Player Matchup

Ravana
Ravana
Cascade Apollo
Ravana
Level 107
God Stats
16W - 10L
1,677 SR
Queue Stats
57W - 57L
1,485 Elo+
Party 2
Tiamat
Tiamat
SantyHappyDays
Tiamat
Level 102
God Stats
29W - 21L
1,594 SR
Queue Stats
303W - 282L
1,502 Elo+
Solo
Skadi
Skadi
The_Creation679
Skadi
Level 83
God Stats
6W - 6L
1,410 SR
Queue Stats
669W - 676L
1,506 Elo+
Solo
Guan Yu
Guan Yu
VingadorYoutube
Guan Yu
Level 129
God Stats
2W - 3L
1,733 SR
Queue Stats
216W - 197L
1,590 Elo+
Solo
Athena
Athena
XavierLeviathan
Athena
Level 77
God Stats
1W - 1L
1,353 SR
Queue Stats
1W - 2L
1,703 Elo+
Party 2
Team Averages
Level 100
1,553 SR
1,557 Elo+

VS

Team Averages
Level 107
1,466 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
COLHENN-xoxo-
Anhur
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
334W - 350L
1,522 Elo+
Party 1
Fenrir
Fenrir
Dxpes
Fenrir
Level 82
God Stats
3W - 4L
1,106 SR
Queue Stats
213W - 202L
1,475 Elo+
Party 3
Horus
Horus
F00T8ALLLegend
Horus
Level 108
God Stats
14W - 2L
1,725 SR
Queue Stats
297W - 263L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,109
511
2,914
5,469
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 0
4,898
490
2,271
4,921
2,684
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 3 / 1
5,288
529
3,877
5,852
1,282
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,170
517
3,779
9,155
3,745
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 3
5,107
511
2,616
6,213
2,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 0
6,685
669
3,723
4,983
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hel
 
Hel
9
2 / 2 / 3
5,250
525
4,662
4,983
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 3
5,282
528
3,034
5,560
1,436
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Dxpes
Fenrir
9
4 / 1 / 0
5,810
581
3,565
6,488
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 1
6,414
641
5,527
6,536
3,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
15
15
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
0
4
W
Hel
 
Hel
2
2
3
1.75
W
1
1
3
2.5
L
0
2
1
0.25
W
Fenrir
Dxpes
Fenrir
4
1
0
4
W
4
0
1
4.5
L
1
3
0
0.33
L
2
3
1
0.83
L
0
4
0
0
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,457
Damage
20,511
31,610
Taken
28,550
12,126
Mitigated
9,978
9,649
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,723
1,593
0
3,347
4,983
1,434
2,655
2,035
2,948
38,217
0
W
Hel
 
Hel
4,662
501
994
2,157
4,983
1,914
603
1,420
3,563
22,583
0
W
3,034
1,514
0
2,395
5,560
1,436
319
973
4,587
0
22,905
L
2,914
544
234
3,273
5,469
1,764
0
1,245
4,224
0
25,279
W
Fenrir
Dxpes
Fenrir
3,565
768
0
1,985
6,488
2,188
0
423
6,065
0
25,898
W
5,527
3,071
88
3,704
6,536
3,006
630
36
6,500
0
30,850
L
2,271
281
0
1,754
4,921
2,684
0
2,478
2,443
17,635
0
L
3,877
2,208
0
1,564
5,852
1,282
0
2,024
3,486
0
34,424
L
3,779
1,076
0
1,927
9,155
3,745
0
0
9,155
0
26,047
L
2,616
606
393
504
6,213
2,651
216
2,090
3,917
8,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,572
Gold Earned
29,441
231
Minions Killed
295
0
Camps Cleared
0
892,412
Distance Traveled
889,696
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,685
669
89
9
0
168,658
0
W
Hel
5,250
525
38
4
0
163,262
0
W
Anhur
5,282
528
49
5
0
167,986
2
L
Ravana
5,109
511
59
6
0
224,297
3
W
Fenrir
5,810
581
56
6
0
213,712
0
W
Horus
6,414
641
63
6
0
176,078
3
L
Tiamat
4,898
490
28
3
0
174,814
2
L
Skadi
5,288
529
62
6
0
151,601
1
L
Guan Yu
5,170
517
64
6
0
139,517
2
L
Athena
5,107
511
18
2
0
202,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role