Player Matchup

Neith
Neith
Gold IV
Allor
Neith
Gold IV
Level 160
God Stats
78W - 93L
1,450 SR
Queue Stats
700W - 707L
1,363 MMR
Solo
Thanatos
Thanatos
Gold III
DAMIAN2080
Thanatos
Gold III
Level 119
God Stats
5W - 3L
1,840 SR
Queue Stats
174W - 159L
1,343 MMR
Solo
Bellona
Bellona
Gold III
Slayer575
Bellona
Gold III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 153L
1,352 MMR
Solo
Nu Wa
Nu Wa
Gold II
StarsWen
Nu Wa
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
p0rkyss
Ganesha
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,558 SR
1,412 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,516 SR
1,358 MMR
Anhur
Anhur
Gold IV
Dadnaya
Anhur
Gold IV
Level 147
God Stats
0W - 3L
1,277 SR
Queue Stats
30W - 34L
1,365 MMR
Party 1
Loki
Loki
Gold III
Jacharon
Loki
Gold III
Level 105
God Stats
5W - 3L
1,839 SR
Queue Stats
150W - 154L
1,539 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
Kanda2
Gilgamesh
Gold II
Level 139
God Stats
1W - 4L
1,388 SR
Queue Stats
379W - 366L
1,324 MMR
Party 1
Geb
Geb
Silver I
Willbatross
Geb
Silver I
Level 60
God Stats
2W - 1L
1,850 SR
Queue Stats
40W - 45L
1,222 MMR
Party 2
Chang'e
Chang'e
Gold V
fabbelino
Chang'e
Gold V
Level 128
God Stats
1W - 3L
1,224 SR
Queue Stats
128W - 125L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Allor
Neith
20
9 / 4 / 6
14,051
611
23,384
19,304
8,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
DAMIAN2080
Thanatos
20
10 / 5 / 7
13,609
592
14,101
22,723
14,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Slayer575
Bellona
20
6 / 5 / 14
13,090
569
15,869
22,753
24,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
StarsWen
Nu Wa
19
4 / 4 / 16
12,511
544
19,713
12,037
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
p0rkyss
Ganesha
18
3 / 2 / 21
12,640
550
12,318
21,815
24,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaTsukuyomiTiamatSetDanzaburou

VS

Bans
ApolloNemesisThothGuan YuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dadnaya
Anhur
19
7 / 5 / 2
12,900
561
14,115
18,644
6,149
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
18
6 / 8 / 8
11,799
513
11,427
20,506
6,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Kanda2
Gilgamesh
19
1 / 7 / 9
12,006
522
15,072
29,826
23,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
2 / 7 / 7
10,791
469
8,078
26,353
26,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
fabbelino
Chang'e
17
4 / 5 / 4
11,569
503
15,694
16,716
4,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
50
32
Kills
20
20
Deaths
32
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
Allor
Neith
9
4
6
3
W
Thanatos
DAMIAN2080
Thanatos
10
5
7
2.7
L
Anhur
Dadnaya
Anhur
7
5
2
1.6
L
Loki
6
8
8
1.25
L
Gilgamesh
Kanda2
Gilgamesh
1
7
9
0.79
W
Bellona
Slayer575
Bellona
6
5
14
2.6
W
Nu Wa
StarsWen
Nu Wa
4
4
16
3
L
2
7
7
0.79
L
Chang'e
fabbelino
Chang'e
4
5
4
1.2
W
Ganesha
p0rkyss
Ganesha
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,385
Damage
64,386
98,632
Taken
112,045
75,857
Mitigated
67,732
47,810
Healing
30,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Allor
Neith
23,384
13,340
0
9,133
19,304
8,098
5,419
4,128
15,110
409
118,496
W
Thanatos
DAMIAN2080
Thanatos
14,101
5,089
0
20,963
22,723
14,148
180
5,630
16,867
0
103,373
L
Anhur
Dadnaya
Anhur
14,115
7,936
0
4,726
18,644
6,149
4,416
5,669
12,684
0
84,892
L
Loki
11,427
3,237
0
4,430
20,506
6,596
0
5,163
15,045
0
80,975
L
Gilgamesh
Kanda2
Gilgamesh
15,072
3,507
0
5,998
29,826
23,972
0
5,499
23,965
0
98,919
W
Bellona
Slayer575
Bellona
15,869
7,287
0
7,125
22,753
24,088
1,578
5,526
17,039
0
68,172
W
Nu Wa
StarsWen
Nu Wa
19,713
4,657
0
2,576
12,037
4,747
2,119
5,003
6,814
88,950
0
L
8,078
1,383
0
2,277
26,353
26,152
0
8,311
17,751
40,218
0
L
Chang'e
fabbelino
Chang'e
15,694
662
5,325
7,665
16,716
4,863
0
6,285
10,254
67,071
0
W
Ganesha
p0rkyss
Ganesha
12,318
593
0
8,013
21,815
24,776
0
6,776
14,739
41,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,901
Gold Earned
59,065
611
Minions Killed
573
0
Camps Cleared
0
2,156,931
Distance Traveled
2,034,585
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,051
611
168
7
0
393,438
11
W
Thanatos
13,609
592
154
7
0
461,946
5
L
Anhur
12,900
561
150
7
0
393,820
7
L
Loki
11,799
513
107
5
0
421,120
10
L
Gilgamesh
12,006
522
142
6
0
396,485
3
W
Bellona
13,090
569
120
5
0
421,514
2
W
Nu Wa
12,511
544
158
7
0
403,748
10
L
Geb
10,791
469
29
1
0
416,731
9
L
Chang'e
11,569
503
145
6
0
406,429
3
W
Ganesha
12,640
550
11
0
0
476,285
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role