Player Matchup

Medusa
Medusa
Darvarius
Medusa
Level 147
God Stats
5W - 4L
1,455 SR
Queue Stats
99W - 87L
1,493 Elo+
Party 2
Tiamat
Tiamat
MountainDewMe16
Tiamat
Level 65
God Stats
2W - 1L
1,527 SR
Queue Stats
22W - 23L
1,582 Elo+
Party 2
Yemoja
Yemoja
THEDeathAngel223
Yemoja
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,476 Elo+
Party 2
Team Averages
Level 92
1,494 SR
1,517 Elo+

VS

Team Averages
Level 105
1,276 SR
1,396 Elo+
Tiamat
Tiamat
GutsNDemon
Tiamat
Level 87
God Stats
0W - 2L
1,237 SR
Queue Stats
4W - 14L
1,299 Elo+
Party 1
Neith
Neith
Im_Ball_Deep
Neith
Level 115
God Stats
1W - 5L
1,280 SR
Queue Stats
245W - 285L
1,506 Elo+
Party 1
Set
Set
VerminSermon
Set
Level 112
God Stats
7W - 18L
1,313 SR
Queue Stats
507W - 728L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Darvarius
Medusa
11
6 / 3 / 3
8,124
812
8,990
6,861
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 5
7,807
781
7,020
6,790
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 9
6,794
679
1,538
2,465
1,466
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GutsNDemon
Tiamat
10
0 / 4 / 3
6,261
626
3,068
7,127
3,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 2
6,644
664
5,034
6,915
2,131
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 2
6,558
656
3,141
7,239
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
2
3
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Darvarius
Medusa
6
3
3
2.5
L
Tiamat
GutsNDemon
Tiamat
0
4
3
0.38
L
1
3
2
0.67
W
4
0
5
6.5
W
0
0
9
4.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,548
Damage
11,243
16,116
Taken
21,281
7,105
Mitigated
8,242
7,446
Healing
4,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Darvarius
Medusa
8,990
4,486
0
761
6,861
2,403
555
986
5,875
0
28,521
L
Tiamat
GutsNDemon
Tiamat
3,068
589
164
2,194
7,127
3,731
0
2,670
4,457
15,777
0
L
5,034
1,509
0
1,458
6,915
2,131
0
3,065
3,850
0
25,261
W
7,020
1,335
0
2,956
6,790
3,236
336
1,314
5,476
40,497
0
W
1,538
233
2,648
1,081
2,465
1,466
156
829
1,636
6,864
0
L
3,141
1,261
0
714
7,239
2,380
0
2,907
4,332
0
19,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,725
Gold Earned
19,463
123
Minions Killed
117
0
Camps Cleared
0
560,435
Distance Traveled
537,592
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,124
812
35
4
0
177,693
3
L
Tiamat
6,261
626
29
3
0
180,293
0
L
Neith
6,644
664
57
6
0
152,784
0
W
Tiamat
7,807
781
74
7
0
186,754
1
W
Yemoja
6,794
679
14
1
0
195,988
4
L
Set
6,558
656
31
3
0
204,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role