Player Matchup

Izanami
Izanami
Perspective0
Izanami
Level 69
God Stats
31W - 21L
1,668 SR
Queue Stats
166W - 116L
1,604 Elo+
Party 1
Ares
Ares
TheBloodyGolum
Ares
Level 85
God Stats
28W - 12L
1,733 SR
Queue Stats
212W - 159L
1,599 Elo+
Party 1
Hel
Hel
TheShadowPrism
Hel
Level 66
God Stats
125W - 82L
1,673 SR
Queue Stats
208W - 153L
1,604 Elo+
Party 1
Team Averages
Level 73
1,691 SR
1,602 Elo+

VS

Team Averages
Level 94
1,446 SR
1,386 Elo+
Ymir
Ymir
AlthroReaper
Ymir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,424 Elo+
Party 2
Merlin
Merlin
Beaney4085
Merlin
Level 59
God Stats
149W - 99L
1,338 SR
Queue Stats
1,052W - 1,064L
1,312 Elo+
Solo
Danzaburou
Danzaburou
Dark Kryus
Danzaburou
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Perspective0
Izanami
16
5 / 1 / 9
12,237
680
20,339
13,560
6,011
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 10
13,066
726
13,543
26,298
33,095
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 1 / 9
12,030
668
8,853
14,866
7,215
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
10,805
600
8,991
23,900
18,293
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Beaney4085
Merlin
13
1 / 7 / 3
10,624
590
11,855
15,215
5,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Dark Kryus
Danzaburou
14
2 / 4 / 1
10,774
599
10,755
12,117
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
15
Kills
4
5
Deaths
15
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Merlin
Beaney4085
Merlin
1
7
3
0.36
L
Danzaburou
Dark Kryus
Danzaburou
2
4
1
0.63
W
Izanami
Perspective0
Izanami
5
1
9
9.5
W
5
3
10
3.33
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,735
Damage
31,601
54,724
Taken
51,232
46,321
Mitigated
28,561
27,850
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,991
400
0
2,844
23,900
18,293
0
7,657
16,243
42,280
0
L
Merlin
Beaney4085
Merlin
11,855
540
149
308
15,215
5,600
0
7,547
7,668
34,631
0
L
Danzaburou
Dark Kryus
Danzaburou
10,755
3,543
0
3,174
12,117
4,668
0
7,258
4,859
0
60,783
W
Izanami
Perspective0
Izanami
20,339
12,689
95
1,045
13,560
6,011
2,664
7,049
6,133
0
95,918
W
13,543
391
1,216
6,086
26,298
33,095
91
7,460
18,316
33,663
0
W
8,853
528
9,974
9,434
14,866
7,215
583
5,347
9,203
57,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,333
Gold Earned
32,203
253
Minions Killed
196
0
Camps Cleared
0
964,845
Distance Traveled
864,354
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,805
600
46
3
0
305,496
6
L
Merlin
10,624
590
51
3
0
263,715
2
L
Danzaburou
10,774
599
99
6
0
295,143
3
W
Izanami
12,237
680
138
8
0
298,372
0
W
Ares
13,066
726
35
2
0
309,155
4
W
Hel
12,030
668
80
4
0
357,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role