Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Holygamer98
Sobek
Level 129
God Stats
3W - 2L
1,582 SR
Queue Stats
172W - 167L
1,539 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ShadeKhan
Ah Muzen Cab
Level 149
God Stats
16W - 15L
1,571 SR
Queue Stats
812W - 813L
1,588 Elo+
Solo
Ra
Ra
Spades50k3
Ra
Level 140
God Stats
7W - 10L
1,529 SR
Queue Stats
374W - 351L
1,553 Elo+
Solo
Tyr
Tyr
Torote
Tyr
Level 128
God Stats
20W - 27L
1,540 SR
Queue Stats
234W - 255L
1,555 Elo+
Solo
Team Averages
Level 123
1,544 SR
1,547 Elo+

VS

Team Averages
Level 96
1,677 SR
1,623 Elo+
Awilix
Awilix
DeadPan00
Awilix
Level 70
God Stats
5W - 5L
1,499 SR
Queue Stats
60W - 46L
1,644 Elo+
Party 1
Nu Wa
Nu Wa
Mr Bananaman117
Nu Wa
Level 108
God Stats
16W - 8L
1,719 SR
Queue Stats
512W - 465L
1,566 Elo+
Solo
Hercules
Hercules
Rarson
Hercules
Level 108
God Stats
14W - 5L
1,763 SR
Queue Stats
184W - 126L
1,683 Elo+
Party 1
Cerberus
Cerberus
Stuy126
Cerberus
Level 123
God Stats
5W - 3L
1,560 SR
Queue Stats
32W - 24L
1,577 Elo+
Party 1
Izanami
Izanami
stoigeboiii
Izanami
Level 69
God Stats
5W - 1L
1,841 SR
Queue Stats
70W - 49L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
7 / 2 / 1
8,613
538
5,319
12,318
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 5 / 3
7,251
453
7,297
18,258
12,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
ShadeKhan
Ah Muzen Cab
11
1 / 5 / 1
7,133
446
5,998
11,123
2,873
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 6 / 3
7,597
475
8,763
12,734
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Torote
Tyr
12
0 / 5 / 2
7,551
472
4,116
16,581
5,439
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DeadPan00
Awilix
16
6 / 2 / 4
9,734
608
10,714
12,100
4,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 4 / 7
8,444
528
10,012
8,093
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Rarson
Hercules
13
4 / 1 / 7
8,354
522
9,065
12,997
10,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Stuy126
Cerberus
16
7 / 0 / 9
10,070
629
13,598
16,820
16,208
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
stoigeboiii
Izanami
15
4 / 3 / 8
9,814
613
10,161
9,020
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
10
Kills
23
23
Deaths
10
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
7
2
1
3.75
W
Awilix
DeadPan00
Awilix
6
2
4
4
L
2
5
3
0.7
W
2
4
7
1.38
W
Hercules
Rarson
Hercules
4
1
7
7.5
L
Ah Muzen Cab
ShadeKhan
Ah Muzen Cab
1
5
1
0.3
L
0
6
3
0.25
W
Cerberus
Stuy126
Cerberus
7
0
9
11.5
L
Tyr
Torote
Tyr
0
5
2
0.2
W
Izanami
stoigeboiii
Izanami
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,493
Damage
53,550
71,014
Taken
59,030
31,448
Mitigated
36,660
17,571
Healing
19,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,319
2,180
0
1,728
12,318
5,621
0
2,652
9,438
0
50,518
W
Awilix
DeadPan00
Awilix
10,714
4,217
0
4,022
12,100
4,489
39
2,720
9,234
0
69,089
L
7,297
920
0
3,865
18,258
12,794
0
4,285
13,735
25,358
0
W
10,012
1,438
0
780
8,093
2,527
481
3,594
4,289
47,860
0
W
Hercules
Rarson
Hercules
9,065
3,899
0
2,596
12,997
10,554
0
4,643
8,236
0
35,795
L
Ah Muzen Cab
ShadeKhan
Ah Muzen Cab
5,998
2,674
0
2,708
11,123
2,873
0
2,974
8,011
0
47,226
L
8,763
657
1,020
3,557
12,734
4,721
90
4,943
7,449
55,503
0
W
Cerberus
Stuy126
Cerberus
13,598
707
0
10,230
16,820
16,208
146
2,386
14,298
66,054
0
L
Tyr
Torote
Tyr
4,116
0
0
4,693
16,581
5,439
0
7,634
8,771
0
44,802
W
Izanami
stoigeboiii
Izanami
10,161
5,694
0
2,346
9,020
2,882
1,170
2,099
6,913
0
64,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,145
Gold Earned
46,416
441
Minions Killed
560
0
Camps Cleared
0
1,481,669
Distance Traveled
1,675,125
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,613
538
92
6
0
342,481
5
W
Awilix
9,734
608
111
7
0
389,918
0
L
Sobek
7,251
453
39
2
0
300,485
3
W
Nu Wa
8,444
528
72
5
0
302,726
5
W
Hercules
8,354
522
56
4
0
331,286
1
L
Ah Muzen Cab
7,133
446
91
6
0
258,403
3
L
Ra
7,597
475
113
7
0
294,188
4
W
Cerberus
10,070
629
181
11
0
352,518
4
L
Tyr
7,551
472
106
7
0
286,112
5
W
Izanami
9,814
613
140
9
0
298,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role