Player Matchup

Apollo
Apollo
FanxTheRedpanda
Apollo
Level 129
God Stats
15W - 12L
1,599 SR
Queue Stats
191W - 214L
1,467 Elo+
Party 1
Xing Tian
Xing Tian
Hoss Bonanza
Xing Tian
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 173L
1,374 Elo+
Party 1
Pele
Pele
MoKoJoJo23
Pele
Level 41
God Stats
18W - 17L
1,281 SR
Queue Stats
383W - 357L
1,455 Elo+
Party 3
Vamana
Vamana
SyloTheFoxy
Vamana
Level 146
God Stats
10W - 9L
1,499 SR
Queue Stats
333W - 314L
1,611 Elo+
Party 1
Olorun
Olorun
Thor-_-Raiko
Olorun
Level 25
God Stats
0W - 2L
1,540 SR
Queue Stats
115W - 121L
1,389 Elo+
Party 3
Team Averages
Level 98
1,484 SR
1,459 Elo+

VS

Team Averages
Level 92
1,573 SR
1,515 Elo+
Bacchus
Bacchus
DA DONBOT
Bacchus
Level 125
God Stats
63W - 40L
1,639 SR
Queue Stats
1,097W - 1,074L
1,509 Elo+
Party 2
Sun Wukong
Sun Wukong
PerpetualProfit
Sun Wukong
Level 24
God Stats
14W - 15L
1,592 SR
Queue Stats
16W - 24L
1,417 Elo+
Party 2
Achilles
Achilles
Rudeman427
Achilles
Level 127
God Stats
5W - 7L
1,391 SR
Queue Stats
412W - 368L
1,574 Elo+
Solo
Danzaburou
Danzaburou
thereekster187
Danzaburou
Level 82
God Stats
109W - 74L
1,625 SR
Queue Stats
620W - 601L
1,522 Elo+
Party 2
Zeus
Zeus
yo moma yo moma
Zeus
Level 103
God Stats
13W - 11L
1,617 SR
Queue Stats
438W - 419L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,085
443
2,611
10,223
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Hoss Bonanza
Xing Tian
10
0 / 6 / 2
6,545
409
3,904
12,282
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 5 / 0
7,331
458
3,892
14,232
4,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
14
8 / 2 / 1
9,027
564
14,295
12,683
9,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
12
0 / 4 / 1
7,221
451
3,965
11,183
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DA DONBOT
Bacchus
13
2 / 2 / 16
7,894
493
12,470
11,660
9,578
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
PerpetualProfit
Sun Wukong
14
1 / 1 / 4
8,393
525
2,374
7,830
3,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Rudeman427
Achilles
13
3 / 1 / 3
8,251
516
4,096
10,470
3,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
thereekster187
Danzaburou
14
6 / 2 / 7
9,519
595
9,758
9,301
3,877
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
10 / 5 / 3
9,453
591
13,101
7,718
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
11
Kills
22
22
Deaths
11
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DA DONBOT
Bacchus
2
2
16
5
L
0
5
1
0.1
L
Xing Tian
Hoss Bonanza
Xing Tian
0
6
2
0.17
L
3
5
0
0.6
W
Sun Wukong
PerpetualProfit
Sun Wukong
1
1
4
3
W
Achilles
Rudeman427
Achilles
3
1
3
4.5
L
Vamana
8
2
1
4.25
L
Olorun
0
4
1
0.13
W
Danzaburou
thereekster187
Danzaburou
6
2
7
4.75
W
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,667
Damage
41,799
60,603
Taken
46,979
26,114
Mitigated
24,175
19,441
Healing
17,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DA DONBOT
Bacchus
12,470
2,500
534
3,682
11,660
9,578
200
2,492
9,168
35,075
0
L
2,611
1,032
0
2,449
10,223
2,941
924
2,659
7,524
0
41,873
L
Xing Tian
Hoss Bonanza
Xing Tian
3,904
164
0
1,751
12,282
6,218
0
3,685
8,555
20,951
0
L
3,892
300
0
4,192
14,232
4,204
0
6,616
7,316
0
33,269
W
Sun Wukong
PerpetualProfit
Sun Wukong
2,374
344
0
1,669
7,830
3,984
422
294
7,536
0
46,069
W
Achilles
Rudeman427
Achilles
4,096
1,344
0
5,167
10,470
3,976
0
2,087
8,383
0
45,078
L
Vamana
14,295
8,060
0
5,017
12,683
9,213
0
5,192
7,333
0
50,969
L
Olorun
3,965
689
580
5,452
11,183
3,538
0
6,609
4,304
46,770
0
W
Danzaburou
thereekster187
Danzaburou
9,758
3,438
0
5,198
9,301
3,877
1,125
2,246
7,055
0
60,322
W
13,101
744
0
781
7,718
2,760
168
750
6,968
50,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,209
Gold Earned
43,510
371
Minions Killed
455
0
Camps Cleared
0
1,433,223
Distance Traveled
1,422,861
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,894
493
44
3
0
291,594
1
L
Apollo
7,085
443
96
6
0
268,074
1
L
Xing Tian
6,545
409
30
2
0
283,586
0
L
Pele
7,331
458
67
4
0
314,085
0
W
Sun Wukong
8,393
525
100
6
0
255,096
0
W
Achilles
8,251
516
90
6
0
336,651
3
L
Vamana
9,027
564
84
5
0
283,099
2
L
Olorun
7,221
451
94
6
0
284,379
0
W
Danzaburou
9,519
595
111
7
0
270,923
3
W
Zeus
9,453
591
110
7
0
268,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role