Player Matchup

Guan Yu
Guan Yu
F1NALN1NJA
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ares
Ares
kombeat
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,438 Elo+
Party 1
Kukulkan
Kukulkan
ripNride00
Kukulkan
Level 16
God Stats
1W - 5L
1,348 SR
Queue Stats
30W - 44L
1,409 Elo+
Solo
King Arthur
King Arthur
キシンキシン6ごう
King Arthur
Level 13
God Stats
2W - 3L
1,348 SR
Queue Stats
7W - 10L
1,342 Elo+
Party 1
Xbalanque
Xbalanque
姓殷的还是少丶
Xbalanque
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,494 Elo+
Solo
Team Averages
Level 11
1,439 SR
1,437 Elo+

VS

Team Averages
Level 21
1,482 SR
1,403 Elo+
Danzaburou
Danzaburou
KingMehdi98
Danzaburou
Level 27
God Stats
5W - 19L
1,250 SR
Queue Stats
342W - 392L
1,336 Elo+
Solo
Mercury
Mercury
L1TE_454
Mercury
Level 7
God Stats
5W - 5L
1,453 SR
Queue Stats
51W - 44L
1,258 Elo+
Solo
Scylla
Scylla
Sl1therman
Scylla
Level 29
God Stats
69W - 61L
1,457 SR
Queue Stats
577W - 554L
1,496 Elo+
Solo
Yemoja
Yemoja
mifavanila
Yemoja
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,367 Elo+
Solo
Nike
Nike
xjindra-l-all
Nike
Level 25
God Stats
3W - 0L
1,750 SR
Queue Stats
86W - 82L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
F1NALN1NJA
Guan Yu
18
4 / 5 / 3
12,048
482
9,562
21,956
14,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ares
kombeat
Ares
14
0 / 3 / 5
9,719
389
6,243
18,948
20,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
ripNride00
Kukulkan
14
0 / 7 / 2
9,205
368
10,587
12,502
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 0
7,268
291
984
10,184
4,079
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
4 / 6 / 0
10,079
403
13,634
20,090
6,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingMehdi98
Danzaburou
18
6 / 2 / 6
12,033
481
12,065
17,179
9,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
L1TE_454
Mercury
17
3 / 3 / 5
11,662
466
6,626
17,026
6,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Sl1therman
Scylla
19
12 / 2 / 6
13,239
530
19,676
13,188
5,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
mifavanila
Yemoja
15
2 / 0 / 10
11,231
449
8,613
10,702
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
4 / 2 / 10
12,838
514
12,204
16,026
16,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
8
Kills
27
27
Deaths
9
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
F1NALN1NJA
Guan Yu
4
5
3
1.1
W
Danzaburou
KingMehdi98
Danzaburou
6
2
6
4.5
W
Mercury
L1TE_454
Mercury
3
3
5
1.83
W
Scylla
Sl1therman
Scylla
12
2
6
7.5
L
Ares
kombeat
Ares
0
3
5
0.83
W
Yemoja
mifavanila
Yemoja
2
0
10
7
L
Kukulkan
ripNride00
Kukulkan
0
7
2
0.14
W
4
2
10
4.5
L
0
6
0
0
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,010
Damage
59,184
83,680
Taken
74,121
50,569
Mitigated
46,667
17,369
Healing
21,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
F1NALN1NJA
Guan Yu
9,562
2,635
775
6,516
21,956
14,884
0
5,014
16,617
0
77,823
W
Danzaburou
KingMehdi98
Danzaburou
12,065
4,612
0
3,207
17,179
9,233
2,314
2,438
14,665
0
88,700
W
Mercury
L1TE_454
Mercury
6,626
2,319
0
6,255
17,026
6,773
496
2,288
14,604
0
82,135
W
Scylla
Sl1therman
Scylla
19,676
1,592
406
5,176
13,188
5,340
4,593
4,521
8,125
85,772
0
L
Ares
kombeat
Ares
6,243
224
557
2,216
18,948
20,390
72
8,425
10,498
30,971
0
W
Yemoja
mifavanila
Yemoja
8,613
1,545
3,086
2,052
10,702
9,065
716
4,325
6,263
19,360
0
L
Kukulkan
ripNride00
Kukulkan
10,587
368
0
1,403
12,502
4,226
0
7,176
5,201
41,918
0
W
12,204
1,478
0
1,500
16,026
16,256
761
2,322
13,534
145
87,460
L
984
102
0
600
10,184
4,079
0
2,705
7,329
0
13,799
L
13,634
6,922
0
5,302
20,090
6,990
576
5,081
14,859
0
76,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,319
Gold Earned
61,003
396
Minions Killed
572
0
Camps Cleared
0
1,937,996
Distance Traveled
2,415,671
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,048
482
132
5
0
491,015
2
W
Danzaburou
12,033
481
129
5
0
429,619
4
W
Mercury
11,662
466
131
5
0
553,433
1
W
Scylla
13,239
530
135
5
0
458,567
2
L
Ares
9,719
389
43
2
0
467,610
0
W
Yemoja
11,231
449
22
1
0
511,687
10
L
Kukulkan
9,205
368
82
3
0
319,501
1
W
Nike
12,838
514
155
6
0
462,365
1
L
King Arthur
7,268
291
23
1
0
268,950
0
L
Xbalanque
10,079
403
116
5
0
390,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role