Player Matchup

Fenrir
Fenrir
Brizzymanee
Fenrir
Level 153
God Stats
14W - 15L
1,612 SR
Queue Stats
342W - 329L
1,534 Elo+
Solo
Hercules
Hercules
Plz Ghost
Hercules
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 12L
1,627 Elo+
Party 1
Sun Wukong
Sun Wukong
R41N Rex
Sun Wukong
Level 92
God Stats
13W - 5L
1,666 SR
Queue Stats
483W - 417L
1,600 Elo+
Party 1
Ymir
Ymir
ThanksSimple
Ymir
Level 57
God Stats
93W - 71L
1,610 SR
Queue Stats
183W - 145L
1,610 Elo+
Party 3
Ra
Ra
thetaxaccountant
Ra
Level 26
God Stats
1W - 5L
1,176 SR
Queue Stats
100W - 86L
1,666 Elo+
Party 3
Team Averages
Level 68
1,513 SR
1,607 Elo+

VS

Team Averages
Level 70
1,521 SR
1,544 Elo+
Anubis
Anubis
Adam ThieIen
Anubis
Level 47
God Stats
2W - 2L
1,855 SR
Queue Stats
193W - 125L
1,781 Elo+
Solo
Gilgamesh
Gilgamesh
Chainman98
Gilgamesh
Level 35
God Stats
13W - 9L
1,651 SR
Queue Stats
280W - 276L
1,527 Elo+
Solo
Athena
Athena
Dawnlich
Athena
Level 132
God Stats
4W - 5L
1,544 SR
Queue Stats
170W - 141L
1,563 Elo+
Party 2
Scylla
Scylla
IDuckyOfAwesome
Scylla
Level 127
God Stats
2W - 3L
1,266 SR
Queue Stats
186W - 156L
1,568 Elo+
Party 2
Skadi
Skadi
Purplepride97
Skadi
Level 8
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 0 / 2
8,108
624
4,913
8,123
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
Plz Ghost
Hercules
14
6 / 0 / 3
8,159
628
4,541
4,906
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
R41N Rex
Sun Wukong
13
2 / 1 / 0
8,052
619
6,193
9,802
4,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 0 / 5
8,489
653
5,400
7,322
3,578
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 0 / 11
8,201
631
5,407
5,827
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 1 / 0
5,958
458
5,109
6,331
3,197
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Chainman98
Gilgamesh
11
1 / 2 / 0
6,594
507
4,833
7,939
4,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
Dawnlich
Athena
9
0 / 4 / 0
5,605
431
2,930
9,853
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 6 / 1
6,185
476
4,730
8,628
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 5 / 0
6,059
466
3,033
6,010
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
18
Kills
1
1
Deaths
18
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
1
0
0
W
Fenrir
4
0
2
5
L
Gilgamesh
Chainman98
Gilgamesh
1
2
0
0.5
L
Athena
Dawnlich
Athena
0
4
0
0
L
0
6
1
0.08
W
Hercules
Plz Ghost
Hercules
6
0
3
7.5
L
0
5
0
0
W
Sun Wukong
R41N Rex
Sun Wukong
2
1
0
2
W
5
0
5
7.5
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,454
Damage
20,635
35,980
Taken
38,761
15,932
Mitigated
16,305
13,095
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,109
649
0
3,382
6,331
3,197
0
0
6,331
31,316
0
W
Fenrir
4,913
1,061
0
2,526
8,123
4,235
1,593
2,753
5,370
0
30,451
L
Gilgamesh
Chainman98
Gilgamesh
4,833
1,155
0
1,597
7,939
4,684
0
745
7,164
0
41,116
L
Athena
Dawnlich
Athena
2,930
658
0
1,441
9,853
3,892
0
4,522
5,101
19,447
0
L
4,730
764
0
718
8,628
2,883
0
611
7,955
35,816
0
W
Hercules
Plz Ghost
Hercules
4,541
1,776
0
1,032
4,906
2,021
510
1,677
3,229
0
44,088
L
3,033
1,812
123
484
6,010
1,649
0
4,533
1,403
0
29,995
W
Sun Wukong
R41N Rex
Sun Wukong
6,193
1,485
0
2,897
9,802
4,024
2,463
4,639
5,163
0
44,578
W
5,400
1,615
0
2,581
7,322
3,578
913
2,018
5,304
43,786
0
W
5,407
1,255
940
3,119
5,827
2,074
814
1,682
4,145
47,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,009
Gold Earned
30,401
438
Minions Killed
316
0
Camps Cleared
0
1,327,851
Distance Traveled
1,101,028
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,958
458
68
5
0
163,149
3
W
Fenrir
8,108
624
61
5
0
292,945
2
L
Gilgamesh
6,594
507
87
7
0
274,258
0
L
Athena
5,605
431
39
3
0
227,649
2
L
Scylla
6,185
476
68
5
0
216,502
2
W
Hercules
8,159
628
82
6
0
292,952
1
L
Skadi
6,059
466
54
4
0
219,470
3
W
Sun Wukong
8,052
619
107
8
0
244,904
1
W
Ymir
8,489
653
93
7
0
259,155
2
W
Ra
8,201
631
95
7
0
237,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role