Player Matchup

Pele
Pele
IssahO90
Pele
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 94L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KnownHicory22
Sylvanus
Level 109
God Stats
15W - 14L
1,520 SR
Queue Stats
348W - 310L
1,470 Elo+
Party 1
The Morrigan
The Morrigan
Lost-_Vayne
The Morrigan
Level 61
God Stats
0W - 2L
1,200 SR
Queue Stats
110W - 91L
1,461 Elo+
Party 1
Rama
Rama
Saucy_on_molly
Rama
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 129L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
YAACre
Gilgamesh
Level 107
God Stats
7W - 5L
1,753 SR
Queue Stats
354W - 327L
1,513 Elo+
Solo
Team Averages
Level 96
1,494 SR
1,453 Elo+

VS

Team Averages
Level 116
1,544 SR
1,514 Elo+
Achilles
Achilles
Felion Fella
Achilles
Level 125
God Stats
1W - 0L
1,548 SR
Queue Stats
17W - 11L
1,762 Elo+
Solo
Cupid
Cupid
Ghostofz
Cupid
Level 156
God Stats
2W - 2L
1,482 SR
Queue Stats
64W - 64L
1,465 Elo+
Party 2
Anhur
Anhur
Kraz_E_Monkey
Anhur
Level 119
God Stats
2W - 0L
1,703 SR
Queue Stats
115W - 110L
1,413 Elo+
Party 2
Arachne
Arachne
Moeskii 2x
Arachne
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 85L
1,513 Elo+
Solo
Hel
Hel
ScytherBH
Hel
Level 87
God Stats
14W - 14L
1,487 SR
Queue Stats
91W - 94L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
0 / 8 / 1
9,742
375
12,028
24,753
9,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
KnownHicory22
Sylvanus
18
5 / 3 / 2
11,536
444
13,303
27,302
30,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
Lost-_Vayne
The Morrigan
15
1 / 9 / 6
10,444
402
14,881
11,545
4,884
18
2 / 7 / 4
11,744
452
10,779
20,163
10,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
YAACre
Gilgamesh
20
6 / 8 / 2
14,151
544
14,903
23,847
20,823
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Felion Fella
Achilles
20
3 / 3 / 7
14,448
556
16,178
23,218
24,853
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
Ghostofz
Cupid
20
6 / 5 / 7
13,989
538
14,268
25,968
9,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
13 / 1 / 7
15,372
591
14,566
13,519
5,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Moeskii 2x
Arachne
20
8 / 4 / 13
13,850
533
17,207
24,411
13,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 2 / 15
13,513
520
18,410
23,780
10,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
84
14
Kills
35
35
Deaths
15
15
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Achilles
Felion Fella
Achilles
3
3
7
2.17
W
Cupid
Ghostofz
Cupid
6
5
7
1.9
L
Pele
0
8
1
0.06
L
Sylvanus
KnownHicory22
Sylvanus
5
3
2
2
W
13
1
7
16.5
L
The Morrigan
Lost-_Vayne
The Morrigan
1
9
6
0.44
W
Arachne
Moeskii 2x
Arachne
8
4
13
3.63
L
2
7
4
0.57
W
5
2
15
6.25
L
Gilgamesh
YAACre
Gilgamesh
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,894
Damage
80,629
107,610
Taken
110,896
76,348
Mitigated
63,694
18,396
Healing
54,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Felion Fella
Achilles
16,178
3,872
0
8,359
23,218
24,853
2,652
2,760
20,304
0
93,771
W
Cupid
Ghostofz
Cupid
14,268
8,523
1,860
8,771
25,968
9,354
6,925
8,062
17,724
0
84,447
L
Pele
12,028
2,513
0
4,404
24,753
9,255
0
4,385
20,193
0
72,710
L
Sylvanus
KnownHicory22
Sylvanus
13,303
3,402
1,898
4,632
27,302
30,937
418
4,221
23,006
40,056
7,651
W
14,566
8,198
0
1,261
13,519
5,289
4,184
1,457
12,052
0
85,700
L
The Morrigan
Lost-_Vayne
The Morrigan
14,881
3,312
0
1,020
11,545
4,884
506
2,544
8,858
48,268
12,680
W
Arachne
Moeskii 2x
Arachne
17,207
10,697
0
8,976
24,411
13,347
966
4,713
19,009
0
106,792
L
10,779
8,267
38
3,374
20,163
10,449
0
3,679
16,409
0
72,241
W
18,410
1,190
11,624
14,037
23,780
10,851
2,473
4,302
19,314
90,423
0
L
Gilgamesh
YAACre
Gilgamesh
14,903
3,765
0
3,030
23,847
20,823
708
3,489
19,958
2,467
99,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,617
Gold Earned
71,172
590
Minions Killed
690
0
Camps Cleared
0
2,149,358
Distance Traveled
2,530,508
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,448
556
155
6
0
501,434
4
W
Cupid
13,989
538
140
5
0
431,669
2
L
Pele
9,742
375
115
4
0
485,635
1
L
Sylvanus
11,536
444
53
2
0
431,350
2
W
Anhur
15,372
591
117
5
0
493,176
4
L
The Morrigan
10,444
402
102
4
0
393,895
1
W
Arachne
13,850
533
143
6
0
596,673
0
L
Rama
11,744
452
119
5
0
422,117
3
W
Hel
13,513
520
135
5
0
507,556
2
L
Gilgamesh
14,151
544
201
8
0
416,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role