Player Matchup

Danzaburou
Danzaburou
AdaśGrzybuś
Danzaburou
Level 14
God Stats
4W - 2L
1,478 SR
Queue Stats
31W - 24L
1,362 Elo+
Solo
Baron Samedi
Baron Samedi
Frencled
Baron Samedi
Level 13
God Stats
1W - 2L
1,674 SR
Queue Stats
8W - 6L
1,586 Elo+
Party 1
Yemoja
Yemoja
PDalma
Yemoja
Level 29
God Stats
9W - 4L
1,654 SR
Queue Stats
66W - 80L
1,391 Elo+
Solo
Pele
Pele
SeaWitchCalypso
Pele
Level 28
God Stats
29W - 32L
1,647 SR
Queue Stats
481W - 464L
1,470 Elo+
Solo
Anubis
Anubis
VarlamkaSan
Anubis
Level 17
God Stats
5W - 4L
1,649 SR
Queue Stats
8W - 9L
1,508 Elo+
Party 1
Team Averages
Level 20
1,620 SR
1,463 Elo+

VS

Team Averages
Level 20
1,575 SR
1,423 Elo+
Merlin
Merlin
Errozan
Merlin
Level 30
God Stats
14W - 8L
1,848 SR
Queue Stats
105W - 92L
1,618 Elo+
Solo
Ymir
Ymir
Krysteau
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,178 Elo+
Party 2
Gilgamesh
Gilgamesh
Loomiaru
Gilgamesh
Level 8
God Stats
3W - 1L
1,455 SR
Queue Stats
4W - 6L
1,391 Elo+
Party 2
Nemesis
Nemesis
d33pppp
Nemesis
Level 29
God Stats
33W - 37L
1,395 SR
Queue Stats
181W - 201L
1,343 Elo+
Solo
Rama
Rama
elkkuslayer
Rama
Level 30
God Stats
18W - 9L
1,676 SR
Queue Stats
36W - 23L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdaśGrzybuś
Danzaburou
14
2 / 4 / 0
9,915
397
9,271
13,129
5,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Frencled
Baron Samedi
16
1 / 8 / 0
9,881
395
6,169
14,642
10,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
PDalma
Yemoja
15
0 / 4 / 2
10,014
401
8,324
15,756
13,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 5 / 2
9,398
376
5,348
11,122
3,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anubis
18
1 / 6 / 1
10,940
438
6,290
15,025
7,867
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Errozan
Merlin
20
12 / 1 / 7
15,816
633
25,227
13,842
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
16
2 / 3 / 5
10,591
424
3,158
10,736
7,827
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Loomiaru
Gilgamesh
20
7 / 1 / 4
14,582
583
7,793
14,126
10,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
d33pppp
Nemesis
20
4 / 0 / 13
13,447
538
6,621
14,557
6,783
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 0 / 5
12,053
482
9,560
12,560
5,118
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
5
Kills
27
27
Deaths
5
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AdaśGrzybuś
Danzaburou
2
4
0
0.5
W
Merlin
Errozan
Merlin
12
1
7
15.5
L
Baron Samedi
Frencled
Baron Samedi
1
8
0
0.13
W
Ymir
2
3
5
1.5
W
Gilgamesh
Loomiaru
Gilgamesh
7
1
4
9
L
Yemoja
PDalma
Yemoja
0
4
2
0.25
L
1
5
2
0.4
L
Anubis
1
6
1
0.25
W
Nemesis
d33pppp
Nemesis
4
0
13
10.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,402
Damage
52,359
69,674
Taken
65,821
41,129
Mitigated
36,073
17,421
Healing
19,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AdaśGrzybuś
Danzaburou
9,271
5,905
0
5,097
13,129
5,969
900
4,593
8,478
0
63,936
W
Merlin
Errozan
Merlin
25,227
1,311
0
6,312
13,842
5,599
3,115
5,433
8,409
141,612
0
L
Baron Samedi
Frencled
Baron Samedi
6,169
465
470
2,752
14,642
10,174
264
5,458
8,938
46,299
0
W
Ymir
3,158
0
0
325
10,736
7,827
477
4,171
6,565
21,697
0
W
Gilgamesh
Loomiaru
Gilgamesh
7,793
2,218
0
1,763
14,126
10,746
2,955
3,732
10,394
0
83,116
L
Yemoja
PDalma
Yemoja
8,324
501
851
2,657
15,756
13,428
264
6,586
8,948
36,468
0
L
5,348
1,144
0
595
11,122
3,691
128
2,751
8,209
0
51,026
L
Anubis
6,290
202
0
4,999
15,025
7,867
967
7,887
6,716
77,603
0
W
Nemesis
d33pppp
Nemesis
6,621
3,289
0
3,390
14,557
6,783
2,434
3,676
10,881
0
100,426
W
9,560
8,203
0
8,032
12,560
5,118
4,952
3,771
8,789
0
72,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,148
Gold Earned
66,489
471
Minions Killed
694
0
Camps Cleared
0
1,851,430
Distance Traveled
2,351,852
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,915
397
111
4
0
327,803
4
W
Merlin
15,816
633
237
9
0
464,093
2
L
Baron Samedi
9,881
395
75
3
0
396,799
1
W
Ymir
10,591
424
31
1
0
490,993
1
W
Gilgamesh
14,582
583
164
7
0
533,790
0
L
Yemoja
10,014
401
44
2
0
436,235
5
L
Pele
9,398
376
88
4
0
283,237
0
L
Anubis
10,940
438
153
6
0
407,356
0
W
Nemesis
13,447
538
125
5
0
461,864
0
W
Rama
12,053
482
137
5
0
401,112
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role