Player Matchup

Hachiman
Hachiman
CRAZED-INS0MIAC
Hachiman
Level 45
God Stats
1W - 6L
1,065 SR
Queue Stats
53W - 102L
1,282 Elo+
Party 1
Sol
Sol
SuR__00
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 47L
1,307 Elo+
Solo
Sobek
Sobek
havokhawk9582
Sobek
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 49L
1,338 Elo+
Party 1
Team Averages
Level 50
1,355 SR
1,309 Elo+

VS

Team Averages
Level 36
1,445 SR
1,440 Elo+
Medusa
Medusa
Bambiii2010
Medusa
Level 13
God Stats
3W - 8L
1,745 SR
Queue Stats
3W - 9L
1,363 Elo+
Solo
Susano
Susano
SlowEnergy969
Susano
Level 65
God Stats
3W - 3L
1,211 SR
Queue Stats
297W - 322L
1,475 Elo+
Party 2
Zeus
Zeus
renkforce969
Zeus
Level 29
God Stats
31W - 42L
1,379 SR
Queue Stats
131W - 150L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
6 / 6 / 2
8,457
846
7,060
8,446
2,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
10
1 / 5 / 7
7,161
716
3,399
8,619
2,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 5 / 5
7,473
747
2,974
15,705
13,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 3 / 9
8,275
828
7,240
6,898
2,288
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 3 / 10
8,487
849
9,317
8,643
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
7 / 3 / 6
8,502
850
11,737
4,270
1,191
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
8
Kills
16
16
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
3
9
2.83
L
Hachiman
6
6
2
1.17
W
5
3
10
3.33
L
Sol
1
5
7
0.9
L
1
5
5
0.7
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,433
Damage
28,294
32,770
Taken
19,811
18,589
Mitigated
6,460
3,141
Healing
4,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,240
3,178
0
864
6,898
2,288
406
2,395
4,503
0
22,844
L
Hachiman
7,060
3,610
0
568
8,446
2,890
0
3,761
4,685
0
21,345
W
9,317
1,635
533
2,094
8,643
2,981
158
2,357
6,286
0
33,808
L
Sol
3,399
494
0
880
8,619
2,637
0
3,191
5,428
13,679
0
L
2,974
76
0
1,693
15,705
13,062
108
4,832
10,873
14,278
0
W
11,737
806
472
677
4,270
1,191
240
1,721
2,549
26,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,091
Gold Earned
25,264
70
Minions Killed
107
0
Camps Cleared
0
510,145
Distance Traveled
542,007
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,275
828
32
3
0
168,210
0
L
Hachiman
8,457
846
33
3
0
173,547
3
W
Susano
8,487
849
39
4
0
210,714
3
L
Sol
7,161
716
23
2
0
163,223
1
L
Sobek
7,473
747
14
1
0
173,375
0
W
Zeus
8,502
850
36
4
0
163,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role