Player Matchup

Danzaburou
Danzaburou
Fern01123
Danzaburou
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 76L
1,463 Elo+
Party 1
Ymir
Ymir
Fortnam1887
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Sbc0401
Sun Wukong
Level 20
God Stats
41W - 31L
1,458 SR
Queue Stats
55W - 49L
1,436 Elo+
Solo
Hel
Hel
SebasXD0710
Hel
Level 27
God Stats
5W - 6L
1,208 SR
Queue Stats
106W - 129L
1,477 Elo+
Party 1
Tsukuyomi
Tsukuyomi
St0ned2theb0ne
Tsukuyomi
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 43L
1,349 Elo+
Solo
Team Averages
Level 19
1,433 SR
1,445 Elo+

VS

Team Averages
Level 17
1,431 SR
1,409 Elo+
Olorun
Olorun
Ahony32
Olorun
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 28L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Jurnero98
Erlang Shen
Level 28
God Stats
11W - 9L
1,271 SR
Queue Stats
32W - 33L
1,337 Elo+
Solo
Cernunnos
Cernunnos
iiArtificial
Cernunnos
Level 18
God Stats
0W - 2L
1,320 SR
Queue Stats
18W - 13L
1,430 Elo+
Solo
Sylvanus
Sylvanus
lilsmoothconray
Sylvanus
Level 27
God Stats
29W - 23L
1,562 SR
Queue Stats
371W - 386L
1,494 Elo+
Solo
Bastet
Bastet
mounir1988
Bastet
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fern01123
Danzaburou
14
3 / 2 / 1
7,917
528
6,271
10,918
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 6 / 3
7,269
485
5,028
9,765
7,438
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Sbc0401
Sun Wukong
14
5 / 1 / 4
8,611
574
10,507
10,739
6,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 0
7,780
519
3,492
4,427
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
St0ned2theb0ne
Tsukuyomi
15
8 / 2 / 2
8,993
600
8,831
11,536
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ahony32
Olorun
11
0 / 4 / 1
6,446
430
3,529
7,398
2,556
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Jurnero98
Erlang Shen
13
2 / 7 / 0
7,398
493
7,088
17,746
7,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
iiArtificial
Cernunnos
13
4 / 3 / 3
7,558
504
7,482
6,874
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
13
4 / 1 / 3
7,538
503
5,193
6,333
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
mounir1988
Bastet
12
2 / 7 / 3
7,644
510
2,841
11,309
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
22
Kills
12
12
Deaths
22
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ahony32
Olorun
0
4
1
0.13
W
Danzaburou
Fern01123
Danzaburou
3
2
1
1.75
W
3
6
3
0.75
L
Erlang Shen
Jurnero98
Erlang Shen
2
7
0
0.29
W
Sun Wukong
Sbc0401
Sun Wukong
5
1
4
7
W
3
1
0
3
W
Tsukuyomi
St0ned2theb0ne
Tsukuyomi
8
2
2
4.5
L
Cernunnos
iiArtificial
Cernunnos
4
3
3
1.83
L
Sylvanus
4
1
3
5.5
L
Bastet
mounir1988
Bastet
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,129
Damage
26,133
47,385
Taken
49,660
23,771
Mitigated
20,396
15,122
Healing
12,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ahony32
Olorun
3,529
1,818
0
1,962
7,398
2,556
0
1,662
5,556
24,630
0
W
Danzaburou
Fern01123
Danzaburou
6,271
1,854
0
3,891
10,918
3,434
1,164
1,635
9,283
0
51,856
W
5,028
1,482
0
499
9,765
7,438
74
2,095
7,670
23,868
0
L
Erlang Shen
Jurnero98
Erlang Shen
7,088
4,055
0
5,909
17,746
7,763
34
2,153
15,593
0
36,353
W
Sun Wukong
Sbc0401
Sun Wukong
10,507
2,140
0
2,401
10,739
6,937
1,058
2,766
7,973
0
47,904
W
3,492
267
1,427
1,798
4,427
1,337
112
1,163
3,264
35,910
0
W
Tsukuyomi
St0ned2theb0ne
Tsukuyomi
8,831
2,618
0
5,106
11,536
4,625
85
757
10,779
0
61,164
L
Cernunnos
iiArtificial
Cernunnos
7,482
3,681
0
722
6,874
2,445
188
675
6,193
0
37,797
L
Sylvanus
5,193
1,898
1,038
1,808
6,333
3,971
118
1,008
5,279
27,404
7,783
L
Bastet
mounir1988
Bastet
2,841
1,207
0
902
11,309
3,661
0
2,744
8,519
0
23,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,570
Gold Earned
36,584
429
Minions Killed
297
0
Camps Cleared
0
1,316,628
Distance Traveled
1,191,106
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,446
430
41
3
0
187,767
0
W
Danzaburou
7,917
528
93
6
0
273,651
3
W
Ymir
7,269
485
51
3
0
207,787
1
L
Erlang Shen
7,398
493
65
4
0
250,687
3
W
Sun Wukong
8,611
574
83
6
0
234,744
0
W
Hel
7,780
519
90
6
0
271,656
0
W
Tsukuyomi
8,993
600
112
7
0
328,790
0
L
Cernunnos
7,558
504
61
4
0
254,857
5
L
Sylvanus
7,538
503
76
5
0
243,898
5
L
Bastet
7,644
510
54
4
0
253,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role