Player Matchup

Hercules
Hercules
Gratedballs
Hercules
Level 115
God Stats
9W - 12L
1,614 SR
Queue Stats
227W - 223L
1,445 Elo+
Party 2
Anubis
Anubis
lordlucifer420
Anubis
Level 30
God Stats
36W - 36L
1,495 SR
Queue Stats
113W - 129L
1,432 Elo+
Party 2
Neith
Neith
snookking727
Neith
Level 28
God Stats
10W - 8L
1,503 SR
Queue Stats
36W - 31L
1,427 Elo+
Party 2
Team Averages
Level 58
1,537 SR
1,435 Elo+

VS

Team Averages
Level 22
1,570 SR
1,403 Elo+
Ares
Ares
Compforpark
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
1,500 Elo+
Party 1
Zeus
Zeus
LavenderDart596
Zeus
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 130L
1,435 Elo+
Party 1
Bastet
Bastet
SteadiedKhan843
Bastet
Level 8
God Stats
0W - 2L
1,709 SR
Queue Stats
1W - 4L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gratedballs
Hercules
14
11 / 3 / 4
10,916
840
11,259
12,497
6,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 10
9,562
736
4,622
7,965
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
7 / 4 / 10
10,610
816
12,660
11,515
3,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 5
8,264
636
6,084
16,620
14,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
9 / 10 / 1
10,734
826
12,835
14,629
5,492
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 2 / 3
7,785
599
549
2,935
651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
20
Kills
12
12
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
W
Hercules
Gratedballs
Hercules
11
3
4
4.33
L
9
10
1
0.95
L
1
2
3
1.25
W
2
5
10
1.4
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,541
Damage
19,468
31,977
Taken
34,184
13,777
Mitigated
21,139
8,966
Healing
1,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,084
760
0
0
16,620
14,996
0
2,800
13,544
19,813
0
W
Hercules
Gratedballs
Hercules
11,259
3,761
0
3,210
12,497
6,541
478
6,395
6,102
0
33,651
L
12,835
3,643
9
1,697
14,629
5,492
0
999
13,470
44,420
0
L
549
240
0
0
2,935
651
0
369
2,500
0
2,380
W
4,622
302
0
1,301
7,965
3,249
707
4,943
3,022
33,070
0
W
12,660
9,614
0
4,455
11,515
3,987
1,691
7,651
3,864
0
34,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,088
Gold Earned
26,783
134
Minions Killed
84
0
Camps Cleared
0
573,928
Distance Traveled
428,112
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,264
636
14
1
0
199,069
0
W
Hercules
10,916
840
44
3
0
184,294
1
L
Zeus
10,734
826
66
5
0
154,166
2
L
Bastet
7,785
599
4
0
0
74,877
0
W
Anubis
9,562
736
49
4
0
196,477
0
W
Neith
10,610
816
41
3
0
193,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role