Player Matchup

Ravana
Ravana
Klippenregel
Ravana
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 26L
1,698 Elo+
Solo
Ares
Ares
ReDragoniZxy
Ares
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 34L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
fadingcube_
Cthulhu
Level 14
God Stats
23W - 28L
1,979 SR
Queue Stats
50W - 73L
1,463 Elo+
Party 1
Bakasura
Bakasura
kingworld014
Bakasura
Level 26
God Stats
24W - 26L
1,425 SR
Queue Stats
85W - 129L
1,273 Elo+
Party 1
Chernobog
Chernobog
matx03663
Chernobog
Level 27
God Stats
9W - 4L
1,791 SR
Queue Stats
46W - 48L
1,491 Elo+
Party 1
Team Averages
Level 17
1,639 SR
1,485 Elo+

VS

Team Averages
Level 19
1,577 SR
1,374 Elo+
Tiamat
Tiamat
DrkScelestus
Tiamat
Level 24
God Stats
4W - 5L
1,464 SR
Queue Stats
29W - 31L
1,287 Elo+
Solo
Fenrir
Fenrir
Lucife4212
Fenrir
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
66W - 37L
1,527 Elo+
Solo
The Morrigan
The Morrigan
MinatoXY
The Morrigan
Level 12
God Stats
3W - 3L
1,594 SR
Queue Stats
60W - 73L
1,297 Elo+
Solo
Kuzenbo
Kuzenbo
brodadarko
Kuzenbo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Solo
Medusa
Medusa
those_carbide3
Medusa
Level 25
God Stats
12W - 16L
1,825 SR
Queue Stats
227W - 241L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
17 / 5 / 3
13,759
625
15,520
14,693
12,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 7 / 3
8,823
401
1,364
14,398
12,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
fadingcube_
Cthulhu
16
5 / 5 / 8
10,984
499
11,047
15,775
12,546
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
kingworld014
Bakasura
17
9 / 4 / 4
11,687
531
14,399
14,441
8,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
matx03663
Chernobog
18
10 / 10 / 6
12,513
569
15,458
16,057
5,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
7 / 4 / 6
11,273
512
13,611
13,674
7,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Lucife4212
Fenrir
19
9 / 6 / 5
12,206
555
14,862
18,318
8,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
MinatoXY
The Morrigan
14
0 / 10 / 2
9,058
412
2,150
11,385
3,402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
brodadarko
Kuzenbo
11
1 / 15 / 4
7,942
361
3,657
20,886
17,066
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
14 / 6 / 6
12,911
587
16,607
14,330
6,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
54
41
Kills
31
31
Deaths
41
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
7
4
6
2.5
W
Ravana
17
5
3
3.7
L
Fenrir
Lucife4212
Fenrir
9
6
5
1.92
L
The Morrigan
MinatoXY
The Morrigan
0
10
2
0.1
W
0
7
3
0.21
L
Kuzenbo
brodadarko
Kuzenbo
1
15
4
0.2
W
Cthulhu
fadingcube_
Cthulhu
5
5
8
1.8
W
Bakasura
kingworld014
Bakasura
9
4
4
2.75
W
Chernobog
matx03663
Chernobog
10
10
6
1.3
L
14
6
6
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,788
Damage
50,887
75,364
Taken
78,593
51,631
Mitigated
43,104
12,835
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
13,611
1,263
219
3,162
13,674
7,672
480
2,079
11,156
55,829
0
W
Ravana
15,520
4,092
0
2,923
14,693
12,546
2,072
2,073
12,453
0
104,457
L
Fenrir
Lucife4212
Fenrir
14,862
3,235
0
5,796
18,318
8,343
0
1,610
16,468
0
68,349
L
The Morrigan
MinatoXY
The Morrigan
2,150
693
0
1,781
11,385
3,402
488
0
11,385
41,424
2,465
W
1,364
292
0
529
14,398
12,848
487
3,048
11,018
22,360
0
L
Kuzenbo
brodadarko
Kuzenbo
3,657
1,571
0
0
20,886
17,066
298
5,693
14,537
11,608
0
W
Cthulhu
fadingcube_
Cthulhu
11,047
1,652
553
2,580
15,775
12,546
635
5,531
9,871
47,684
0
W
Bakasura
kingworld014
Bakasura
14,399
11,319
0
3,080
14,441
8,161
847
2,168
12,083
0
53,835
W
Chernobog
matx03663
Chernobog
15,458
9,766
134
3,036
16,057
5,530
217
4,220
11,553
0
56,575
L
16,607
7,669
0
3,303
14,330
6,621
5,255
2,309
11,313
0
71,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,766
Gold Earned
53,390
474
Minions Killed
424
0
Camps Cleared
0
1,882,350
Distance Traveled
1,724,943
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,273
512
113
5
0
350,492
0
W
Ravana
13,759
625
170
8
0
354,118
1
L
Fenrir
12,206
555
108
5
0
415,702
1
L
The Morrigan
9,058
412
79
4
0
309,227
3
W
Ares
8,823
401
18
1
0
299,168
0
L
Kuzenbo
7,942
361
17
1
0
315,599
0
W
Cthulhu
10,984
499
64
3
0
388,210
0
W
Bakasura
11,687
531
119
5
0
477,958
2
W
Chernobog
12,513
569
103
5
0
362,896
3
L
Medusa
12,911
587
107
5
0
333,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role