Player Matchup

Fenrir
Fenrir
GucciLayne97
Fenrir
Level 15
God Stats
24W - 25L
1,479 SR
Queue Stats
33W - 38L
1,398 Elo+
Party 2
Neith
Neith
Stretch__304
Neith
Level 5
God Stats
2W - 1L
1,755 SR
Queue Stats
11W - 11L
1,496 Elo+
Party 2
Ra
Ra
TheVikingRick
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,361 Elo+
Solo
Ares
Ares
Thoretolufface1
Ares
Level 7
God Stats
0W - 2L
1,263 SR
Queue Stats
2W - 4L
1,076 Elo+
Solo
Scylla
Scylla
iDoxxy
Scylla
Level 17
God Stats
3W - 12L
1,242 SR
Queue Stats
17W - 29L
1,391 Elo+
Solo
Team Averages
Level 10
1,448 SR
1,344 Elo+

VS

Team Averages
Level 39
1,551 SR
1,567 Elo+
Yemoja
Yemoja
BeckJackson12
Yemoja
Level 5
God Stats
8W - 2L
1,500 SR
Queue Stats
48W - 25L
1,500 Elo+
Party 1
Artemis
Artemis
LaggingQueen
Artemis
Level 145
God Stats
3W - 2L
1,602 SR
Queue Stats
237W - 155L
1,594 Elo+
Party 1
Olorun
Olorun
RobotMan46
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,521 Elo+
Solo
Sol
Sol
SnixxAtTheDisco
Sol
Level 24
God Stats
22W - 12L
1,641 SR
Queue Stats
148W - 104L
1,616 Elo+
Party 1
Nemesis
Nemesis
formal-snack6
Nemesis
Level 14
God Stats
7W - 2L
1,515 SR
Queue Stats
108W - 47L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 5 / 3
9,774
889
3,823
14,283
5,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 7 / 3
9,903
900
9,470
18,664
6,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 8 / 6
10,357
942
4,682
11,831
4,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 9 / 2
8,921
811
811
17,379
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
iDoxxy
Scylla
17
6 / 8 / 4
11,510
1,046
16,046
22,258
6,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 16
11,232
1,021
3,800
11,337
8,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
LaggingQueen
Artemis
20
15 / 0 / 15
14,515
1,320
35,207
5,473
2,164
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
RobotMan46
Olorun
18
7 / 5 / 8
11,589
1,054
17,547
12,520
4,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 1 / 16
11,787
1,072
7,588
5,849
1,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
19
9 / 1 / 18
12,634
1,149
14,654
7,421
3,465
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
110
10
Kills
37
37
Deaths
10
18
Assists
73
Player
Kills
Deaths
Assists
KDA
W
0
3
16
2.67
L
Fenrir
1
5
3
0.5
W
Artemis
LaggingQueen
Artemis
15
0
15
22.5
W
Olorun
RobotMan46
Olorun
7
5
8
2.2
W
6
1
16
14
L
2
7
3
0.5
L
1
8
6
0.5
L
0
9
2
0.11
W
Nemesis
9
1
18
18
L
Scylla
iDoxxy
Scylla
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,832
Damage
78,796
84,415
Taken
42,600
35,549
Mitigated
20,924
2,149
Healing
13,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,800
921
1,630
881
11,337
8,971
0
5,115
6,048
13,056
0
L
Fenrir
3,823
532
0
260
14,283
5,821
0
2,943
11,340
0
9,704
W
Artemis
LaggingQueen
Artemis
35,207
25,712
0
2,977
5,473
2,164
0
3,000
2,371
0
74,291
W
Olorun
RobotMan46
Olorun
17,547
13,086
0
3,480
12,520
4,510
0
6,822
5,448
33,582
0
W
7,588
3,751
0
1,453
5,849
1,814
0
3,713
1,841
26,047
0
L
9,470
4,275
0
764
18,664
6,229
0
6,740
11,924
0
17,836
L
4,682
878
0
0
11,831
4,553
0
4,615
7,216
32,870
0
L
811
252
0
106
17,379
12,285
0
7,042
10,337
2,666
0
W
Nemesis
14,654
8,957
0
2,582
7,421
3,465
0
2,175
4,868
0
26,846
L
Scylla
iDoxxy
Scylla
16,046
1,167
0
1,019
22,258
6,661
0
7,595
14,663
35,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,465
Gold Earned
61,757
146
Minions Killed
228
3
Camps Cleared
11
799,124
Distance Traveled
962,689
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,232
1,021
21
2
0
188,797
0
L
Fenrir
9,774
889
12
1
0
173,003
0
W
Artemis
14,515
1,320
94
9
2
182,054
0
W
Olorun
11,589
1,054
32
3
4
190,379
0
W
Sol
11,787
1,072
54
5
1
180,908
0
L
Neith
9,903
900
12
1
1
171,995
0
L
Ra
10,357
942
60
5
0
151,966
0
L
Ares
8,921
811
7
1
0
114,611
3
W
Nemesis
12,634
1,149
27
2
4
220,551
3
L
Scylla
11,510
1,046
55
5
2
187,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role