Player Matchup

Hachiman
Hachiman
Diamond II
ITS A TIN
Hachiman
Diamond II
Level 160
God Stats
3W - 3L
1,847 SR
Queue Stats
195W - 171L
2,449 MMR
Party 4
Ymir
Ymir
Diamond I
ImYourReaIDaddy
Ymir
Diamond I
Level 155
God Stats
287W - 241L
1,719 SR
Queue Stats
455W - 430L
2,448 MMR
Solo
Nemesis
Nemesis
Diamond I
SkadiTooHotty
Nemesis
Diamond I
Level 160
God Stats
6W - 7L
1,563 SR
Queue Stats
246W - 224L
2,484 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
Sħadow
Guan Yu
Diamond I
Level 160
God Stats
14W - 5L
1,742 SR
Queue Stats
106W - 63L
2,484 MMR
Party 1
Ra
Ra
Diamond II
TheAngelOfDas
Ra
Diamond II
Level 156
God Stats
1W - 1L
1,772 SR
Queue Stats
99W - 87L
2,449 MMR
Party 4
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,729 SR
2,463 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,653 SR
2,272 MMR
Heimdallr
Heimdallr
Diamond I
HakeemOlaĵuwon
Heimdallr
Diamond I
Level 157
God Stats
2W - 0L
1,899 SR
Queue Stats
138W - 73L
2,497 MMR
Party 2
Kumbhakarna
Kumbhakarna
Diamond I
MaximumGrip
Kumbhakarna
Diamond I
Level 125
God Stats
3W - 8L
1,278 SR
Queue Stats
402W - 386L
2,491 MMR
Party 3
Ravana
Ravana
Diamond I
jensjuulen
Ravana
Diamond I
Level 109
God Stats
7W - 1L
1,827 SR
Queue Stats
264W - 155L
2,497 MMR
Party 2
Merlin
Merlin
Masters
mikeyhandler
Merlin
Masters
Level 159
God Stats
44W - 36L
1,760 SR
Queue Stats
685W - 609L
2,377 MMR
Party 3
King Arthur
King Arthur
Diamond I
tauxc
King Arthur
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ITS A TIN
Hachiman
17
3 / 7 / 3
11,427
519
16,154
16,107
5,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 5 / 4
11,421
519
5,720
25,454
25,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
18
4 / 5 / 4
11,154
507
6,415
18,141
8,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Sħadow
Guan Yu
17
4 / 6 / 3
11,370
517
14,329
23,748
24,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
0 / 8 / 3
9,427
429
4,933
12,882
4,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaSetAnhurTiamatTsukuyomi

VS

Bans
GilgameshJanusGebChang'eKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HakeemOlaĵuwon
Heimdallr
20
3 / 3 / 14
14,018
637
18,843
24,246
11,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
MaximumGrip
Kumbhakarna
17
2 / 1 / 16
12,160
553
4,794
15,159
14,129
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
jensjuulen
Ravana
20
16 / 4 / 9
14,698
668
22,640
15,494
8,605
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
20
7 / 0 / 9
13,268
603
18,814
8,584
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
tauxc
King Arthur
18
3 / 6 / 7
12,444
566
12,623
21,350
21,668
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
86
14
Kills
31
31
Deaths
14
17
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
HakeemOlaĵuwon
Heimdallr
3
3
14
3.33
L
Hachiman
ITS A TIN
Hachiman
3
7
3
0.64
L
3
5
4
1
W
Kumbhakarna
MaximumGrip
Kumbhakarna
2
1
16
10
L
Nemesis
4
5
4
1.2
L
Guan Yu
Sħadow
Guan Yu
4
6
3
0.92
L
0
8
3
0.19
W
Ravana
jensjuulen
Ravana
16
4
9
5.13
W
Merlin
7
0
9
11.5
W
King Arthur
tauxc
King Arthur
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,551
Damage
77,714
96,332
Taken
84,833
68,766
Mitigated
59,995
19,111
Healing
34,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
HakeemOlaĵuwon
Heimdallr
18,843
14,101
0
14,266
24,246
11,977
8,125
2,758
21,482
0
130,429
L
Hachiman
ITS A TIN
Hachiman
16,154
10,669
0
3,436
16,107
5,893
516
3,395
12,712
0
82,080
L
5,720
892
0
3,470
25,454
25,477
0
10,061
15,393
45,552
0
W
Kumbhakarna
MaximumGrip
Kumbhakarna
4,794
137
0
5,187
15,159
14,129
414
4,439
10,476
20,593
0
L
Nemesis
6,415
2,544
0
1,367
18,141
8,375
0
2,735
15,326
0
83,033
L
Guan Yu
Sħadow
Guan Yu
14,329
2,001
622
6,190
23,748
24,047
0
3,531
20,217
0
64,498
L
4,933
230
2,056
1,970
12,882
4,974
0
3,886
8,996
63,647
0
W
Ravana
jensjuulen
Ravana
22,640
8,464
0
5,169
15,494
8,605
498
1,978
13,352
0
110,442
W
Merlin
18,814
457
453
4,077
8,584
3,616
1,836
2,147
6,383
115,527
0
W
King Arthur
tauxc
King Arthur
12,623
1,821
0
5,713
21,350
21,668
0
1,376
19,936
0
76,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,799
Gold Earned
66,588
642
Minions Killed
673
0
Camps Cleared
0
2,031,911
Distance Traveled
2,237,394
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,018
637
176
8
0
395,371
3
L
Hachiman
11,427
519
157
7
0
348,512
5
L
Ymir
11,421
519
57
3
0
398,077
6
W
Kumbhakarna
12,160
553
23
1
0
487,903
14
L
Nemesis
11,154
507
144
7
0
475,168
4
L
Guan Yu
11,370
517
127
6
0
440,208
2
L
Ra
9,427
429
157
7
0
369,946
8
W
Ravana
14,698
668
145
7
0
479,152
4
W
Merlin
13,268
603
194
9
0
438,481
5
W
King Arthur
12,444
566
135
6
0
436,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role