Player Matchup

Athena
Athena
ImmortalStars
Athena
Level 160
God Stats
1W - 0L
1,588 SR
Queue Stats
1W - 5L
1,236 Elo+
Solo
Mercury
Mercury
Jeikz-gg
Mercury
Level 67
God Stats
11W - 11L
1,481 SR
Queue Stats
355W - 361L
1,430 Elo+
Solo
Medusa
Medusa
SoggyWafflezx
Medusa
Level 128
God Stats
12W - 10L
1,747 SR
Queue Stats
460W - 416L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
hectorminator99
Kuzenbo
Level 126
God Stats
72W - 69L
1,528 SR
Queue Stats
673W - 642L
1,423 Elo+
Solo
Merlin
Merlin
real_Kaye86
Merlin
Level 139
God Stats
1W - 1L
1,617 SR
Queue Stats
38W - 41L
1,389 Elo+
Solo
Team Averages
Level 124
1,592 SR
1,387 Elo+

VS

Team Averages
Level 72
1,481 SR
1,425 Elo+
Achilles
Achilles
 
Achilles
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Ellie_Leen72
Nike
Level 34
God Stats
2W - 2L
1,554 SR
Queue Stats
49W - 46L
1,455 Elo+
Solo
Neith
Neith
Oo-Sky-oO7
Neith
Level 48
God Stats
6W - 19L
1,405 SR
Queue Stats
19W - 40L
1,275 Elo+
Solo
Ao Kuang
Ao Kuang
perezjuancho045
Ao Kuang
Level 108
God Stats
5W - 9L
1,447 SR
Queue Stats
537W - 559L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 13
8,672
482
6,093
15,913
12,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Jeikz-gg
Mercury
16
6 / 9 / 7
10,455
581
9,633
14,994
5,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 3 / 8
10,087
560
10,823
12,673
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 7
10,262
570
7,108
10,470
7,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
2 / 6 / 4
8,650
481
5,197
8,697
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
9 / 4 / 5
10,037
558
12,041
16,918
7,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
13
3 / 6 / 9
8,194
455
11,066
16,645
14,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 3 / 2
7,975
443
4,390
11,060
10,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
12
1 / 3 / 5
7,902
439
6,868
8,809
3,352
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
14
11 / 4 / 3
9,162
509
8,474
14,714
7,384
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
49
20
Kills
25
26
Deaths
20
39
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
9
4
5
2.88
L
Sylvanus
 
Sylvanus
3
6
9
1.25
L
1
3
2
0.67
W
2
6
13
1.42
W
Mercury
Jeikz-gg
Mercury
6
9
7
1.06
L
Neith
1
3
5
1.17
W
6
3
8
3.33
W
4
2
7
3.75
L
Ao Kuang
11
4
3
3.13
W
Merlin
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,854
Damage
42,839
62,747
Taken
68,146
32,163
Mitigated
43,568
13,243
Healing
21,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
12,041
3,536
0
4,713
16,918
7,706
0
4,223
12,421
0
64,339
L
Sylvanus
 
Sylvanus
11,066
2,163
1,816
4,704
16,645
14,817
0
5,924
10,647
34,087
9,439
L
4,390
1,382
0
1,752
11,060
10,309
378
2,539
8,521
0
38,316
W
6,093
1,098
0
1,135
15,913
12,099
45
5,827
10,061
21,872
0
W
Mercury
Jeikz-gg
Mercury
9,633
5,028
0
3,494
14,994
5,366
0
3,369
11,625
0
61,244
L
Neith
6,868
2,713
363
2,527
8,809
3,352
70
1,277
7,474
0
40,012
W
10,823
6,132
0
6,186
12,673
5,059
558
3,723
8,875
0
57,092
W
7,108
1,644
0
1,960
10,470
7,245
1,831
1,928
8,432
59,734
0
L
Ao Kuang
8,474
2,364
0
5,385
14,714
7,384
24
3,711
10,685
39,429
0
W
Merlin
5,197
332
0
468
8,697
2,394
0
4,170
4,527
40,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,126
Gold Earned
43,270
452
Minions Killed
403
0
Camps Cleared
0
1,615,478
Distance Traveled
1,491,174
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,037
558
118
7
0
320,555
1
L
Sylvanus
8,194
455
57
3
0
277,094
3
L
Nike
7,975
443
87
5
0
291,031
0
W
Athena
8,672
482
36
2
0
305,291
2
W
Mercury
10,455
581
99
6
0
375,687
1
L
Neith
7,902
439
86
5
0
284,093
3
W
Medusa
10,087
560
96
5
0
306,303
4
W
Kuzenbo
10,262
570
138
8
0
333,550
1
L
Ao Kuang
9,162
509
55
3
0
318,401
0
W
Merlin
8,650
481
83
5
0
294,647
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role