Player Matchup

Scylla
Scylla
Bronze III
Dr Vexs
Scylla
Bronze III
Level 108
God Stats
0W - 1L
1,654 SR
Queue Stats
0W - 6L
1,424 MMR
Party 2
Awilix
Awilix
Bronze III
Droid Kiwi
Awilix
Bronze III
Level 67
God Stats
0W - 1L
1,423 SR
Queue Stats
0W - 6L
1,424 MMR
Party 2
Athena
Athena
Gold V
KittyWuffsChu
Athena
Gold V
Level 129
God Stats
4W - 4L
1,683 SR
Queue Stats
312W - 315L
1,369 MMR
Solo
Tyr
Tyr
Gold IV
LouisV Silky
Tyr
Gold IV
Level 156
God Stats
1W - 1L
1,703 SR
Queue Stats
110W - 119L
1,342 MMR
Party 1
Anhur
Anhur
Silver I
ROM819
Anhur
Silver I
Level 98
God Stats
0W - 3L
1,531 SR
Queue Stats
70W - 70L
1,379 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,599 SR
1,388 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,546 SR
1,393 MMR
Zhong Kui
Zhong Kui
Gold IV
Alasthor24
Zhong Kui
Gold IV
Level 125
God Stats
17W - 8L
1,543 SR
Queue Stats
159W - 160L
1,419 MMR
Solo
Ares
Ares
Gold IV
IseBurge_2
Ares
Gold IV
Level 159
God Stats
4W - 2L
1,358 SR
Queue Stats
316W - 313L
1,342 MMR
Solo
Skadi
Skadi
Gold IV
Street_Lightz_
Skadi
Gold IV
Level 109
God Stats
78W - 59L
1,586 SR
Queue Stats
197W - 188L
1,425 MMR
Solo
Medusa
Medusa
Bronze III
SwaggySteve22
Medusa
Bronze III
Level 126
God Stats
9W - 14L
1,527 SR
Queue Stats
66W - 80L
1,365 MMR
Solo
King Arthur
King Arthur
Gold IV
leonbardi
King Arthur
Gold IV
Level 160
God Stats
14W - 11L
1,717 SR
Queue Stats
128W - 117L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dr Vexs
Scylla
12
2 / 5 / 4
7,678
480
6,309
7,717
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
Droid Kiwi
Awilix
12
2 / 5 / 2
7,338
459
6,842
10,347
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 4
7,669
479
7,401
13,907
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 2 / 2
8,037
502
4,810
12,591
8,831
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
ROM819
Anhur
13
2 / 5 / 2
8,040
503
6,958
10,104
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
KaliTiamatYemojaCu ChulainnTsukuyomi

VS

Bans
DanzaburouGuan YuArachneSun WukongBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alasthor24
Zhong Kui
15
10 / 3 / 4
9,954
622
9,762
11,442
7,705
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 14
8,843
553
7,250
12,845
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 2 / 6
8,026
502
4,121
8,849
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 3 / 7
8,495
531
5,840
13,391
4,302
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
leonbardi
King Arthur
16
4 / 0 / 3
9,618
601
8,968
8,720
6,184
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
7
Kills
20
20
Deaths
8
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Alasthor24
Zhong Kui
10
3
4
4
L
Scylla
Dr Vexs
Scylla
2
5
4
0.8
L
Awilix
Droid Kiwi
Awilix
2
5
2
0.6
W
1
0
14
8
L
0
3
4
0.67
L
1
2
2
1
L
Anhur
ROM819
Anhur
2
5
2
0.6
W
1
2
6
2
W
4
3
7
2.5
W
King Arthur
leonbardi
King Arthur
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,320
Damage
35,941
54,666
Taken
55,247
27,310
Mitigated
31,401
12,072
Healing
16,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Alasthor24
Zhong Kui
9,762
720
0
3,505
11,442
7,705
93
3,284
7,910
51,719
0
L
Scylla
Dr Vexs
Scylla
6,309
344
0
1,072
7,717
2,528
0
3,331
4,386
37,913
0
L
Awilix
Droid Kiwi
Awilix
6,842
2,634
0
2,174
10,347
3,482
0
3,667
6,680
0
37,104
W
7,250
478
0
3,154
12,845
9,562
0
2,948
9,799
21,885
0
L
7,401
1,903
0
1,572
13,907
9,030
43
4,010
9,897
40,526
0
L
4,810
694
0
4,994
12,591
8,831
48
979
11,612
0
51,845
L
Anhur
ROM819
Anhur
6,958
4,130
0
2,260
10,104
3,439
1,279
5,025
5,079
0
43,510
W
4,121
1,824
0
1,727
8,849
3,648
959
2,793
5,964
0
46,343
W
5,840
3,082
0
5,846
13,391
4,302
129
2,297
11,054
0
59,046
W
King Arthur
leonbardi
King Arthur
8,968
1,106
0
2,144
8,720
6,184
168
2,164
6,452
0
53,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,762
Gold Earned
44,936
421
Minions Killed
411
0
Camps Cleared
0
1,544,326
Distance Traveled
1,481,985
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,954
622
93
6
0
294,996
3
L
Scylla
7,678
480
94
6
0
296,314
4
L
Awilix
7,338
459
68
4
0
369,075
0
W
Ares
8,843
553
22
1
0
305,398
2
L
Athena
7,669
479
68
4
0
290,569
6
L
Tyr
8,037
502
105
7
0
328,294
1
L
Anhur
8,040
503
86
5
0
260,074
0
W
Skadi
8,026
502
95
6
0
312,074
3
W
Medusa
8,495
531
95
6
0
248,393
4
W
King Arthur
9,618
601
106
7
0
321,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role