Player Matchup

Gilgamesh
Gilgamesh
AppiiiScope
Gilgamesh
Level 29
God Stats
14W - 7L
1,840 SR
Queue Stats
197W - 164L
1,545 Elo+
Solo
Ratatoskr
Ratatoskr
AshoqNA
Ratatoskr
Level 28
God Stats
7W - 0L
1,988 SR
Queue Stats
273W - 238L
1,732 Elo+
Solo
Geb
Geb
Karamon95
Geb
Level 29
God Stats
5W - 0L
1,754 SR
Queue Stats
111W - 90L
1,509 Elo+
Solo
Sol
Sol
Kryyptic
Sol
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,722 Elo+
Solo
Anhur
Anhur
PhoKingSensei
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,385 Elo+
Solo
Team Averages
Level 25
1,717 SR
1,578 Elo+

VS

Team Averages
Level 18
1,605 SR
1,575 Elo+
Set
Set
CheeseBlue
Set
Level 27
God Stats
17W - 12L
1,897 SR
Queue Stats
465W - 447L
1,606 Elo+
Solo
Ares
Ares
Doremak
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,639 Elo+
Solo
Ra
Ra
MORRIGANbestgod
Ra
Level 15
God Stats
45W - 38L
1,988 SR
Queue Stats
242W - 243L
1,558 Elo+
Solo
Neith
Neith
jfizzle328
Neith
Level 27
God Stats
2W - 9L
1,376 SR
Queue Stats
284W - 306L
1,590 Elo+
Solo
Bellona
Bellona
汝妻子吾养之
Bellona
Level 12
God Stats
1W - 3L
1,264 SR
Queue Stats
8W - 9L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AppiiiScope
Gilgamesh
16
7 / 0 / 7
9,709
647
10,312
12,266
8,532
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ratatoskr
AshoqNA
Ratatoskr
15
10 / 2 / 5
9,351
623
9,820
12,178
4,719
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 4 / 7
6,629
442
3,835
10,513
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 7
7,663
511
9,549
6,457
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 3 / 2
6,900
460
6,042
6,981
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 3
7,762
517
8,001
12,885
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
Doremak
Ares
9
1 / 4 / 5
6,371
425
3,594
12,370
8,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 6 / 6
7,477
498
6,376
10,544
4,007
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
13
2 / 1 / 5
8,477
565
5,100
6,865
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 4 / 1
6,413
428
5,377
10,344
7,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
20
Kills
12
12
Deaths
20
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AppiiiScope
Gilgamesh
7
0
7
10.5
W
Ratatoskr
AshoqNA
Ratatoskr
10
2
5
6.25
L
5
5
3
1.3
L
Ares
Doremak
Ares
1
4
5
0.88
W
0
4
7
0.88
W
2
3
7
1.83
L
3
6
6
1
W
1
3
2
0.67
L
Neith
2
1
5
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,558
Damage
28,448
48,395
Taken
53,008
23,799
Mitigated
28,239
16,855
Healing
9,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AppiiiScope
Gilgamesh
10,312
1,586
0
5,105
12,266
8,532
0
1,202
11,064
4,452
57,884
W
Ratatoskr
AshoqNA
Ratatoskr
9,820
3,156
0
5,413
12,178
4,719
0
2,894
9,284
0
55,582
L
8,001
3,024
0
2,136
12,885
5,687
0
2,955
9,736
0
47,052
L
Ares
Doremak
Ares
3,594
233
0
912
12,370
8,718
584
5,918
6,294
8,394
0
W
3,835
244
0
1,739
10,513
6,637
0
2,745
7,768
10,375
0
W
9,549
3,372
0
2,467
6,457
1,888
508
829
5,628
42,490
0
L
6,376
505
577
1,919
10,544
4,007
0
1,671
8,707
37,194
0
W
6,042
2,927
0
2,131
6,981
2,023
220
2,300
4,681
0
26,166
L
Neith
5,100
2,338
0
3,075
6,865
2,208
256
1,431
5,394
0
51,909
L
5,377
1,681
0
935
10,344
7,619
0
2,000
8,258
0
29,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,252
Gold Earned
36,500
378
Minions Killed
347
0
Camps Cleared
0
1,465,310
Distance Traveled
1,392,185
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,709
647
128
9
0
327,330
3
W
Ratatoskr
9,351
623
89
6
0
338,473
2
L
Set
7,762
517
93
6
0
278,149
3
L
Ares
6,371
425
10
1
0
292,669
1
W
Geb
6,629
442
18
1
0
292,637
2
W
Sol
7,663
511
92
6
0
265,633
7
L
Ra
7,477
498
76
5
0
295,786
4
W
Anhur
6,900
460
51
3
0
241,237
0
L
Neith
8,477
565
109
7
0
232,239
1
L
Bellona
6,413
428
59
4
0
293,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role