Player Matchup

Yemoja
Yemoja
Bury96
Yemoja
Level 39
God Stats
10W - 8L
1,678 SR
Queue Stats
140W - 121L
1,545 Elo+
Party 3
Gilgamesh
Gilgamesh
Daxxx96
Gilgamesh
Level 29
God Stats
17W - 11L
1,724 SR
Queue Stats
128W - 120L
1,564 Elo+
Party 3
Thoth
Thoth
Eddiemoney17
Thoth
Level 29
God Stats
16W - 18L
1,451 SR
Queue Stats
143W - 118L
1,576 Elo+
Party 3
Mercury
Mercury
Hifonic
Mercury
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 147L
1,445 Elo+
Party 2
Ymir
Ymir
ItsDidgy
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,268 Elo+
Party 2
Team Averages
Level 35
1,571 SR
1,480 Elo+

VS

Team Averages
Level 64
1,513 SR
1,546 Elo+
Chaac
Chaac
Glungus
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Muggers77
Anhur
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 22L
1,531 Elo+
Party 1
Bacchus
Bacchus
NepowGlungus
Bacchus
Level 88
God Stats
8W - 5L
1,654 SR
Queue Stats
38W - 47L
1,529 Elo+
Party 1
Merlin
Merlin
TheKingOfDeadMO
Merlin
Level 49
God Stats
2W - 2L
1,579 SR
Queue Stats
40W - 37L
1,589 Elo+
Solo
Fenrir
Fenrir
wolvesssss
Fenrir
Level 31
God Stats
1W - 1L
1,332 SR
Queue Stats
18W - 12L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bury96
Yemoja
11
0 / 3 / 1
7,038
469
6,519
9,906
5,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Daxxx96
Gilgamesh
14
1 / 3 / 0
7,347
490
6,421
10,185
6,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 5 / 2
8,085
539
5,206
8,072
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Hifonic
Mercury
13
4 / 8 / 3
8,018
535
6,641
14,262
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
9
0 / 4 / 1
5,316
354
3,207
8,066
5,782
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Glungus
Chaac
16
4 / 0 / 0
9,730
649
6,641
10,965
9,677
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Muggers77
Anhur
12
2 / 1 / 5
7,125
475
6,191
7,681
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
NepowGlungus
Bacchus
12
1 / 0 / 9
7,826
522
4,165
8,756
6,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
9 / 3 / 4
9,731
649
11,093
8,436
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
wolvesssss
Fenrir
15
7 / 3 / 5
9,057
604
8,634
12,203
5,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
7
Kills
23
23
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bury96
Yemoja
0
3
1
0.17
L
Gilgamesh
Daxxx96
Gilgamesh
1
3
0
0.33
L
2
5
2
0.6
W
Chaac
Glungus
Chaac
4
0
0
4
L
Mercury
Hifonic
Mercury
4
8
3
0.69
L
Ymir
0
4
1
0.13
W
Anhur
Muggers77
Anhur
2
1
5
4.5
W
Bacchus
NepowGlungus
Bacchus
1
0
9
5.5
W
9
3
4
3.67
W
Fenrir
wolvesssss
Fenrir
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,994
Damage
36,724
50,491
Taken
48,041
24,860
Mitigated
26,382
7,856
Healing
15,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bury96
Yemoja
6,519
694
438
1,720
9,906
5,247
0
3,409
6,381
32,682
0
L
Gilgamesh
Daxxx96
Gilgamesh
6,421
738
0
826
10,185
6,845
0
57
10,128
0
43,671
L
5,206
54
0
1,570
8,072
2,510
0
4,240
3,516
33,555
0
W
Chaac
Glungus
Chaac
6,641
2,603
0
4,734
10,965
9,677
1,444
0
10,965
0
60,054
L
Mercury
Hifonic
Mercury
6,641
2,956
0
3,302
14,262
4,476
0
4,680
9,360
0
41,879
L
Ymir
3,207
374
0
0
8,066
5,782
0
2,267
5,791
9,299
0
W
Anhur
Muggers77
Anhur
6,191
2,066
759
3,369
7,681
2,415
516
3,842
3,659
0
34,775
W
Bacchus
NepowGlungus
Bacchus
4,165
494
0
0
8,756
6,191
450
3,916
4,357
18,841
0
W
11,093
821
0
1,275
8,436
3,060
0
3,768
4,372
58,942
0
W
Fenrir
wolvesssss
Fenrir
8,634
2,093
0
5,304
12,203
5,039
120
2,355
9,756
64
55,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
43,469
315
Minions Killed
439
0
Camps Cleared
0
1,362,889
Distance Traveled
1,415,709
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,038
469
51
3
0
257,624
1
L
Gilgamesh
7,347
490
83
6
0
306,813
8
L
Thoth
8,085
539
82
5
0
281,893
5
W
Chaac
9,730
649
134
9
0
269,119
0
L
Mercury
8,018
535
80
5
0
284,510
0
L
Ymir
5,316
354
19
1
0
232,049
2
W
Anhur
7,125
475
69
5
0
254,512
2
W
Bacchus
7,826
522
15
1
0
291,515
6
W
Merlin
9,731
649
121
8
0
285,319
4
W
Fenrir
9,057
604
100
7
0
315,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role