Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DeathByMe260
Horus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 154L
1,380 Elo+
Party 2
Ao Kuang
Ao Kuang
HyperDevilz
Ao Kuang
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kyo-Hallawell
Gilgamesh
Level 28
God Stats
8W - 17L
1,537 SR
Queue Stats
22W - 46L
1,253 Elo+
Party 2
Set
Set
Magstar1670
Set
Level 46
God Stats
4W - 3L
1,505 SR
Queue Stats
226W - 276L
1,386 Elo+
Party 2
Team Averages
Level 45
1,508 SR
1,404 Elo+

VS

Team Averages
Level 42
1,340 SR
1,296 Elo+
The Morrigan
The Morrigan
HuskyElf
The Morrigan
Level 33
God Stats
5W - 4L
1,362 SR
Queue Stats
89W - 142L
1,279 Elo+
Solo
Nemesis
Nemesis
Jakewilliamson6
Nemesis
Level 36
God Stats
4W - 7L
1,500 SR
Queue Stats
414W - 421L
1,468 Elo+
Solo
Ymir
Ymir
PenyWise_Ghost
Ymir
Level 68
God Stats
4W - 9L
1,213 SR
Queue Stats
89W - 117L
1,181 Elo+
Party 1
Gilgamesh
Gilgamesh
WilliamThurlow
Gilgamesh
Level 44
God Stats
20W - 29L
1,268 SR
Queue Stats
198W - 242L
1,392 Elo+
Solo
Izanami
Izanami
yMaxx-_
Izanami
Level 29
God Stats
9W - 20L
1,358 SR
Queue Stats
201W - 281L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 14 / 6
6,306
315
4,367
12,893
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 13 / 7
8,048
402
3,920
17,914
10,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
HyperDevilz
Ao Kuang
13
6 / 2 / 2
8,898
445
7,238
14,390
5,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Kyo-Hallawell
Gilgamesh
7
1 / 11 / 5
6,544
327
3,702
14,158
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 17 / 4
6,620
331
1,692
16,985
5,417
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HuskyElf
The Morrigan
14
6 / 4 / 25
10,593
530
9,337
7,537
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
16 / 1 / 12
12,138
607
7,989
10,253
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
11 / 3 / 16
11,633
582
8,519
17,117
19,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
WilliamThurlow
Gilgamesh
14
10 / 1 / 27
10,921
546
22,256
17,273
9,763
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
yMaxx-_
Izanami
16
10 / 3 / 19
11,408
570
15,715
10,432
3,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
152
10
Kills
53
57
Deaths
12
24
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
14
6
0.21
L
2
13
7
0.42
W
The Morrigan
HuskyElf
The Morrigan
6
4
25
4.63
L
Ao Kuang
HyperDevilz
Ao Kuang
6
2
2
3.5
W
16
1
12
22
L
Gilgamesh
Kyo-Hallawell
Gilgamesh
1
11
5
0.32
L
1
17
4
0.18
W
11
3
16
6.33
W
Gilgamesh
WilliamThurlow
Gilgamesh
10
1
27
23.5
W
Izanami
yMaxx-_
Izanami
10
3
19
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,919
Damage
63,816
76,340
Taken
62,612
29,325
Mitigated
41,246
6,844
Healing
12,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,367
1,262
0
121
12,893
3,228
0
1,749
10,990
13,387
0
L
3,920
2,891
430
1,879
17,914
10,699
0
3,730
13,986
0
15,511
W
The Morrigan
HuskyElf
The Morrigan
9,337
2,149
0
480
7,537
2,956
3,897
2,527
5,010
46,455
0
L
Ao Kuang
HyperDevilz
Ao Kuang
7,238
2,274
0
3,899
14,390
5,055
0
1,906
12,404
45,363
0
W
7,989
3,386
0
1,455
10,253
5,031
686
1,290
8,963
0
85,842
L
Gilgamesh
Kyo-Hallawell
Gilgamesh
3,702
1,323
0
129
14,158
4,926
0
3,897
10,201
0
8,774
L
1,692
1,035
0
386
16,985
5,417
0
5,874
10,903
0
11,787
W
8,519
1,333
0
2,634
17,117
19,752
988
2,862
14,255
51,655
0
W
Gilgamesh
WilliamThurlow
Gilgamesh
22,256
6,299
361
4,915
17,273
9,763
1,862
5,102
10,026
0
53,955
W
Izanami
yMaxx-_
Izanami
15,715
10,801
0
3,099
10,432
3,744
4,495
2,364
7,182
0
84,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,416
Gold Earned
56,693
158
Minions Killed
483
0
Camps Cleared
0
1,644,127
Distance Traveled
1,838,467
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,306
315
18
1
0
338,180
0
L
Horus
8,048
402
26
1
0
332,704
0
W
The Morrigan
10,593
530
81
4
0
362,435
2
L
Ao Kuang
8,898
445
78
4
0
347,901
0
W
Nemesis
12,138
607
139
7
0
478,276
2
L
Gilgamesh
6,544
327
17
1
0
310,045
0
L
Set
6,620
331
19
1
0
315,297
0
W
Ymir
11,633
582
69
3
0
340,425
2
W
Gilgamesh
10,921
546
62
3
0
295,838
0
W
Izanami
11,408
570
132
7
0
361,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role