Player Matchup

Medusa
Medusa
Hirezcmdump
Medusa
Level 41
God Stats
5W - 2L
1,730 SR
Queue Stats
185W - 43L
1,799 Elo+
Party 2
Achilles
Achilles
Interspectral
Achilles
Level 126
God Stats
5W - 2L
1,427 SR
Queue Stats
305W - 332L
1,492 Elo+
Party 2
Ah Puch
Ah Puch
JuicyWetNoodle
Ah Puch
Level 109
God Stats
1W - 1L
1,594 SR
Queue Stats
174W - 161L
1,599 Elo+
Party 2
Athena
Athena
Scr33ching
Athena
Level 121
God Stats
25W - 12L
1,748 SR
Queue Stats
211W - 147L
1,619 Elo+
Party 2
Apollo
Apollo
TheUnexisted
Apollo
Level 160
God Stats
2W - 1L
1,769 SR
Queue Stats
62W - 78L
1,402 Elo+
Party 2
Team Averages
Level 111
1,654 SR
1,582 Elo+

VS

Team Averages
Level 55
1,618 SR
1,478 Elo+
Arachne
Arachne
CountCrackulaa
Arachne
Level 43
God Stats
2W - 4L
1,241 SR
Queue Stats
515W - 461L
1,428 Elo+
Party 3
Bacchus
Bacchus
DeltaTaylorr
Bacchus
Level 13
God Stats
3W - 1L
1,917 SR
Queue Stats
8W - 8L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
DisTViper
Gilgamesh
Level 129
God Stats
1W - 1L
1,826 SR
Queue Stats
23W - 21L
1,555 Elo+
Party 1
Sol
Sol
FentanylFiend
Sol
Level 24
God Stats
5W - 6L
1,606 SR
Queue Stats
134W - 154L
1,464 Elo+
Party 3
Discordia
Discordia
Ketamine_kingg
Discordia
Level 67
God Stats
21W - 15L
1,500 SR
Queue Stats
358W - 376L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
5 / 3 / 4
12,798
582
14,727
14,551
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Interspectral
Achilles
20
9 / 1 / 9
13,599
618
13,994
22,778
37,162
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
8 / 1 / 6
13,408
609
13,552
9,149
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
Scr33ching
Athena
17
4 / 5 / 11
11,029
501
7,046
14,959
14,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
17
3 / 4 / 7
11,623
528
3,638
14,349
5,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 2
10,533
479
8,582
15,556
7,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
DeltaTaylorr
Bacchus
14
1 / 5 / 7
9,759
444
4,821
15,642
13,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
DisTViper
Gilgamesh
18
5 / 10 / 1
12,177
554
11,003
17,728
17,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 3 / 3
11,397
518
6,730
14,321
4,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Discordia
Ketamine_kingg
Discordia
16
1 / 5 / 6
10,289
468
5,808
11,449
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
29
Kills
14
14
Deaths
29
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
6
2
1.17
L
Bacchus
DeltaTaylorr
Bacchus
1
5
7
0.9
L
Gilgamesh
DisTViper
Gilgamesh
5
10
1
0.55
L
1
3
3
0.83
W
Medusa
5
3
4
2.33
W
Achilles
Interspectral
Achilles
9
1
9
13.5
W
8
1
6
11
L
Discordia
Ketamine_kingg
Discordia
1
5
6
0.8
W
Athena
Scr33ching
Athena
4
5
11
1.9
W
Apollo
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,957
Damage
36,944
75,786
Taken
74,696
67,834
Mitigated
46,330
20,431
Healing
12,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,582
5,196
0
2,288
15,556
7,848
0
4,488
10,890
0
60,218
L
Bacchus
DeltaTaylorr
Bacchus
4,821
730
0
2,712
15,642
13,146
0
5,869
9,696
14,529
0
L
Gilgamesh
DisTViper
Gilgamesh
11,003
2,505
0
1,748
17,728
17,150
600
3,579
14,043
0
95,423
L
6,730
1,266
0
3,713
14,321
4,267
0
2,635
11,620
66,055
0
W
Medusa
14,727
6,684
0
4,351
14,551
7,580
4,048
3,918
10,566
0
108,493
W
Achilles
Interspectral
Achilles
13,994
4,123
0
6,971
22,778
37,162
328
4,427
18,155
0
84,524
W
13,552
157
0
4,466
9,149
3,658
1,372
2,548
6,353
76,694
0
L
Discordia
Ketamine_kingg
Discordia
5,808
301
0
2,052
11,449
3,919
0
3,946
7,163
52,545
0
W
Athena
Scr33ching
Athena
7,046
1,416
0
3,391
14,959
14,263
137
5,907
8,996
27,988
0
W
Apollo
3,638
1,344
0
1,252
14,349
5,171
2,514
4,326
9,866
0
85,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,457
Gold Earned
54,155
610
Minions Killed
475
0
Camps Cleared
0
2,065,805
Distance Traveled
1,967,131
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,533
479
91
4
0
466,863
7
L
Bacchus
9,759
444
19
1
0
371,330
0
L
Gilgamesh
12,177
554
160
7
0
323,567
2
L
Sol
11,397
518
124
6
0
430,076
4
W
Medusa
12,798
582
167
8
0
388,441
4
W
Achilles
13,599
618
122
6
0
403,738
2
W
Ah Puch
13,408
609
157
7
0
410,536
2
L
Discordia
10,289
468
81
4
0
375,295
3
W
Athena
11,029
501
31
1
0
448,132
3
W
Apollo
11,623
528
133
6
0
414,958
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role