Player Matchup

Anhur
Anhur
APESAPESAPESAPES
Anhur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Hydrohigh
Tsukuyomi
Level 16
God Stats
16W - 21L
1,489 SR
Queue Stats
53W - 89L
1,294 Elo+
Party 1
Danzaburou
Danzaburou
MercyfulFate619
Danzaburou
Level 16
God Stats
52W - 82L
1,694 SR
Queue Stats
58W - 101L
1,341 Elo+
Party 1
Fafnir
Fafnir
UseSaltMore
Fafnir
Level 8
God Stats
3W - 8L
1,560 SR
Queue Stats
34W - 43L
1,335 Elo+
Party 1
Thoth
Thoth
thaSDxJetPilot
Thoth
Level 25
God Stats
8W - 11L
1,197 SR
Queue Stats
120W - 163L
1,211 Elo+
Party 1
Team Averages
Level 26
1,488 SR
1,336 Elo+

VS

Team Averages
Level 27
1,378 SR
1,446 Elo+
Sobek
Sobek
Hombrecher
Sobek
Level 8
God Stats
1W - 1L
1,213 SR
Queue Stats
32W - 33L
1,420 Elo+
Party 2
Loki
Loki
MrMagic22
Loki
Level 29
God Stats
10W - 10L
1,483 SR
Queue Stats
107W - 138L
1,333 Elo+
Solo
Scylla
Scylla
Sl1therman
Scylla
Level 29
God Stats
69W - 61L
1,424 SR
Queue Stats
577W - 554L
1,482 Elo+
Solo
Cthulhu
Cthulhu
ThinPaper
Cthulhu
Level 14
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
kagenplayz
Cernunnos
Level 56
God Stats
4W - 4L
1,500 SR
Queue Stats
299W - 264L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 4
6,359
424
6,381
10,357
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Hydrohigh
Tsukuyomi
10
2 / 4 / 2
6,992
466
6,262
12,527
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
MercyfulFate619
Danzaburou
13
2 / 2 / 0
7,807
520
3,317
7,672
2,441
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
11
6 / 3 / 0
7,959
531
7,280
11,634
11,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 0
6,871
458
3,085
8,242
2,867
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
5 / 3 / 6
8,855
590
5,655
12,748
8,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Loki
14
2 / 2 / 3
8,263
551
5,486
11,289
3,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Sl1therman
Scylla
15
5 / 1 / 4
8,616
574
7,194
7,888
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ThinPaper
Cthulhu
12
3 / 4 / 1
7,443
496
3,225
8,747
1,603
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
kagenplayz
Cernunnos
14
6 / 3 / 5
8,801
587
11,401
10,454
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
12
Kills
21
21
Deaths
13
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Sobek
5
3
6
2.67
L
Tsukuyomi
Hydrohigh
Tsukuyomi
2
4
2
0.75
L
Danzaburou
MercyfulFate619
Danzaburou
2
2
0
1
W
Loki
2
2
3
1.75
W
Scylla
Sl1therman
Scylla
5
1
4
7
W
Cthulhu
ThinPaper
Cthulhu
3
4
1
0.88
L
Fafnir
6
3
0
2
W
Cernunnos
kagenplayz
Cernunnos
6
3
5
2.83
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,325
Damage
32,961
50,432
Taken
51,126
23,130
Mitigated
20,040
11,512
Healing
18,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,381
2,439
0
834
10,357
2,451
0
2,638
7,719
0
20,787
W
Sobek
5,655
470
200
4,512
12,748
8,790
216
3,880
8,868
23,964
0
L
Tsukuyomi
Hydrohigh
Tsukuyomi
6,262
1,778
0
4,526
12,527
4,118
0
3,232
9,295
0
36,695
L
Danzaburou
MercyfulFate619
Danzaburou
3,317
1,902
0
2,590
7,672
2,441
2,610
1,117
6,432
0
37,276
W
Loki
5,486
1,244
0
6,186
11,289
3,727
606
1,306
9,983
0
54,589
W
Scylla
Sl1therman
Scylla
7,194
218
0
2,784
7,888
2,558
1,793
2,161
5,727
53,459
0
W
Cthulhu
ThinPaper
Cthulhu
3,225
157
302
0
8,747
1,603
637
1,075
7,672
24,074
0
L
Fafnir
7,280
2,302
0
2,705
11,634
11,253
0
3,651
7,802
13,930
0
W
Cernunnos
kagenplayz
Cernunnos
11,401
7,150
0
4,176
10,454
3,362
0
1,943
8,511
0
50,545
L
3,085
310
0
857
8,242
2,867
440
5,132
3,110
32,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,988
Gold Earned
41,978
240
Minions Killed
330
0
Camps Cleared
0
1,337,489
Distance Traveled
1,378,837
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,359
424
27
2
0
262,388
0
W
Sobek
8,855
590
34
2
0
274,061
3
L
Tsukuyomi
6,992
466
62
4
0
297,457
4
L
Danzaburou
7,807
520
80
5
0
270,854
3
W
Loki
8,263
551
103
7
0
294,285
0
W
Scylla
8,616
574
78
5
0
281,351
0
W
Cthulhu
7,443
496
36
2
0
268,043
0
L
Fafnir
7,959
531
17
1
0
281,587
1
W
Cernunnos
8,801
587
79
5
0
261,097
0
L
Thoth
6,871
458
54
4
0
225,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role