Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DrJackGentleman
Ra
Level 136
God Stats
5W - 4L
1,293 SR
Queue Stats
356W - 345L
1,546 Elo+
Solo
Loki
Loki
Puro24
Loki
Level 114
God Stats
3W - 3L
1,208 SR
Queue Stats
150W - 142L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
plata5o6
Cthulhu
Level 43
God Stats
2W - 0L
1,748 SR
Queue Stats
178W - 177L
1,447 Elo+
Party 2
Chaac
Chaac
varovaro13
Chaac
Level 71
God Stats
11W - 15L
1,604 SR
Queue Stats
220W - 226L
1,474 Elo+
Party 2
Team Averages
Level 94
1,471 SR
1,488 Elo+

VS

Team Averages
Level 36
1,554 SR
1,467 Elo+
Baba Yaga
Baba Yaga
Iver321
Baba Yaga
Level 57
God Stats
0W - 2L
1,494 SR
Queue Stats
125W - 114L
1,471 Elo+
Party 1
Mulan
Mulan
Lyckefant
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 82L
1,468 Elo+
Party 1
Arachne
Arachne
Ownedbitach
Arachne
Level 42
God Stats
59W - 36L
1,661 SR
Queue Stats
579W - 579L
1,463 Elo+
Solo
Neith
Neith
paulw93
Neith
Level 29
God Stats
45W - 31L
1,618 SR
Queue Stats
113W - 104L
1,479 Elo+
Party 1
Jormungandr
Jormungandr
taperunge
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 0 / 8
7,799
709
6,819
6,987
2,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
7 / 1 / 7
6,909
628
6,754
4,941
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
Puro24
Loki
13
7 / 1 / 6
7,310
665
4,657
7,495
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
plata5o6
Cthulhu
8
0 / 3 / 7
5,637
512
3,608
8,709
4,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chaac
13
5 / 0 / 1
7,326
666
4,461
5,313
2,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Iver321
Baba Yaga
9
1 / 5 / 1
5,419
493
3,792
8,017
3,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Lyckefant
Mulan
9
2 / 2 / 0
5,262
478
4,428
7,492
4,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Ownedbitach
Arachne
9
1 / 6 / 1
5,479
498
2,324
7,807
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
paulw93
Neith
6
0 / 6 / 2
4,337
394
3,485
6,727
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
taperunge
Jormungandr
8
1 / 5 / 1
4,840
440
1,875
8,085
3,845
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
24
Kills
5
5
Deaths
24
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
8
9
W
7
1
7
10.5
L
Baba Yaga
Iver321
Baba Yaga
1
5
1
0.3
L
Mulan
Lyckefant
Mulan
2
2
0
1
L
Arachne
Ownedbitach
Arachne
1
6
1
0.25
W
Loki
Puro24
Loki
7
1
6
10
L
Neith
paulw93
Neith
0
6
2
0.17
W
Cthulhu
plata5o6
Cthulhu
0
3
7
1.17
L
Jormungandr
taperunge
Jormungandr
1
5
1
0.3
W
Chaac
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,299
Damage
15,904
33,445
Taken
38,128
13,161
Mitigated
15,767
13,710
Healing
8,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,819
3,465
0
3,333
6,987
2,563
384
1,777
5,210
0
42,811
W
6,754
634
726
2,105
4,941
1,633
21
1,012
3,879
31,274
0
L
Baba Yaga
Iver321
Baba Yaga
3,792
339
0
2,280
8,017
3,139
0
2,976
4,825
28,776
0
L
Mulan
Lyckefant
Mulan
4,428
860
183
2,304
7,492
4,162
0
1,629
5,799
0
21,506
L
Arachne
Ownedbitach
Arachne
2,324
1,691
0
1,641
7,807
2,923
102
1,812
5,895
0
28,103
W
Loki
Puro24
Loki
4,657
1,419
0
3,212
7,495
2,317
0
853
6,592
0
41,930
L
Neith
paulw93
Neith
3,485
1,891
0
1,003
6,727
1,698
0
1,704
5,009
0
12,561
W
Cthulhu
plata5o6
Cthulhu
3,608
176
343
1,121
8,709
4,249
409
2,025
6,614
18,368
0
L
Jormungandr
taperunge
Jormungandr
1,875
394
250
365
8,085
3,845
0
1,739
6,238
20,209
0
W
Chaac
4,461
475
0
2,870
5,313
2,399
166
0
5,163
0
41,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
25,337
364
Minions Killed
210
0
Camps Cleared
0
1,111,938
Distance Traveled
1,008,554
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,799
709
92
8
0
182,673
0
W
Ra
6,909
628
64
6
0
235,211
4
L
Baba Yaga
5,419
493
52
5
0
178,558
1
L
Mulan
5,262
478
51
5
0
212,406
1
L
Arachne
5,479
498
56
5
0
218,416
0
W
Loki
7,310
665
87
8
0
248,848
2
L
Neith
4,337
394
25
2
0
196,997
2
W
Cthulhu
5,637
512
35
3
0
230,102
3
L
Jormungandr
4,840
440
26
2
0
202,177
3
W
Chaac
7,326
666
86
8
0
215,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role