Player Matchup

Yemoja
Yemoja
BatMasterson13
Yemoja
Level 6
God Stats
1W - 1L
1,248 SR
Queue Stats
2W - 2L
1,197 Elo+
Party 1
Medusa
Medusa
BigNumbies
Medusa
Level 12
God Stats
11W - 7L
1,248 SR
Queue Stats
178W - 151L
1,369 Elo+
Party 1
King Arthur
King Arthur
Controvert
King Arthur
Level 146
God Stats
1W - 0L
1,626 SR
Queue Stats
50W - 55L
1,502 Elo+
Party 1
Hera
Hera
Rzme
Hera
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
madamadadane333
Zhong Kui
Level 23
God Stats
6W - 8L
1,442 SR
Queue Stats
49W - 57L
1,463 Elo+
Solo
Team Averages
Level 43
1,413 SR
1,406 Elo+

VS

Team Averages
Level 18
1,502 SR
1,446 Elo+
Ra
Ra
BDNoutlaw_083
Ra
Level 25
God Stats
0W - 2L
1,331 SR
Queue Stats
16W - 23L
1,491 Elo+
Solo
Ymir
Ymir
Dandamaddog
Ymir
Level 29
God Stats
4W - 10L
1,386 SR
Queue Stats
159W - 172L
1,479 Elo+
Party 2
King Arthur
King Arthur
ItzvWinston
King Arthur
Level 16
God Stats
4W - 4L
1,770 SR
Queue Stats
28W - 28L
1,521 Elo+
Party 2
Susano
Susano
Sikwidit808
Susano
Level 16
God Stats
2W - 3L
1,521 SR
Queue Stats
10W - 8L
1,504 Elo+
Solo
Pele
Pele
rife-binge5
Pele
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
7,421
464
3,410
4,207
2,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
BigNumbies
Medusa
14
2 / 1 / 0
8,471
529
6,785
9,615
3,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Controvert
King Arthur
10
0 / 3 / 0
5,974
373
4,294
12,582
8,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
Rzme
Hera
15
6 / 2 / 3
9,060
566
7,917
8,703
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
madamadadane333
Zhong Kui
14
5 / 1 / 2
8,331
521
8,077
11,487
6,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,191
512
3,531
9,008
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 0
9,321
583
4,776
10,274
7,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
ItzvWinston
King Arthur
15
3 / 1 / 0
8,797
550
10,173
14,393
8,801
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Susano
11
1 / 3 / 1
7,051
441
5,758
10,657
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
0 / 5 / 1
5,610
351
701
4,924
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
7
7
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
0
0
4
2
W
Medusa
BigNumbies
Medusa
2
1
0
2
W
King Arthur
Controvert
King Arthur
0
3
0
0
L
1
0
0
1
L
King Arthur
ItzvWinston
King Arthur
3
1
0
3
W
Hera
Rzme
Hera
6
2
3
3.75
L
Susano
1
3
1
0.5
W
Zhong Kui
madamadadane333
Zhong Kui
5
1
2
6
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,483
Damage
24,939
46,594
Taken
49,256
23,719
Mitigated
23,928
21,174
Healing
12,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,531
297
258
3,348
9,008
3,320
494
5,538
3,232
52,146
0
W
3,410
1,105
2,209
1,621
4,207
2,656
675
568
3,639
17,882
0
W
Medusa
BigNumbies
Medusa
6,785
4,651
0
3,748
9,615
3,210
72
4,271
5,344
0
60,984
W
King Arthur
Controvert
King Arthur
4,294
1,012
0
2,599
12,582
8,359
375
138
12,444
0
20,544
L
4,776
715
0
1,086
10,274
7,026
282
1,621
8,653
45,444
0
L
King Arthur
ItzvWinston
King Arthur
10,173
592
0
4,137
14,393
8,801
342
6,017
7,895
130
59,328
W
Hera
Rzme
Hera
7,917
1,750
243
3,525
8,703
2,725
421
2,450
6,253
53,943
0
L
Susano
5,758
1,954
0
3,364
10,657
3,335
0
2,702
7,807
0
39,328
W
Zhong Kui
madamadadane333
Zhong Kui
8,077
1,640
0
7,229
11,487
6,769
135
1,010
10,477
52,317
0
L
701
0
0
48
4,924
1,446
0
2,959
1,776
0
6,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,257
Gold Earned
38,970
365
Minions Killed
387
0
Camps Cleared
0
1,449,775
Distance Traveled
1,440,408
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,191
512
102
6
0
302,631
0
W
Yemoja
7,421
464
36
2
0
281,621
1
W
Medusa
8,471
529
111
7
0
274,161
1
W
King Arthur
5,974
373
24
2
0
278,126
0
L
Ymir
9,321
583
87
5
0
326,859
1
L
King Arthur
8,797
550
109
7
0
299,110
2
W
Hera
9,060
566
106
7
0
320,499
1
L
Susano
7,051
441
68
4
0
320,056
5
W
Zhong Kui
8,331
521
88
6
0
295,368
2
L
Pele
5,610
351
21
1
0
191,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role