Player Matchup

Agni
Agni
Appolo1213
Agni
Level 81
God Stats
0W - 1L
1,225 SR
Queue Stats
267W - 247L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
BTDarkDragonDD
Cu Chulainn
Level 77
God Stats
14W - 12L
1,591 SR
Queue Stats
353W - 411L
1,463 Elo+
Party 1
Awilix
Awilix
BTDarkNinjaDD
Awilix
Level 86
God Stats
4W - 5L
1,780 SR
Queue Stats
266W - 286L
1,458 Elo+
Party 1
Neith
Neith
Hijock
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Wafferul
Fenrir
Level 124
God Stats
1W - 3L
1,819 SR
Queue Stats
52W - 52L
1,311 Elo+
Solo
Team Averages
Level 104
1,583 SR
1,440 Elo+

VS

Team Averages
Level 92
1,444 SR
1,449 Elo+
Chang'e
Chang'e
AFelineFamiliar
Chang'e
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
B00m3r
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Friedrichsen
Bacchus
Level 84
God Stats
92W - 90L
1,369 SR
Queue Stats
220W - 247L
1,367 Elo+
Solo
Artemis
Artemis
Vinqxy
Artemis
Level 63
God Stats
4W - 5L
1,358 SR
Queue Stats
437W - 434L
1,438 Elo+
Solo
Anubis
Anubis
libertariansnake
Anubis
Level 57
God Stats
50W - 55L
1,494 SR
Queue Stats
233W - 232L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 13 / 0
8,397
467
10,809
14,960
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
BTDarkDragonDD
Cu Chulainn
12
1 / 4 / 0
7,372
410
5,845
16,906
9,727
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 2 / 2
7,981
443
3,823
9,760
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Hijock
Neith
13
1 / 4 / 1
8,027
446
7,785
7,438
2,166
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Wafferul
Fenrir
9
0 / 9 / 0
6,535
363
4,074
19,169
9,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 8
9,636
535
6,709
5,731
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
B00m3r
Nemesis
17
10 / 2 / 1
10,913
606
10,402
13,451
7,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Friedrichsen
Bacchus
14
2 / 1 / 15
9,516
529
7,312
14,249
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
Vinqxy
Artemis
15
7 / 1 / 11
9,785
544
12,007
8,133
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
12 / 1 / 7
11,096
616
14,259
9,741
5,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
74
4
Kills
32
32
Deaths
5
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
2
13
0
0.15
W
Nemesis
B00m3r
Nemesis
10
2
1
5.25
L
Cu Chulainn
BTDarkDragonDD
Cu Chulainn
1
4
0
0.25
L
0
2
2
0.5
W
Bacchus
Friedrichsen
Bacchus
2
1
15
9.5
L
Neith
Hijock
Neith
1
4
1
0.38
W
Artemis
Vinqxy
Artemis
7
1
11
12.5
L
Fenrir
Wafferul
Fenrir
0
9
0
0
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,336
Damage
50,689
68,233
Taken
51,305
28,548
Mitigated
36,973
10,630
Healing
25,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,709
466
5,664
4,584
5,731
3,766
1,079
1,421
4,286
55,886
0
L
10,809
487
0
1,892
14,960
3,759
72
6,904
8,056
46,104
0
W
Nemesis
B00m3r
Nemesis
10,402
4,116
0
2,180
13,451
7,576
0
4,095
9,138
0
84,032
L
Cu Chulainn
BTDarkDragonDD
Cu Chulainn
5,845
931
0
1,373
16,906
9,727
0
9,074
7,832
0
36,014
L
3,823
679
0
2,997
9,760
3,268
0
1,903
7,857
0
54,195
W
Bacchus
Friedrichsen
Bacchus
7,312
987
344
4,280
14,249
17,382
882
147
14,071
24,690
0
L
Neith
Hijock
Neith
7,785
3,118
0
1,887
7,438
2,166
0
2,290
5,148
0
56,418
W
Artemis
Vinqxy
Artemis
12,007
7,065
0
2,591
8,133
3,063
2,988
450
7,647
0
59,614
L
Fenrir
Wafferul
Fenrir
4,074
815
0
2,481
19,169
9,628
0
8,109
11,060
0
17,117
W
14,259
891
0
6,123
9,741
5,186
2,346
4,061
5,354
70,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,312
Gold Earned
50,946
403
Minions Killed
501
0
Camps Cleared
0
1,493,944
Distance Traveled
1,698,942
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,636
535
110
6
0
355,783
6
L
Agni
8,397
467
88
5
0
282,325
5
W
Nemesis
10,913
606
125
7
0
396,882
5
L
Cu Chulainn
7,372
410
62
3
0
339,848
3
L
Awilix
7,981
443
109
6
0
355,664
0
W
Bacchus
9,516
529
34
2
0
301,292
3
L
Neith
8,027
446
117
7
0
209,613
2
W
Artemis
9,785
544
99
6
0
310,032
5
L
Fenrir
6,535
363
27
2
0
306,494
4
W
Anubis
11,096
616
133
7
0
334,953
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role