Player Matchup

Gilgamesh
Gilgamesh
DunkMeDaddy
Gilgamesh
Level 157
God Stats
38W - 17L
1,827 SR
Queue Stats
702W - 390L
1,635 Elo+
Party 1
Ganesha
Ganesha
SirBigOfFoot
Ganesha
Level 158
God Stats
16W - 6L
1,826 SR
Queue Stats
353W - 169L
1,667 Elo+
Party 1
Danzaburou
Danzaburou
SloppyChops
Danzaburou
Level 140
God Stats
20W - 19L
1,359 SR
Queue Stats
697W - 683L
1,602 Elo+
Solo
Mercury
Mercury
Strive
Mercury
Level 156
God Stats
7W - 2L
1,874 SR
Queue Stats
92W - 84L
1,636 Elo+
Solo
Hel
Hel
TheGoodGuy442
Hel
Level 147
God Stats
4W - 0L
1,949 SR
Queue Stats
384W - 388L
1,520 Elo+
Solo
Team Averages
Level 152
1,767 SR
1,612 Elo+

VS

Team Averages
Level 141
1,505 SR
1,528 Elo+
Artemis
Artemis
Dagnyt
Artemis
Level 154
God Stats
5W - 3L
1,814 SR
Queue Stats
807W - 388L
1,633 Elo+
Party 2
Janus
Janus
Grand Kravster
Janus
Level 160
God Stats
25W - 50L
1,411 SR
Queue Stats
204W - 311L
1,425 Elo+
Party 3
Chaac
Chaac
Marking
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
bigduckandy
Sylvanus
Level 150
God Stats
4W - 5L
1,338 SR
Queue Stats
414W - 242L
1,681 Elo+
Party 2
Fenrir
Fenrir
widda01
Fenrir
Level 152
God Stats
30W - 39L
1,461 SR
Queue Stats
130W - 227L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DunkMeDaddy
Gilgamesh
20
7 / 1 / 4
14,700
700
18,971
18,624
16,460
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
SirBigOfFoot
Ganesha
17
0 / 4 / 15
11,883
566
6,976
18,546
16,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SloppyChops
Danzaburou
20
1 / 2 / 1
14,061
670
8,517
17,517
7,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
Strive
Mercury
20
14 / 1 / 4
15,293
728
17,725
17,787
10,275
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 5 / 9
12,327
587
11,298
14,235
7,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dagnyt
Artemis
17
1 / 4 / 2
11,161
531
12,197
15,012
5,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 8 / 5
11,083
528
10,620
15,151
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Marking
Chaac
18
0 / 4 / 4
11,127
530
11,424
19,111
15,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
bigduckandy
Sylvanus
16
5 / 5 / 7
10,131
482
12,716
18,127
19,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
widda01
Fenrir
17
4 / 5 / 5
10,398
495
5,734
17,104
7,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
26
Kills
13
13
Deaths
26
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
Dagnyt
Artemis
1
4
2
0.5
W
Gilgamesh
DunkMeDaddy
Gilgamesh
7
1
4
9
L
3
8
5
0.69
L
Chaac
Marking
Chaac
0
4
4
0.5
W
Ganesha
SirBigOfFoot
Ganesha
0
4
15
1.88
W
Danzaburou
SloppyChops
Danzaburou
1
2
1
0.75
W
Mercury
Strive
Mercury
14
1
4
16
W
4
5
9
1.7
L
Sylvanus
bigduckandy
Sylvanus
5
5
7
1.7
L
Fenrir
widda01
Fenrir
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,487
Damage
52,691
86,709
Taken
84,505
58,471
Mitigated
52,808
42,665
Healing
29,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Dagnyt
Artemis
12,197
7,665
0
5,737
15,012
5,817
3,472
806
14,206
0
79,902
W
Gilgamesh
DunkMeDaddy
Gilgamesh
18,971
6,764
0
6,188
18,624
16,460
0
3,958
14,612
0
106,075
L
10,620
1,189
0
2,852
15,151
4,758
0
5,593
9,273
77,651
0
L
Chaac
Marking
Chaac
11,424
5,172
0
6,555
19,111
15,341
0
349
18,762
0
81,670
W
Ganesha
SirBigOfFoot
Ganesha
6,976
357
0
4,501
18,546
16,959
83
5,619
12,857
25,597
0
W
Danzaburou
SloppyChops
Danzaburou
8,517
4,698
0
9,025
17,517
7,010
5,358
2,140
15,291
0
95,534
W
Mercury
Strive
Mercury
17,725
11,700
0
10,401
17,787
10,275
4,739
4,443
13,250
0
150,798
W
11,298
735
5,670
6,880
14,235
7,767
456
9,455
4,524
78,173
0
L
Sylvanus
bigduckandy
Sylvanus
12,716
3,209
2,906
5,463
18,127
19,474
316
6,225
11,708
34,329
5,554
L
Fenrir
widda01
Fenrir
5,734
1,332
0
5,502
17,104
7,418
0
4,721
12,282
0
67,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,264
Gold Earned
53,900
774
Minions Killed
635
0
Camps Cleared
0
2,199,132
Distance Traveled
1,963,438
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,161
531
164
8
0
362,050
4
W
Gilgamesh
14,700
700
195
9
0
428,240
2
L
Janus
11,083
528
147
7
0
378,919
4
L
Chaac
11,127
530
168
8
0
439,735
3
W
Ganesha
11,883
566
13
1
0
410,197
7
W
Danzaburou
14,061
670
196
9
0
392,472
6
W
Mercury
15,293
728
207
10
0
550,832
4
W
Hel
12,327
587
163
8
0
417,391
4
L
Sylvanus
10,131
482
45
2
0
366,035
2
L
Fenrir
10,398
495
111
5
0
416,699
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role