Player Matchup

Cabrakan
Cabrakan
BIONIC141
Cabrakan
Level 45
God Stats
5W - 6L
1,738 SR
Queue Stats
208W - 247L
1,396 Elo+
Party 3
Camazotz
Camazotz
C4RNO OP
Camazotz
Level 48
God Stats
21W - 25L
1,514 SR
Queue Stats
621W - 601L
1,465 Elo+
Solo
Ra
Ra
Hoodhero1028
Ra
Level 38
God Stats
2W - 0L
1,720 SR
Queue Stats
69W - 86L
1,354 Elo+
Solo
Danzaburou
Danzaburou
KingIDKCANYOU
Danzaburou
Level 49
God Stats
57W - 58L
1,570 SR
Queue Stats
228W - 256L
1,390 Elo+
Party 3
Loki
Loki
YslGetGlitchy
Loki
Level 44
God Stats
2W - 3L
1,366 SR
Queue Stats
126W - 131L
1,377 Elo+
Solo
Team Averages
Level 45
1,582 SR
1,396 Elo+

VS

Team Averages
Level 43
1,524 SR
1,391 Elo+
Sobek
Sobek
Farbror_Hanibal
Sobek
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
192W - 217L
1,318 Elo+
Party 2
Loki
Loki
Its Smoked
Loki
Level 44
God Stats
37W - 33L
1,417 SR
Queue Stats
75W - 79L
1,341 Elo+
Solo
Medusa
Medusa
Kawaii_potato69-
Medusa
Level 38
God Stats
4W - 4L
1,849 SR
Queue Stats
166W - 204L
1,298 Elo+
Party 2
Baron Samedi
Baron Samedi
oFlxws
Baron Samedi
Level 68
God Stats
2W - 3L
1,577 SR
Queue Stats
53W - 47L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
oImHate
Gilgamesh
Level 24
God Stats
0W - 2L
1,278 SR
Queue Stats
45W - 35L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BIONIC141
Cabrakan
14
2 / 2 / 3
8,561
476
5,737
10,751
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Camazotz
C4RNO OP
Camazotz
16
1 / 3 / 0
8,642
480
5,200
13,258
6,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 8 / 0
9,195
511
3,182
12,165
3,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
KingIDKCANYOU
Danzaburou
15
6 / 2 / 1
9,162
509
9,299
10,862
3,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
1 / 8 / 1
8,686
483
3,834
13,169
5,087
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
8,963
498
4,723
9,740
6,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 3 / 3
10,105
561
7,513
10,675
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 3 / 0
6,472
360
2,717
5,565
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
oFlxws
Baron Samedi
16
8 / 3 / 1
10,377
577
13,625
12,518
6,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
oImHate
Gilgamesh
16
6 / 0 / 0
9,892
550
9,064
7,008
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
10
Kills
23
23
Deaths
10
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BIONIC141
Cabrakan
2
2
3
1.75
W
Camazotz
C4RNO OP
Camazotz
1
3
0
0.33
L
3
1
1
3.5
W
0
8
0
0
L
6
3
3
2.5
L
0
3
0
0
W
Danzaburou
KingIDKCANYOU
Danzaburou
6
2
1
3.25
W
1
8
1
0.19
L
Baron Samedi
oFlxws
Baron Samedi
8
3
1
2.83
L
Gilgamesh
oImHate
Gilgamesh
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,252
Damage
37,642
60,205
Taken
45,506
28,510
Mitigated
22,627
16,738
Healing
13,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BIONIC141
Cabrakan
5,737
252
0
3,154
10,751
8,853
0
4,431
6,179
20,266
0
W
Camazotz
C4RNO OP
Camazotz
5,200
2,080
0
6,656
13,258
6,659
1,229
0
13,258
0
46,885
L
4,723
441
0
2,900
9,740
6,860
144
1,404
8,336
37,277
0
W
3,182
580
0
567
12,165
3,970
1,239
5,125
6,804
46,146
0
L
7,513
1,318
0
636
10,675
3,963
583
2,264
8,338
0
67,441
L
2,717
1,669
246
952
5,565
1,700
94
1,276
4,289
0
19,336
W
Danzaburou
KingIDKCANYOU
Danzaburou
9,299
5,468
0
4,479
10,862
3,941
2,495
5,183
5,447
0
49,984
W
3,834
1,017
0
1,882
13,169
5,087
1,587
2,868
10,169
0
50,513
L
Baron Samedi
oFlxws
Baron Samedi
13,625
853
187
5,633
12,518
6,099
560
3,916
8,602
61,087
0
L
Gilgamesh
oImHate
Gilgamesh
9,064
4,234
0
3,205
7,008
4,005
1,240
59
6,624
0
63,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,246
Gold Earned
45,809
425
Minions Killed
445
0
Camps Cleared
0
1,471,441
Distance Traveled
1,378,621
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,561
476
40
2
0
295,474
0
W
Camazotz
8,642
480
105
6
0
319,631
2
L
Sobek
8,963
498
58
3
0
321,502
0
W
Ra
9,195
511
91
5
0
251,026
4
L
Loki
10,105
561
122
7
0
346,008
3
L
Medusa
6,472
360
37
2
0
178,309
1
W
Danzaburou
9,162
509
93
5
0
302,645
1
W
Loki
8,686
483
96
5
0
302,665
0
L
Baron Samedi
10,377
577
115
6
0
275,188
2
L
Gilgamesh
9,892
550
113
6
0
257,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role