Player Matchup

Ullr
Ullr
Bubikss
Ullr
Level 147
God Stats
4W - 2L
1,355 SR
Queue Stats
126W - 96L
1,592 Elo+
Solo
Horus
Horus
MeSoCrazy
Horus
Level 149
God Stats
4W - 8L
1,820 SR
Queue Stats
597W - 608L
1,658 Elo+
Solo
Hades
Hades
NoPlzIFan
Hades
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 72L
1,589 Elo+
Solo
Cthulhu
Cthulhu
Orou13
Cthulhu
Level 159
God Stats
4W - 0L
1,953 SR
Queue Stats
172W - 171L
1,643 Elo+
Solo
Ne Zha
Ne Zha
Zylwa
Ne Zha
Level 109
God Stats
7W - 4L
1,629 SR
Queue Stats
256W - 262L
1,545 Elo+
Solo
Team Averages
Level 141
1,651 SR
1,606 Elo+

VS

Team Averages
Level 149
1,640 SR
1,598 Elo+
Amaterasu
Amaterasu
Fiskins
Amaterasu
Level 129
God Stats
2W - 4L
1,725 SR
Queue Stats
266W - 244L
1,604 Elo+
Solo
Yemoja
Yemoja
Flashheart88
Yemoja
Level 160
God Stats
13W - 18L
1,818 SR
Queue Stats
1,869W - 1,557L
1,606 Elo+
Solo
Set
Set
Hils
Set
Level 147
God Stats
1W - 5L
1,358 SR
Queue Stats
531W - 552L
1,613 Elo+
Solo
Ganesha
Ganesha
JCramP
Ganesha
Level 149
God Stats
2W - 3L
1,439 SR
Queue Stats
259W - 224L
1,602 Elo+
Solo
Ymir
Ymir
Kele640
Ymir
Level 160
God Stats
6W - 8L
1,859 SR
Queue Stats
570W - 574L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Bubikss
Ullr
17
5 / 1 / 13
10,045
837
14,365
11,886
5,977
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Boots

Boots

+6%
Movement Speed

Horus
MeSoCrazy
Horus
16
4 / 1 / 14
9,183
765
7,446
16,797
15,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hades
NoPlzIFan
Hades
16
5 / 3 / 11
9,914
826
20,394
16,493
11,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Orou13
Cthulhu
16
4 / 1 / 15
10,230
853
19,794
14,886
13,217
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Zylwa
Ne Zha
14
2 / 4 / 11
8,816
735
15,503
11,878
6,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Fiskins
Amaterasu
15
2 / 4 / 6
9,647
804
10,862
22,286
17,594
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
14
2 / 2 / 6
7,835
653
8,198
11,964
13,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
Hils
Set
14
3 / 7 / 3
7,970
664
11,287
16,155
6,917
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
JCramP
Ganesha
15
0 / 3 / 9
7,839
653
10,992
13,408
6,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Kele640
Ymir
14
3 / 4 / 5
9,116
760
13,188
22,324
18,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
39
20
Kills
10
10
Deaths
20
64
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ullr
Bubikss
Ullr
5
1
13
11.5
L
Amaterasu
Fiskins
Amaterasu
2
4
6
1.25
L
Yemoja
2
2
6
2.5
L
Set
Hils
Set
3
7
3
0.64
L
Ganesha
JCramP
Ganesha
0
3
9
1.5
L
Ymir
Kele640
Ymir
3
4
5
1.38
W
Horus
MeSoCrazy
Horus
4
1
14
11
W
Hades
NoPlzIFan
Hades
5
3
11
3.5
W
Cthulhu
Orou13
Cthulhu
4
1
15
11.5
W
Ne Zha
Zylwa
Ne Zha
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,502
Damage
54,527
71,940
Taken
86,137
53,585
Mitigated
62,827
34,398
Healing
33,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Bubikss
Ullr
14,365
5,482
1,248
2,320
11,886
5,977
1,142
5,353
6,533
0
26,606
L
Amaterasu
Fiskins
Amaterasu
10,862
3,735
2,811
5,710
22,286
17,594
0
9,216
12,742
3,688
20,868
L
Yemoja
8,198
1,374
12,713
3,073
11,964
13,589
0
6,017
5,921
14,113
0
L
Set
Hils
Set
11,287
4,903
807
3,303
16,155
6,917
670
6,542
9,508
0
18,352
L
Ganesha
JCramP
Ganesha
10,992
1,376
526
354
13,408
6,553
347
7,538
5,799
25,770
0
L
Ymir
Kele640
Ymir
13,188
1,425
573
3,805
22,324
18,174
0
10,875
11,261
23,626
0
W
Horus
MeSoCrazy
Horus
7,446
3,135
9,301
7,748
16,797
15,665
510
10,729
6,068
0
12,046
W
Hades
NoPlzIFan
Hades
20,394
3,430
1,209
6,078
16,493
11,834
1,317
6,623
9,870
33,679
0
W
Cthulhu
Orou13
Cthulhu
19,794
926
1,732
2,263
14,886
13,217
406
5,518
9,368
34,056
0
W
Ne Zha
Zylwa
Ne Zha
15,503
3,483
46
2,453
11,878
6,892
875
5,444
6,434
0
28,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,188
Gold Earned
42,407
130
Minions Killed
101
0
Camps Cleared
0
1,068,112
Distance Traveled
986,139
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,045
837
37
3
0
203,321
1
L
Amaterasu
9,647
804
45
4
0
205,860
0
L
Yemoja
7,835
653
7
1
0
199,113
0
L
Set
7,970
664
26
2
0
174,831
1
L
Ganesha
7,839
653
0
0
0
212,846
0
L
Ymir
9,116
760
23
2
0
193,489
2
W
Horus
9,183
765
6
1
0
209,120
5
W
Hades
9,914
826
42
4
0
205,117
1
W
Cthulhu
10,230
853
19
2
0
232,472
3
W
Ne Zha
8,816
735
26
2
0
218,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role