mercury
MyPBJ
Mercury
1
4
2
0.5
W
3
6
5
0.92
W
Cerberus
Zvaltic
Cerberus
3
3
6
2
L
King Arthur
eddy_23999
King Arthur
2
4
2
0.75
W
Nemesis
hectomodevil
Nemesis
6
1
2
7
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,116
Damage
34,031
49,569
Taken
67,600
24,454
Mitigated
26,678
15,255
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,175
3,953
0
4,883
17,291
6,127
1,608
4,216
13,075
0
68,992
L
Persephone
Bibi_Swank
Persephone
7,980
832
0
999
11,716
2,891
1,237
3,733
7,975
45,585
0
L
Nemesis
4,876
2,239
0
522
10,941
3,581
60
2,568
8,373
0
42,122
W
12,893
6,810
0
3,036
10,076
3,546
722
1,719
8,223
0
39,587
L
Mercury
MyPBJ
Mercury
2,251
250
0
726
8,113
2,646
505
1,383
6,730
0
31,062
W
4,222
432
0
1,834
9,268
4,435
0
5,282
3,690
31,640
0
W
Cerberus
Zvaltic
Cerberus
11,243
696
0
4,361
11,599
6,349
674
0
11,599
43,135
0
L
King Arthur
eddy_23999
King Arthur
8,749
967
274
5,086
19,539
11,433
0
8,815
10,724
0
48,489
W
Nemesis
hectomodevil
Nemesis
10,505
3,595
0
3,296
10,514
4,718
1,438
521
9,965
0
54,923
W
5,253
1,099
467
2,261
8,112
5,406
132
0
8,112
33,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,975
Gold Earned
42,869
368
Minions Killed
444
0
Camps Cleared
0
1,538,513
Distance Traveled
1,558,674
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,991
500
110
6
0
267,720
0
L
Persephone
9,479
527
82
5
0
312,377
0
L
Nemesis
8,010
445
87
5
0
256,750
0
W
Neith
9,606
534
49
3
0
362,190
0
L
Mercury
7,814
434
64
4
0
365,780
2
W
Anubis
8,472
471
70
4
0
207,371
0
W
Cerberus
9,364
520
76
4
0
324,962
5
L
King Arthur
8,575
476
101
6
0
356,047
1
W
Nemesis
9,685
538
98
5
0
377,186
3
W
Ra
8,848
492
75
4
0
266,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role