Player Matchup

Bacchus
Bacchus
Actuallyberk
Bacchus
Level 29
God Stats
1W - 3L
1,630 SR
Queue Stats
68W - 74L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
Actuallyibar
Nu Wa
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KhalidOz
Danzaburou
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
RoTerRuSSe
Neith
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,327 Elo+
Party 1
Vamana
Vamana
ShakurHD
Vamana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,361 Elo+
Party 1
Team Averages
Level 25
1,526 SR
1,426 Elo+

VS

Team Averages
Level 17
1,515 SR
1,346 Elo+
Chang'e
Chang'e
DreamingFlower
Chang'e
Level 25
God Stats
68W - 82L
1,512 SR
Queue Stats
109W - 130L
1,485 Elo+
Solo
Tiamat
Tiamat
Malte1860
Tiamat
Level 28
God Stats
11W - 11L
1,564 SR
Queue Stats
84W - 68L
1,519 Elo+
Solo
Medusa
Medusa
andreiya71
Medusa
Level 20
God Stats
6W - 8L
1,500 SR
Queue Stats
9W - 13L
1,158 Elo+
Party 3
Pele
Pele
keylimehat
Pele
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,267 Elo+
Solo
Hercules
Hercules
zeulito
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Actuallyberk
Bacchus
14
2 / 7 / 6
9,827
409
11,297
24,725
23,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
8 / 8 / 5
12,179
507
17,817
16,315
6,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
KhalidOz
Danzaburou
17
2 / 5 / 6
11,220
468
9,151
24,472
11,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
16
1 / 6 / 5
9,757
407
9,525
15,920
6,454
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
ShakurHD
Vamana
15
0 / 7 / 3
9,097
379
11,038
20,985
13,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 12
13,041
543
15,063
15,064
10,900
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tiamat
Malte1860
Tiamat
20
6 / 2 / 4
13,618
567
18,085
13,118
7,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
andreiya71
Medusa
19
6 / 5 / 7
12,584
524
13,858
19,388
7,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 4 / 4
12,147
506
10,666
19,582
7,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
zeulito
Hercules
20
11 / 0 / 4
14,199
592
21,947
24,378
21,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
64
13
Kills
33
33
Deaths
13
25
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Actuallyberk
Bacchus
2
7
6
0.71
L
8
8
5
1.31
W
4
2
12
5
L
Danzaburou
KhalidOz
Danzaburou
2
5
6
1
W
Tiamat
Malte1860
Tiamat
6
2
4
4
L
Neith
1
6
5
0.58
L
Vamana
ShakurHD
Vamana
0
7
3
0.21
W
Medusa
andreiya71
Medusa
6
5
7
1.9
W
6
4
4
2
W
Hercules
zeulito
Hercules
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,828
Damage
79,619
102,417
Taken
91,530
61,386
Mitigated
55,067
17,137
Healing
36,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Actuallyberk
Bacchus
11,297
992
0
3,995
24,725
23,586
138
11,114
13,326
24,446
0
L
17,817
4,894
0
1,254
16,315
6,280
828
6,125
9,894
62,169
0
W
15,063
862
3,740
5,326
15,064
10,900
1,996
5,576
9,314
44,536
0
L
Danzaburou
KhalidOz
Danzaburou
9,151
3,970
0
7,071
24,472
11,493
1,392
4,794
19,586
0
81,006
W
Tiamat
Malte1860
Tiamat
18,085
1,990
0
5,127
13,118
7,659
5,192
6,466
6,435
97,643
0
L
Neith
9,525
4,201
0
1,844
15,920
6,454
0
6,909
8,881
0
53,548
L
Vamana
ShakurHD
Vamana
11,038
5,795
0
2,973
20,985
13,573
0
3,766
17,123
0
45,821
W
Medusa
andreiya71
Medusa
13,858
7,179
0
7,919
19,388
7,483
3,680
6,701
12,403
0
96,984
W
10,666
1,933
0
6,312
19,582
7,508
1,410
5,106
14,160
0
88,851
W
Hercules
zeulito
Hercules
21,947
7,187
0
8,246
24,378
21,517
452
4,040
20,104
459
91,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,080
Gold Earned
65,589
454
Minions Killed
661
0
Camps Cleared
0
2,045,996
Distance Traveled
2,233,357
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,827
409
44
2
0
429,989
1
L
Nu Wa
12,179
507
92
4
0
371,240
1
W
Chang'e
13,041
543
65
3
0
466,477
8
L
Danzaburou
11,220
468
141
6
0
402,127
0
W
Tiamat
13,618
567
172
7
0
434,368
3
L
Neith
9,757
407
97
4
0
390,424
2
L
Vamana
9,097
379
80
3
0
452,216
1
W
Medusa
12,584
524
151
6
0
419,520
0
W
Pele
12,147
506
132
6
0
431,410
1
W
Hercules
14,199
592
141
6
0
481,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role