Player Matchup

Agni
Agni
AirborneArrow
Agni
Level 160
God Stats
35W - 22L
1,644 SR
Queue Stats
601W - 615L
1,490 Elo+
Solo
Mercury
Mercury
Lan2117
Mercury
Level 153
God Stats
26W - 19L
1,362 SR
Queue Stats
502W - 527L
1,390 Elo+
Solo
Hel
Hel
PapiDaSlayer
Hel
Level 89
God Stats
1W - 1L
1,570 SR
Queue Stats
45W - 37L
1,550 Elo+
Solo
Achilles
Achilles
Stret4d
Achilles
Level 137
God Stats
1W - 5L
1,192 SR
Queue Stats
100W - 128L
1,373 Elo+
Solo
Neith
Neith
jedontheriver3
Neith
Level 67
God Stats
44W - 38L
1,536 SR
Queue Stats
143W - 156L
1,416 Elo+
Solo
Team Averages
Level 121
1,461 SR
1,444 Elo+

VS

Team Averages
Level 99
1,613 SR
1,416 Elo+
Izanami
Izanami
MissesShotz
Izanami
Level 58
God Stats
22W - 28L
1,522 SR
Queue Stats
271W - 289L
1,407 Elo+
Party 1
Pele
Pele
Spyder VII
Pele
Level 154
God Stats
6W - 14L
1,419 SR
Queue Stats
913W - 901L
1,461 Elo+
Party 1
Gilgamesh
Gilgamesh
The_Healer_Cat
Gilgamesh
Level 147
God Stats
13W - 9L
1,576 SR
Queue Stats
367W - 370L
1,410 Elo+
Solo
Vulcan
Vulcan
Zino6177
Vulcan
Level 63
God Stats
2W - 4L
1,705 SR
Queue Stats
203W - 216L
1,364 Elo+
Solo
Sylvanus
Sylvanus
ihippz
Sylvanus
Level 74
God Stats
7W - 7L
1,843 SR
Queue Stats
298W - 304L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 8
11,982
571
18,489
12,869
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Lan2117
Mercury
18
9 / 3 / 4
11,611
553
10,354
16,412
6,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 4 / 7
10,132
482
7,968
12,885
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Stret4d
Achilles
18
4 / 4 / 5
11,409
543
12,952
17,924
12,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 2 / 9
11,016
525
9,441
13,566
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MissesShotz
Izanami
16
1 / 2 / 3
9,795
466
4,409
8,414
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 8 / 2
11,089
528
14,718
20,910
8,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
The_Healer_Cat
Gilgamesh
17
4 / 5 / 1
10,971
522
13,060
21,722
12,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
Zino6177
Vulcan
14
0 / 7 / 2
8,619
410
7,390
11,066
4,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
ihippz
Sylvanus
14
2 / 5 / 3
9,183
437
6,019
20,930
17,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
27
Kills
16
16
Deaths
27
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
3
8
4.33
W
Mercury
Lan2117
Mercury
9
3
4
3.67
L
Izanami
MissesShotz
Izanami
1
2
3
1.25
W
3
4
7
1.63
L
9
8
2
1.25
W
Achilles
Stret4d
Achilles
4
4
5
1.63
L
Gilgamesh
The_Healer_Cat
Gilgamesh
4
5
1
0.9
L
Vulcan
Zino6177
Vulcan
0
7
2
0.14
L
Sylvanus
ihippz
Sylvanus
2
5
3
0.7
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,204
Damage
45,596
73,656
Taken
83,042
31,694
Mitigated
45,711
28,425
Healing
22,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,489
1,236
0
3,433
12,869
4,488
359
2,888
9,737
75,723
0
W
Mercury
Lan2117
Mercury
10,354
3,295
0
4,152
16,412
6,486
0
2,338
13,942
0
81,467
L
Izanami
MissesShotz
Izanami
4,409
1,095
0
2,137
8,414
3,421
0
3,943
4,339
0
66,643
W
7,968
1,395
4,733
4,624
12,885
3,733
0
3,518
9,313
47,201
0
L
14,718
3,046
0
2,563
20,910
8,218
18
5,742
14,766
0
80,916
W
Achilles
Stret4d
Achilles
12,952
2,778
0
6,030
17,924
12,219
2,093
970
16,918
14
64,751
L
Gilgamesh
The_Healer_Cat
Gilgamesh
13,060
3,290
0
8,778
21,722
12,294
856
1,335
20,329
0
61,772
L
Vulcan
Zino6177
Vulcan
7,390
702
0
500
11,066
4,629
198
5,917
4,823
47,740
0
L
Sylvanus
ihippz
Sylvanus
6,019
1,465
1,266
6,839
20,930
17,149
0
8,134
12,324
34,976
0
W
9,441
4,034
0
5,453
13,566
4,768
1,003
3,109
10,337
0
74,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,150
Gold Earned
49,657
565
Minions Killed
464
0
Camps Cleared
0
1,953,117
Distance Traveled
1,771,408
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,982
571
140
7
0
403,568
9
W
Mercury
11,611
553
107
5
0
436,845
0
L
Izanami
9,795
466
124
6
0
341,155
7
W
Hel
10,132
482
92
4
0
366,234
0
L
Pele
11,089
528
100
5
0
418,309
4
W
Achilles
11,409
543
108
5
0
395,835
0
L
Gilgamesh
10,971
522
106
5
0
359,719
5
L
Vulcan
8,619
410
86
4
0
338,716
3
L
Sylvanus
9,183
437
48
2
0
313,509
5
W
Neith
11,016
525
118
6
0
350,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role