Player Matchup

Izanami
Izanami
Barbosa-_97
Izanami
Level 124
God Stats
18W - 17L
1,487 SR
Queue Stats
632W - 610L
1,476 Elo+
Party 1
Discordia
Discordia
Detity
Discordia
Level 109
God Stats
1W - 2L
1,349 SR
Queue Stats
312W - 306L
1,544 Elo+
Solo
Kuzenbo
Kuzenbo
Dr3aMzZ_MaGiiC_-
Kuzenbo
Level 106
God Stats
7W - 9L
1,500 SR
Queue Stats
534W - 512L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
TTv_cFire
Gilgamesh
Level 124
God Stats
3W - 8L
1,299 SR
Queue Stats
287W - 273L
1,405 Elo+
Party 2
Ao Kuang
Ao Kuang
zcrick018
Ao Kuang
Level 121
God Stats
2W - 2L
1,719 SR
Queue Stats
181W - 186L
1,470 Elo+
Party 2
Team Averages
Level 117
1,471 SR
1,469 Elo+

VS

Team Averages
Level 114
1,569 SR
1,463 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
J311Y SN1P3R
Cernunnos
Level 119
God Stats
13W - 13L
1,653 SR
Queue Stats
367W - 382L
1,469 Elo+
Solo
Achilles
Achilles
LORDSEEGURKE_15
Achilles
Level 117
God Stats
19W - 23L
1,475 SR
Queue Stats
458W - 456L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
Ryn Boi
Gilgamesh
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 14L
1,373 Elo+
Solo
Hera
Hera
UyPaadre
Hera
Level 144
God Stats
2W - 1L
1,715 SR
Queue Stats
473W - 460L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Barbosa-_97
Izanami
13
0 / 1 / 2
7,150
511
7,087
7,920
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Detity
Discordia
12
0 / 4 / 2
7,135
510
4,408
6,469
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 0
6,894
492
2,626
7,889
5,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
TTv_cFire
Gilgamesh
13
0 / 3 / 1
7,517
537
2,979
9,634
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
zcrick018
Ao Kuang
13
4 / 2 / 0
7,804
557
3,407
8,924
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
3 / 0 / 1
7,681
549
4,919
3,774
1,319
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
J311Y SN1P3R
Cernunnos
12
0 / 1 / 1
6,386
456
4,101
6,457
2,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
12
3 / 0 / 2
6,680
477
5,705
9,320
6,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
Ryn Boi
Gilgamesh
12
3 / 1 / 2
7,573
541
2,742
6,161
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
14
2 / 3 / 5
8,033
574
7,508
7,797
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
11
11
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
1
3.5
L
Izanami
Barbosa-_97
Izanami
0
1
2
1
L
Discordia
Detity
Discordia
0
4
2
0.25
L
1
1
0
1
W
Cernunnos
J311Y SN1P3R
Cernunnos
0
1
1
0.5
W
Achilles
3
0
2
4
W
Gilgamesh
Ryn Boi
Gilgamesh
3
1
2
4
L
Gilgamesh
TTv_cFire
Gilgamesh
0
3
1
0.17
W
Hera
2
3
5
1.5
L
Ao Kuang
zcrick018
Ao Kuang
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,507
Damage
24,975
40,836
Taken
33,509
17,954
Mitigated
16,490
10,912
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
4,919
111
0
2,142
3,774
1,319
0
61
3,693
35,559
0
L
Izanami
Barbosa-_97
Izanami
7,087
5,217
0
4,093
7,920
2,577
213
685
7,191
0
65,167
L
Discordia
Detity
Discordia
4,408
247
0
862
6,469
2,008
0
3,062
3,251
41,052
0
L
2,626
995
0
696
7,889
5,841
0
445
7,419
12,221
0
W
Cernunnos
J311Y SN1P3R
Cernunnos
4,101
1,647
0
2,202
6,457
2,388
288
1,085
5,372
0
43,619
W
Achilles
5,705
927
0
2,542
9,320
6,999
0
2,318
6,910
0
27,958
W
Gilgamesh
Ryn Boi
Gilgamesh
2,742
600
0
2,532
6,161
3,097
0
1,080
5,055
0
39,998
L
Gilgamesh
TTv_cFire
Gilgamesh
2,979
638
0
1,565
9,634
3,506
0
5,532
4,050
0
38,702
W
Hera
7,508
1,104
0
2,602
7,797
2,687
0
5,347
2,164
55,911
0
L
Ao Kuang
zcrick018
Ao Kuang
3,407
750
0
3,696
8,924
4,022
0
2,316
6,498
41,445
7,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,500
Gold Earned
36,353
417
Minions Killed
423
0
Camps Cleared
0
1,276,078
Distance Traveled
1,294,901
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,681
549
80
6
0
225,767
3
L
Izanami
7,150
511
119
9
0
217,721
4
L
Discordia
7,135
510
91
7
0
224,974
1
L
Kuzenbo
6,894
492
18
1
0
270,150
1
W
Cernunnos
6,386
456
104
7
0
227,343
2
W
Achilles
6,680
477
28
2
0
273,425
4
W
Gilgamesh
7,573
541
83
6
0
307,930
3
L
Gilgamesh
7,517
537
96
7
0
266,933
5
W
Hera
8,033
574
128
9
0
260,436
1
L
Ao Kuang
7,804
557
93
7
0
296,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role